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- AHH! My Sim is Eating Glass! - Default Replacement Problem
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- AHH! My Sim is Eating Glass! - Default Replacement Problem
Replies: 4 (Who?), Viewed: 2935 times.
#1
9th Jan 2011 at 4:39 PM
Last edited by fway : 9th Jan 2011 at 6:57 PM.
AHH! My Sim is Eating Glass! - Default Replacement Problem
So I thought it would be a REALLY great idea to take one of the drink glasses (the round one, because it looks like a wine glass) from LN and replace the ugly tumbler nectar glass from WA.So far I have gotten to replacing the meshes and copying and pasting each bit of every element into my package file. Also the package is apparently missing an LOD. (That was from cloning the object, btw) Everything looks good... until the sim picks up the glass. The glass floats in between the sim's palm and the sim impales it into its face and noms it. I'm thinking it's either a joint, animation, or slot problem. Which one is it?
I've attached the 7z and an image to show what I mean.
Attached files:
fway-NectarGlassReplacementROUND.7z (13.3 KB, 36 downloads) - View custom content | ||
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#2
9th Jan 2011 at 5:24 PM
Posts: 209
Thanks: 1943 in 29 Posts
It's an animation issue, mostly.
Try finding a glass whose animations more closely follow what you'd like for your and use it's script class name in your object.
If that doesn't work, you'll need to dig into the object files looking for the animation reference, which I can't help yu with,
But Granthes may be able to
Try finding a glass whose animations more closely follow what you'd like for your and use it's script class name in your object.
If that doesn't work, you'll need to dig into the object files looking for the animation reference, which I can't help yu with,
But Granthes may be able to
#3
9th Jan 2011 at 5:31 PM
Posts: 1,740
Thanks: 107805 in 53 Posts
Is your glass taller than the object you've cloned? The floating in the palm part is just how the animation works. You have to make the object to match the animation(i.e. shorten the stem). That is hilarious, btw.
eta: Another option would be to move the bone up, but that's a little more complicated.
eta: Another option would be to move the bone up, but that's a little more complicated.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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#4
9th Jan 2011 at 5:39 PM
Quote: Originally posted by cmomoney
Is your glass taller than the object you've cloned? The floating in the palm part is just how the animation works. You have to make the object to match the animation(i.e. shorten the stem). That is hilarious, btw. |
I believe the glass is taller than the nectar glass. What about the position? I did modify all of the positions (OBJK?, VXPY?, etc... I forget which ones) so that they would EXACTLY be in the same position. I did have some things set above and below 0.
Quote:
It's an animation issue, mostly. Try finding a glass whose animations more closely follow what you'd like for your and use it's script class name in your object. If that doesn't work, you'll need to dig into the object files looking for the animation reference, which I can't help yu with, But Granthes may be able to |
I'm testing the script class at the moment. If that doesn't work, you mean the Hex code? 0x42342424242something something? I have that one done.
Edit: The script class does not work. I replaced
Sims3.Gameplay.Objects.CookingObjects.NectarBottle+NectarGlass
with
Sims3.Gameplay.Objects.Counter.NectarBottle+NectarGlass
which was orginally
Sims3.Gameplay.Objects.Counter.Barsomethingsomething
and got the original glasses back.
Is that right? I used the vanishing object download as a reference.
#5
9th Jan 2011 at 6:08 PM
Posts: 1,740
Thanks: 107805 in 53 Posts
Quote: Originally posted by fway
I believe the glass is taller than the nectar glass. What about the position? I did modify all of the positions (OBJK?, VXPY?, etc... I forget which ones) so that they would EXACTLY be in the same position. I did have some things set above and below 0. |
That would only change how it looks by itself, not how it works with the animation.
"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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