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#1 Old 9th Dec 2012 at 10:42 PM

This user has the following games installed:

Sims 3, World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural, Seasons, University Life, Island Paradise, Into the Future
Default Is Cider Large Address Aware?
I'm dealing with the evil Error 12 and buffer overrun crashes on my Mac game, and I'm learning to read crash logs.

Using mono, I ran my logs through the Crash Log Analyzer, which told me to make the game Large Address Aware. That should have been done via patch a long time ago. I assumed that was true for Macs as well.

However, the relevant part of the crash log (below), seems to indicate that the game isn't using more than 2G. I have 4G total, and I'm happy to upgrade my memory if it will do any good, but if Cider isn't going to be able to use the memory, I don't want to waste the money.

Thanks!

EA_PLATFORM: Windows on X86
OS name: Windows XP
OS version number: 5.1.2600
OS service pack: Service Pack 2
Debugger present: no
CPU count: 4
Processor type: x86
Processor level: 5
Processor revision: 9474
Memory load: 58%
Total physical memory: 3964 Mb
Available physical memory: 1636 Mb
Total page file memory: 4988 Mb
Available page file memory: 2105 Mb
Total virtual memory: 2047 Mb
Free virtual memory: 0 Mb

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#2 Old 4th Jan 2013 at 4:50 PM
I suspect it is not a 64bit application. Based on
Quote: Originally posted by How does Cider work?
Cider works by directly loading a Windows program into memory on an Intel Mac system and linking it to an optimized version of the Win32 APIs.
(bold emphasis mine) from http://transgaming.com/cider/frequently-asked-questions

Also, came across this when searching web with "is cider 64 bit". It is the first result returned.
http://forums.macrumors.com/showthread.php?t=1419576
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