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Theme Catchup2018 - posted on 1st May 2018 at 1:50 PM
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Test Subject
Original Poster
#1 Old 6th Jan 2013 at 4:02 PM Last edited by justJones : 10th Feb 2014 at 6:59 PM.
Build A City Challenge - New Alternate Rules for All Expansions and NRAAS Mods
These are the expansions that I have fixed the rules for:
The Sims 3, World Adventures, Ambitions, Generations, Showtime, Late Night, Pets, Supernatural, Seasons.

I have not put the rules in categories, so I do not know if you could actually play it functionally without some of the expansions. I have tried to make the careers only have requirements that comes with it's expansion.

I have a spreadsheet that I would be able to upload, for those who wants. Just leave a request below.

The link for the supported mods is here: http://nraas.wikispaces.com/
Sim Customization:

This is optional, but I feel it adds a bit of spice to the challenge.
Roll a 6 sided dice once;
If the number is even, the sim is normal, if the number is uneven, roll again to determine species.
Roll a 6 sided dice for determination of species;
1,2 is human, 3 is werewolf, 4 is fairy, 5 is witch, 6 is vampire

Roll a 6 sided dice once for lifetimewish determination:
1 is wish 1, 2 is wish 2, 3 is wish 3, 4 is wish 4, 5 is wish 5, 6 is a reroll.

Rules:

Create a new neighborhood and bulldoze all the lots. (You can leave one lot, which is a garden with seeds in, must set type to No Visitors Allowed. Your Founder may get seeds from there every Sunday, or place a Harvest Stand, that your sim can buy from every Sunday.)

Make eight sims that you will not play (4 males 4 females. Make four of them be in couples - 2 couples 4 singles, no homosexual couples, as these will populate the neighborhood too). These will be your NPCs. Move them into a big house. Your sim may only visit them once, greet them, and then leave. You may first visit them again when you've become best friends with one of them. You have to randomize their traits, and lifetime wish. They count towards population.


You may not move in NPCs, and then move them out again.


Make your founder. Your founder has to move into an empty lot, and he/she cannot get a job unless you manage to unlock one. You should survive with Fishing or Farming. Your founders purpose is to reproduce.

You play each family one week at a time. You can leave Story Progression on. NRAAS Story Progression mod allows you to choose what can happen in the city with Story Progression, so you game does not get "bugged".

Score and Population Calculation:

Sim Multiplier (SM)
Your sim multiplier starts at 1.
+1 for your first community lot
+1 when you reach a total of 5 community lots
+1 for every 5 additional community lots
+1 when the first Sim invests in a business (see the Investing section)
+3 when 4 businesses have Investors
+5 when all 11 businesses have Investors
+2 when the first Sim owns 1 business outright
+6 when Sims own 4 businesses
+10 when all 11 businesses have owners
+5 for each Airport

Actual Population:
# of Playable/NPC sims X Sim Multiplier (SM) = Population
In words: The sims you play combined with the NPC household times the sim multiplier equals the population of the city.

Goal:

Reach 50000 population.


Careers:

A career is never fully unlocked, you just keep unlocking spots for your sims. This is to keep the challenge more "strategic" for longer.

Job - Position Unlock Requirement
Architectural Design - City hall, every 8 households, architect must have max painting skill
Athletic - Athletic skill challenge, full athletic
Business - A share in 3 business, or 2 lots
Criminal - Pop 100, 1 per top criminal
Culinary - Two cooking challenges, max cooking
Education - Pop 250 or 20 children
Film/Actor - 3 top career, 2 Prolific Writer Challenge
Firefighter - Must have Policeman, 1 every 3 fires
Ghost hunter - Must have graveyard and scientist, 1 every 5 deaths
Police - Pop 500, 3 burglaries, 1 criminal topped
Investigator - Pop 500, 3 burglaries, 1 criminal topped
Medical - 1000 pop, 5000 pop, 10000 pop, etc
Military - Every 3 households
Music - Money Maker Skill Challenge, 3000 pop, two full instrument skills
Politics - 1000 pop but only 1 position, and then 1 every 4000 pop
Science - Sim who becomes adult with max logic, level 10 inventor, 3 electrocutions, 1 alien abduction, unlocked to aliens and sim bots
Stylish - Every 10 households, must have full charisma
Self-Employment - Town hall, must have level 5 in skill
Part Time - Unlocked with buildings, only for teens
Journalism - 4 star celebrity, 2 topped career
Singer - One full instrument skill, one scene
Magician - Full charisma or genie, one scene
Acrobat - Full athletic, one scene
Clairvoyant/Fortune Teller - Unlocked to witches, wizard, genie, or 5 charisma and Supernatural Fan
Daycare - One position per 5 toddlers in the city
Horseman - A sim with unicorn, or sim with level 5 riding when there's a city hall, to sell horse your horse must have a level 3 skill (racing or jumping).
NRAAS - Position Unlock Requirement
Homeschooling - City hall, and one school
Part Time Careers - Must have building, only for teens
Mobster - Must have a restaurant and 10 criminals/criminal mastermind
Martial Arts Self-Employ - City Hall, must have two martial arts training items, and 5 skill
Athletic Self-Employment - Town hall, must have level 5 in athletic
Collecting Self-Employ - Town hall, 30 items gathered
Chess Self-Employ - Town hall, must have level 5 in chess
Guitar Self-Employ - Town hall, must have level 5 in guitar
Hacking Self-Employ - Town hall, must have 3 computers and be able to hack computers
Handiness Self-Employ - Town hall, must have level 5 in Handiness
Homemaker Self-Employ - Town hall, must have one child, and 3 in cooking skill

Services:

Service - Population/Requirement
Newspaper - 0
Adoption - 0
Babysitter - 0
Repairman - 500
Maid - 500
Pizza delivery - 3000 and Grocery Store.
Butler - 10000
Police - Must be one Policeman in town. Unlocks theif alarm.
Fireman - Must be one Fireman in town. Unlocks firealarm.


Community Lots:

Every fourth (4) community lot unlocks 1 CAS sim.

Building - Population - Other - CAS
Art gallery - 4 brilliant paintings and 4 brilliant sculptures (must be placed there)
Bookstore - 5 skills maxed - 1 CAS
Bus station - 1000 population - 2 CAS
Central Park - A mayor
Chinese Garden - 5 max visas
City hall - 100 population
Consignment Store - Unlocked once 2 sims have maxed a creating skill (Gardening, Inventing, Painting, Sculpting, Writing)
Dive Bar - 10 households
Dance club - 20 households
Dojo/studio - 3 top martial arts skill
Hangout - 100, 1000, 30000 population
Junkyard - 2000, 10000 population (there can only be two)
Lounge/Vampire Bar - One is unlocked for every 3 maxed careers or 5 stared celebrities - 2 CAS
Graveyard - 20 deaths
Gyms - 5 max athletic or martial arts
Hospital - 1000 population or 20 ill sims or 40 births - 1 CAS
Spa - 2000
Pool - 1000 population
Laundromat - 10 households without washing machines
Library - 15 skills maxed (can be the same skills)
Nectary - 3 maxed nectar brewing
School - 250 population or 20 children at the same time
Subway - 20000 population
Supermarket - 350 fish caught on one sim and 650 fruit harvested on other sim - 1 CAS
Airport - 50000 population or 1000000$ donated
Fortune-Teller Wagon - Unlocked when there is a witch or genie
Supernatural Hangout - 15 supernaturalist
Parks and Beaches - Unlocks on every time there's 3 sims with Likes The Outdoors trait
Festival Grounds - Counts as a park, must have passed 4 seasons, or 28 days, whichever is longer. Must have 3 sims with trait Likes The Outdoor
Animal Park - 5 animals of the animal parks type, if both dog and cat park 10 animals are needed
Horse Ranch - 5 horses and 5 sims with 3 or higher skill in riding
Equestrian Center - 10 horses tamed from the wild, or 20 foals bred
Playground - 10 children or toddlers
Live show venue - 500 population
Private venue - 1500 population
Big show venue - 3500 population
Elixir Consignment - One of each kind supernatural (witch, werewolf, vampire, fairy) or three max level alchemists
Coffee house - 100 population
Pet store - 15 adopted strays
Poolside club - 1500 population
Disco club - 5 max instrument players, cannot be the same sim
Sports bar - 1 maxed athletic career
Fishing spot - 2 Max Fishing skill or 3 Anglers
Broom arena park - you must have atleast 3 witches in your city
Church/Mosque/Synagog/Temple - 10 marriages, 100 marriages, 1000 marriages and so on
DLC Lots
Marketplace (Al Fresco Street Market DLC) – 2 max gardening and 1 max cooking
Casino (Lucky Sim Casino DLC) – A business tycoon (business career max) and criminal mastermind (criminal career max)
Greenhouse (Stones Throw Green House DLC) – 2 max gardening
Resort/Retreat (Serenity Retreat DLC) – 4000 population
(You can freely customize these kinds of lots, but they must be unlocked ingame before you do so)

Travelling and Boarding Schools:

Without busstop or airport: add 2000$ to the price, remove these with familyfunds
With busstop but not airport: add 1000$ to the price, remove these with familyfunds
With busstop and airport: game price, no extra pay.
Showtime: the prices also apply to when your sim is having a concert/show at your friends cities.

Alternate Restrictions (for the cool people :P)

Ambrosia, Death Fruit and Money Trees are only allowed for max level Gardeners.
Bonehilda's Closet is only available to Werewolves, Witches and Vampires who's gotten these LTR accordingly Alpha Dog, Magic Hands+Flying Vacuum or Immortal.
(More to come...)

Mods:

Now, I cannot stress enough that you should get NRaas' mods, I am gonna explain which, and why:



Please post your progress below, and let me know about any possible changes you have in mind.
Download - please read all instructions before downloading any files!
File Type: rar Alternate BaCC Sheet.rar (7.9 KB, 375 downloads) - View custom content
Description: Spreadsheet for keeping track of your game.

I post my Sims stuff here http://greenpowerfluff.tumblr.com/ + more.
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Lab Assistant
#2 Old 7th Jan 2013 at 9:36 PM
Great challenge!!! I am playing now, it's very interesting, but i have one question when can i open city hall?
Lab Assistant
#3 Old 8th Jan 2013 at 12:07 AM
Love it! Used to love doing this for Sims 2.

I had the city hall question as well, plus what, if any, are the limitations on travel or is that the 50k population/1 mil donation requirement?
Test Subject
Original Poster
#4 Old 8th Jan 2013 at 9:04 AM
Quote:
Originally Posted by LadyAnna
Great challenge!!! I am playing now, it's very interesting, but i have one question when can i open city hall?

The buildings for work can be placed when you unlock a position in the job, unless otherwise stated
Test Subject
Original Poster
#5 Old 8th Jan 2013 at 9:08 AM
Quote:
Originally Posted by Secresa
Love it! Used to love doing this for Sims 2.

I had the city hall question as well, plus what, if any, are the limitations on travel or is that the 50k population/1 mil donation requirement?


Added rules for travelling
Lab Assistant
#6 Old 8th Jan 2013 at 9:45 AM
Thanks for answer!
Lab Assistant
#7 Old 8th Jan 2013 at 2:36 PM
Two words: In and Love!
Lab Assistant
#8 Old 8th Jan 2013 at 11:07 PM
Quote:
Originally Posted by natasha699
Added rules for travelling


Awesome! Thanks! I have been setting this up. Can't wait.

I don't mean to be dense, but what bus station? I noticed you have rules for a subway so obviously that's not it. Is this just a fictitious community lot to create or maybe one of those phone booth travel things from Supernatural? Either that or I'm just missing something else entirely --- highly likely.
Test Subject
Original Poster
#9 Old 9th Jan 2013 at 6:53 AM
Quote:
Originally Posted by Secresa
Awesome! Thanks! I have been setting this up. Can't wait.

I don't mean to be dense, but what bus station? I noticed you have rules for a subway so obviously that's not it. Is this just a fictitious community lot to create or maybe one of those phone booth travel things from Supernatural? Either that or I'm just missing something else entirely --- highly likely.


It's fictitious.
Test Subject
Original Poster
#10 Old 11th Jan 2013 at 4:43 PM Last edited by natasha699 : 14th Jan 2013 at 3:05 PM.
Added DLC lot support :D

And: Family tree so far :D
Test Subject
#11 Old 14th Jan 2013 at 1:30 PM
Nice challange But how do you get new residential lots?
Test Subject
Original Poster
#12 Old 14th Jan 2013 at 2:20 PM
Quote:
Originally Posted by smukkemiss
Nice challange But how do you get new residential lots?


Residental lots are always unlocked. Thing is, you need to populate them with your founder's children, grandchildren and so on.

CAS sims can also move into their own house, but CAS sims needs to be unlocked.

I post my Sims stuff here http://greenpowerfluff.tumblr.com/ + more.
Test Subject
#13 Old 14th Jan 2013 at 4:09 PM
Quote:
Originally Posted by natasha699
Residental lots are always unlocked. Thing is, you need to populate them with your founder's children, grandchildren and so on.

CAS sims can also move into their own house, but CAS sims needs to be unlocked.


Okay, thank you
Test Subject
#14 Old 14th Jan 2013 at 9:35 PM
I have played this challange almost 5 hours and it is great
I have one question though. The NPC sims you got in that big household, can they get jobs from story progression, or should jobs be turned off for them?
Test Subject
#15 Old 14th Jan 2013 at 9:46 PM
Can the NPC sims in the big household live in small seperate houses instead of one big one? or no?
Test Subject
Original Poster
#16 Old 15th Jan 2013 at 8:41 AM
Quote:
Originally Posted by smukkemiss
I have played this challange almost 5 hours and it is great
I have one question though. The NPC sims you got in that big household, can they get jobs from story progression, or should jobs be turned off for them?


You should turn it off. No jobs allowed unless they're unlocked

I post my Sims stuff here http://greenpowerfluff.tumblr.com/ + more.
Test Subject
Original Poster
#17 Old 15th Jan 2013 at 8:41 AM
Quote:
Originally Posted by Jiggles
Can the NPC sims in the big household live in small seperate houses instead of one big one? or no?


They would still only count as 1 household, but sure

I post my Sims stuff here http://greenpowerfluff.tumblr.com/ + more.
Test Subject
#18 Old 15th Jan 2013 at 12:28 PM
Another question... What about boarding schools? Are they allowed?
Lab Assistant
#19 Old 15th Jan 2013 at 3:02 PM
Thanks for answering the city hall question! I have been playing this for a little while and it is challenging! I felt like the original was missing out on the other expansions.
Test Subject
Original Poster
#20 Old 15th Jan 2013 at 7:30 PM
Quote:
Originally Posted by smukkemiss
Another question... What about boarding schools? Are they allowed?


Once the school has been placed.

I post my Sims stuff here http://greenpowerfluff.tumblr.com/ + more.
Test Subject
#21 Old 15th Jan 2013 at 9:23 PM
Thank you for your answers I was thinking that you could put the same restrictions on the boarding school as on the travels
Lab Assistant
#22 Old 15th Jan 2013 at 11:05 PM
I kind of agree with you smukkemiss. Maybe, I'll play like that AND have the school placed- that will make it more rewarding.
Field Researcher
#23 Old 16th Jan 2013 at 3:08 AM
Wow! I just wanna say you did a great job with all these rules and I especially love how detailed this challenge is. I will have to try it one day when I get over my issues with point systems. I'll be watching and hoping for pics!
Test Subject
Original Poster
#24 Old 16th Jan 2013 at 7:14 AM Last edited by natasha699 : 16th Jan 2013 at 8:56 AM.
Quote:
Originally Posted by Ephy
Wow! I just wanna say you did a great job with all these rules and I especially love how detailed this challenge is. I will have to try it one day when I get over my issues with point systems. I'll be watching and hoping for pics!


I post pictures from my game on my tumblr

I post my Sims stuff here http://greenpowerfluff.tumblr.com/ + more.
Test Subject
Original Poster
#25 Old 19th Jan 2013 at 2:49 AM
Small change of rules. Boarding school is unlocked from the start, and costs the same as travelling plus the normal fee.

I post my Sims stuff here http://greenpowerfluff.tumblr.com/ + more.
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