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- General - Can this be done is there a Mod?
#1
26th Apr 2013 at 8:21 PM
Last edited by Simonut : 26th Apr 2013 at 8:45 PM.
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Can this be done is there a Mod?
Hello Members, I do know that with an Owned Sims business that doors can be locked to keep the unwanted Sims at bay, from wandering into places you may not want them to go. Yes with owning business there is some control, but even with that option to own the Sims will "Still" go behind the counters. ( depending I guess on what kind of business that need counters. ) So here is my point I have a few "Community" lots I do want to keep as just that a Community lot for Sims.
For example I have a Coffee and Cake Cafe' Community lot and another Community lot that is for Dining. My question is there a "Mod" that can keep Sims from going behind a counter where the NPC server is serving coffee? Or to keep a Sims from going into the kitchen at a Restaurant?
It is like "Hey you do not work here so stay where you belong." Even my NPC workers on the Community lot look at the Sims crazy when they come where they are behind the counter or in the Restaurant Kitchen area. So I hope there is if possible a Mod that can help with this kind of action on a Community lot, I have also at time notice this same kind of Sims action / behavior even on owned lots Businesses but not as much.
"Nothing in life is a Surprise it just happen to come your way at the time".
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#2
26th Apr 2013 at 8:50 PM
Posts: 6,866
Sorry, I don't know of any mods. It sounds like the kind of thing Squinge would build, along the lines of "get away from my register!", but I don't know.
Could you put a fence or even an invisible fence around the area and then put a lockable gate on it?
Addicted to The Sims since 2000.
Could you put a fence or even an invisible fence around the area and then put a lockable gate on it?
Addicted to The Sims since 2000.
#3
26th Apr 2013 at 9:28 PM
This may be a silly question, but can you even lock doors on community lots? I seem to recall trying and realizing you can't unless you own it.
#4
26th Apr 2013 at 11:12 PM
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Try MATY.
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Asks are always open, even to anons. I will always reply to asks, and I do my best to be cordial/less snarky than usual.
#5
27th Apr 2013 at 4:56 AM
Posts: 212
If you put in a fence door, you can lock that. Place a fence part in between the entrance to behind the counter, place a fence gate, and I think you can lock it.
Saw an example in Plasticbox' Elsewhere neighborhood.
That was not helpful, funny, or love!
Saw an example in Plasticbox' Elsewhere neighborhood.
That was not helpful, funny, or love!
#6
27th Apr 2013 at 6:01 AM
Posts: 6,866
Quote: Originally posted by GEGNER
If you put in a fence door, you can lock that. Place a fence part in between the entrance to behind the counter, place a fence gate, and I think you can lock it. Saw an example in Plasticbox' Elsewhere neighborhood. |
Addicted to The Sims since 2000.
#7
27th Apr 2013 at 5:35 PM
Posts: 521
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Inge has multiple door lock mods: http://www.simlogical.com/sl/Sims2P...cessControl.htm
#8
27th Apr 2013 at 5:37 PM
Locked gates/doors only work on owned lots and only the lot owner or other family playables on the lot can do it. On an unowned lot, you can't lock anything.
I've not seen a hack that keeps non-employees away from what would normally be thought of as employee areas. Heck, I've seen townies go into the kitchen area of an unowned restaurant and help themselves to the fridge, if there's one on the lot. So if you find something, Simonut, give a yell. I really don't have time to trawl through any other site than this one, I'm afraid.
I've not seen a hack that keeps non-employees away from what would normally be thought of as employee areas. Heck, I've seen townies go into the kitchen area of an unowned restaurant and help themselves to the fridge, if there's one on the lot. So if you find something, Simonut, give a yell. I really don't have time to trawl through any other site than this one, I'm afraid.
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#9
27th Apr 2013 at 6:40 PM
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Quote: Originally posted by iCad
I've not seen a hack that keeps non-employees away from what would normally be thought of as employee areas. Heck, I've seen townies go into the kitchen area of an unowned restaurant and help themselves to the fridge, if there's one on the lot. So if you find something, Simonut, give a yell. I really don't have time to trawl through any other site than this one, I'm afraid. |
You can though build the counters to shut in the employees - that is enclose the space. The employees like to move out of their cashier space (or whatever), like to go and cheer at changing room woohoo, but they don't NEED to. They don't need to pee or eat, so you can shut them in there. This might solve some problems like customers moving behind counters. Won't deal with the restaurant problem though since the waiters need to move between cook and table.
#10
27th Apr 2013 at 7:32 PM
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Quote: Originally posted by maxon
You can though build the counters to shut in the employees - that is enclose the space. The employees like to move out of their cashier space (or whatever), like to go and cheer at changing room woohoo, but they don't NEED to. They don't need to pee or eat, so you can shut them in there. This might solve some problems like customers moving behind counters. Won't deal with the restaurant problem though since the waiters need to move between cook and table. |
@ > Maxon > You are 100 percent "Right" last night I did some testing I removed the door leading behind the counter ( that stop the Sims for sure ) after removing the door it leave only a wall. The game seem to always generate a NPC on a community lot for places for the Sims to buy thing ( Not owned ) Some kind of "Magical" way the NPCs are place behind the counter even without an entry way.
Once your Sims leave the lot and then you go back into the lot from the neighborhood view The NPCs are gone. So yes the NPC are there only when you Send a Sims there. So I guess the poor NPC have a Fairy Godmother that get them out from behind a wall with no way out. ( poor pixel )
And again you are right Maxon the Sims when it come to a restaurant you can not keep their nosy Sims butt from going into the kitchen on a non- own Community lot. I have even seen this happen on a owned business lot where you can use the feature lock doors.
Thanks to all who reply and try to help, but if there is a "Miracle Mod" for all this kind of behavior please out with it.
"Nothing in life is a Surprise it just happen to come your way at the time".
#11
28th Apr 2013 at 1:02 AM
Paladin's Place has a door which allows everyone except NPCs through. I wonder whether a small change could create an NPC-only door?
#12
28th Apr 2013 at 1:45 AM
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Quote: Originally posted by Mootilda
Paladin's Place has a door which allows everyone except NPCs through. I wonder whether a small change could create an NPC-only door? |
@> Mootilda > Bingo ! And you're maybe the perfect modder who could do just that hopefully.
"Nothing in life is a Surprise it just happen to come your way at the time".
#13
28th Apr 2013 at 3:37 AM
I wonder why you think that? I don't think of myself as an in-game modder. Although I've done some really basic BHAV modding, I'm not very good at it. I'm much better at C++ / C# programming.
#14
28th Apr 2013 at 12:00 PM
Good thread, this. I'm going to snatch the family only door. Perhaps now I can finally have my Sims work without other sims harassing them NON stop. Totally worth it, even if I have to manually move the NPC out and back.
#15
28th Apr 2013 at 8:47 PM
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Quote: Originally posted by Mootilda
I wonder why you think that? I don't think of myself as an in-game modder. Although I've done some really basic BHAV modding, I'm not very good at it. I'm much better at C++ / C# programming. |
Yes some people seem to have talent in certain areas of game play, from looking at what you have done already to add to the game over all. From your programming to your mods I would say I think you are an "all- round creator" in that area, yes programming may be your thing, but you are not doing bad at all when it comes to the few mods you have done.
"Nothing in life is a Surprise it just happen to come your way at the time".
#16
28th Apr 2013 at 9:23 PM
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Quote: Originally posted by Simonut
Yes some people seem to have talent in certain areas of game play, from looking at what you have done already to add to the game over all. From your programming to your mods I would say I think you are an "all- round creator" in that area, yes programming may be your thing, but you are not doing bad at all when it comes to the few mods you have done. |
She's saying she isn't comfortable with in-game modding, and prefers program writing. So, I don't think she wants to do it. Which shouldn't be pressed.
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#17
28th Apr 2013 at 9:38 PM
Last edited by Simonut : 28th Apr 2013 at 10:17 PM.
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Quote: Originally posted by Fivey
She's saying she isn't comfortable with in-game modding, and prefers program writing. So, I don't think she wants to do it. Which shouldn't be pressed. |
@ Fivey > Please read with "understanding" I know exactly what Mootilda have said I was not pressing for her to do a Mod. But instead was giving "Highly Praised" about all the excellent work she have already done for Sims 2.
There is a difference between to give someone a compliment and to ask a "Question of someone" I did not say Mootilda will you make this Mod for me ? When I said in my other post the word "Bingo" it was a praise to say guess what ? You're good, I was feeding into Mootilda idea about what she said about a Mod over at Paladin's Place. I do not want to turn a mole hill into a big mountain here.
"Nothing in life is a Surprise it just happen to come your way at the time".
#18
28th Apr 2013 at 10:05 PM
Last edited by Mootilda : 28th Apr 2013 at 10:59 PM.
Quote: Originally posted by Fivey
She's saying she isn't comfortable with in-game modding, and prefers program writing. So, I don't think she wants to do it. Which shouldn't be pressed. |
However, what you're saying isn't true. I'm not very comfortable with in-game modding, but I know that I'll get better as I do more. I have made changes to mods for other people and I might be willing to look at the door to see whether I can figure it out.
I was mostly surprised that anyone would consider me to be a "good" BHAV modder.
[Update:] A quick look at the Standard version of the door (ie not Seasons) shows just one BHAV that needs to be modified. It probably wouldn't be too hard to modify it... it should just involve returning true when the person is an NPC at work and false otherwise (instead of false / true as it is now). I'm not sure about Paladin's sharing policy, though.
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#19
29th Apr 2013 at 2:30 AM
Posts: 860
Quote: Originally posted by Mootilda
I'm not sure about Paladin's sharing policy, though. |
I actually sent an email to the contact for Paladin's Place/Sim Wardrobe back in March, and this is what I received as a reply:
<italic>Hi, Simwardrobe, who used to have a support forum on my site, gave up on
Sims years ago. I can't speak for him of course but my personal opinion
is that he probably has no interest whatsoever in whether his content is
shared or not. Also I happen to know that Mod The Sims own policy is to
accept included content from retired creators who do not have a specific
policy forbidding it.
On the other hand, if you're talking about stuff on simlogical.com,
which is my site, and my creators are still active in the community,
then you need to ask the individual creator who contributed the content.</italic>
That said, Paladin's Place specifically says <bold>not</bold> to redistribute the custom mesh used in his "openable gifts."
#20
29th Apr 2013 at 2:53 AM
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Quote: Originally posted by Mootilda
Thanks for trying to look out for me. I know that your post was meant kindly. However, what you're saying isn't true. I'm not very comfortable with in-game modding, but I know that I'll get better as I do more. I have made changes to mods for other people and I might be willing to look at the door to see whether I can figure it out. I was mostly surprised that anyone would consider me to be a "good" BHAV modder. [Update:] A quick look at the Standard version of the door (ie not Seasons) shows just one BHAV that needs to be modified. It probably wouldn't be too hard to modify it... it should just involve returning true when the person is an NPC at work and false otherwise (instead of false / true as it is now). I'm not sure about Paladin's sharing policy, though. |
Well, I tried. -shrug- C:
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#21
29th Apr 2013 at 11:26 AM
Last edited by FranH : 29th Apr 2013 at 12:14 PM.
Posts: 6,242
I've been following this thread, and have checked out the door that Paladin's Place has-is it the "No Employee" door?
Because it's the only one on that site, and it only allows family through it. No mention of NPC's at all, and if this is the door referenced, it sure doesn't sound like the right one being talked about? Also, can this change be applied to the "Seasons" version, I wonder?
The reason I ask is because I want to do the BHAV change myself to use the object in my game. I'm not afraid of any ol' SimPE thing!
Because it's the only one on that site, and it only allows family through it. No mention of NPC's at all, and if this is the door referenced, it sure doesn't sound like the right one being talked about? Also, can this change be applied to the "Seasons" version, I wonder?
The reason I ask is because I want to do the BHAV change myself to use the object in my game. I'm not afraid of any ol' SimPE thing!
#22
30th Apr 2013 at 12:41 AM
Yes, that's the door that I was thinking about. Note that I haven't actually done any work to determine whether that door can be modified to exclude everyone except for NPCs. The existing BHAV should be returning true for some sims and false for others. My guess is that you just want to reverse those values. Return true for NPCs, false for family and friends.
The main question is whether it's possible to determine whether a particular sim is working on the lot or not.
The main question is whether it's possible to determine whether a particular sim is working on the lot or not.
#23
30th Apr 2013 at 5:52 AM
Posts: 6,242
Well, an argument could be made that a more 'moddable' door could be one of Inge's 'reservable' doors, where you can exclude certain sims from using it.
I do wonder that it hasn't been done before this-I mean, the problem of sims walking through the kitchen door has always been a particular peeve of mine. I can't stand to play restaurants for that one reason: you can't control non-playables to stay out of the cooking area!
Aggravating as all hell!
I do wonder that it hasn't been done before this-I mean, the problem of sims walking through the kitchen door has always been a particular peeve of mine. I can't stand to play restaurants for that one reason: you can't control non-playables to stay out of the cooking area!
Aggravating as all hell!
#24
30th Apr 2013 at 5:37 PM
Agreed. However, Paladin's door doesn't require any interactions. There is an advantage to a door which doesn't require interaction on a community lot.
#25
30th Apr 2013 at 8:30 PM
Last edited by FranH : 1st May 2013 at 12:23 PM.
Posts: 6,242
I took the plunge today, and braved SimPE to change the BHAV of the object...and I'm about to test it...with fingers crossed.
I'm going to admit that I've got no confidence in what I've just done, so if it does work, it will be half a miracle that I didn't screw it up totally.
(Of course, I have a saved 'good' copy of the door safely put away, in case my 'programming skills' are less than wonderful.)
Edit: I did run the game, but the door-the Seasons version (as I changed it) did not do anything to keep out playables. It might be because I didn't do the editing properly-I just did 'true/true' on two lines: "Am I a NPC?" and false/false for "Am I family?".
I will go back into SimPE and try putting 'true/false' on one, 'false/true' on the other, and see what happens. Will return with results of that experiment as well. It might not even work then...but who knows?
Second Edit: I did go back in to change the lines, and still nothing came of it. I'm of the opinion that until someone creates a specifically hacked door that will handle the problem of non-playables walking into the kitchen area of a restaurant, we're stuck with the problem. (but don't take my word for it-if anyone else can do this and make it work, I'd love it!)
I'm going to admit that I've got no confidence in what I've just done, so if it does work, it will be half a miracle that I didn't screw it up totally.
(Of course, I have a saved 'good' copy of the door safely put away, in case my 'programming skills' are less than wonderful.)
Edit: I did run the game, but the door-the Seasons version (as I changed it) did not do anything to keep out playables. It might be because I didn't do the editing properly-I just did 'true/true' on two lines: "Am I a NPC?" and false/false for "Am I family?".
I will go back into SimPE and try putting 'true/false' on one, 'false/true' on the other, and see what happens. Will return with results of that experiment as well. It might not even work then...but who knows?
Second Edit: I did go back in to change the lines, and still nothing came of it. I'm of the opinion that until someone creates a specifically hacked door that will handle the problem of non-playables walking into the kitchen area of a restaurant, we're stuck with the problem. (but don't take my word for it-if anyone else can do this and make it work, I'd love it!)
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