Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Quick Reply
Search this Thread
Test Subject
Original Poster
#1 Old 4th Jan 2014 at 9:39 PM
Default package files not working
It has been asked before. yes i have follow instructions!

I have my packages set up My Documents/Electronic Arts/The Sims 3/Mods/Packages
I have a clean install of all addons and expansions.
I deleted cache files as instructed
I am up to date 1.63.5 and no more update in the launcher

I tried the NoBuildSparkles.package to test and sadly I am not getting anywhere. I have just tried loading some CC that is installed though the launcher and it will not even show up in game.

If i have missed something and this is a re-post sorry.
Advertisement
One horse disagreer of the Apocalypse
#2 Old 4th Jan 2014 at 11:18 PM
Have you ever had packages working in your game?

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Test Subject
Original Poster
#3 Old 5th Jan 2014 at 5:40 AM
Quote: Originally posted by Inge Jones
Have you ever had packages working in your game?


Nope and i was thinking that's what it was am I right?
One horse disagreer of the Apocalypse
#4 Old 5th Jan 2014 at 9:31 AM
I hate to have to say this but if you've either never done it before, or done it before but it's never worked, then you have almost certainly missed some point in the instructions.

You know about the file called Resource.cfg? Make sure you have one, that its in the right place, then open it in notepad or similar and make sure the paths in it agree with *your* folder names. There are actually different ways of setting up your mods folder and the vital part is that Resource.cfg must be in line with your way, that is how the game finds your packages.

I would also suggest - just while you are getting it set up - that you take out all the packages that are mods, and instead just put one in that is an object such as a chair or sofa. That way you will be able to spot whether it has been found by the game very easily. Sometimes with a mod, you can't actually tell whether the game has not loaded it or whether its not working for some other reason.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Me? Sarcastic? Never.
staff: administrator
#5 Old 5th Jan 2014 at 1:01 PM
Default MTS2 Staff Reply
  • Sims 3 - Verify Package Installation
    To help you further, please carefully read and follow the following:

    First, double-check your setup: These instructions will take you through the things you should check yourself: Package Files Not Working. You may be able to fix the problem yourself using those instructions.

    Still not working? Then we will need ALL of the following information.
    1. What is the version of your base game?
      Windows OS: Game Help:TS3 Patching Find Gameversionwiki
      Mac OSX: Find Gameversion#info.plist

      Copy and paste the indicated line from the skuversion.txt or info.plist, from the respective locations shown in the Find Gameversion Wiki, which would show you how to navigate to the following path: \Program Files\Electronic Arts\The Sims 3\Game\Bin
      Quote:
      BG: GameVersion =
    2. Take THREE screenshots... one each of the following locations, with the Explorer/Finder window showing the Details View:
      • Documents\Electronic Arts\The Sims 3\
      • Documents\Electronic Arts\The Sims 3\Mods\
      • Documents\Electronic Arts\The Sims 3\Mods\Packages

      ... and attach them to a post on this thread. Click Go Advanced and then Manage Attachments. Or if it says the pictures are too big, you can upload them to modyourpanties.com and copy and paste the links.
      We have a guide on how to take screenshots if you need assistance: Game_Help:Screenshotswiki.

      Make sure you set your folder view to Details mode, that you have file types showing (.package, .cfg, etc. on the ends of the filenames) and expand out the Name and Type columns so they're fully readable!

    3. Open your Documents\Electronic Arts\The Sims 3\Mods\resource.cfg file in Notepad/TextEdit and copy-paste its contents here.

    4. Right-click on Resource.cfg and check Properties. Is the file name Resource.cfg or Resource.cfg.txt or something else?

Back to top