Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

2018 MTS Calendar Contest - posted on 12th Nov 2017 at 8:48 PM
Replies: 23 (Who?), Viewed: 5459 times.
Inventor
Original Poster
#1 Old 10th Mar 2015 at 1:12 AM
Default Hair/Clothing Physics?
I was watching some videos when i stumbled upon this video of a sims with hair and skirt physics and it got me thinking that the sims could be really cool with physics. Hair and clothing actually moving as they walk and dance. Thoughts?

The vid itself
https://www.youtube.com/watch?v=UzM_KOUrl0Q
Advertisement
Theorist
#2 Old 10th Mar 2015 at 1:20 AM
As I pointed out in the other thread where this was posted. This video is made in MMD. A program very very different than the Sims 4 in terms of animation. This kind of thing is not possible in the Sims 4. But yes, it would look freaking amazing. no more clothes clipping.
Field Researcher
#3 Old 10th Mar 2015 at 3:50 AM
Actually that's technically not impossible. It can be done BUT, that will boost the games performance requirements up very high and EA is trying to keep the Sims series "granny's laptop firendly" If you have played some recent games such as Tomb Raider, The Last of Us, etc you know that kind of a graphic engine does exist. But for the sims, I don't think EA will go for it soon. May be in The Sims 6 or 7 who knows? I agree that would be amazing.

Sul Sul! Hooba Noobie?
Theorist
#4 Old 10th Mar 2015 at 3:59 AM
Quote:
Originally Posted by veronica55
Actually that's technically not impossible. It can be done BUT, that will boost the games performance requirements up very high and EA is trying to keep the Sims series "granny's laptop firendly" If you have played some recent games such as Tomb Raider, The Last of Us, etc you know that kind of a graphic engine does exist. But for the sims, I don't think EA will go for it soon. May be in The Sims 6 or 7 who knows? I agree that would be amazing.

Honestly since they've made the game friendly for low end users, I don't think the Sims 4 game engine would be able to handle it by design. Obviously other engines can as you pointed out. But EA designed this game engine with the Psion MC 200 in mind. I think it would burst into flames.
Inventor
Original Poster
#5 Old 10th Mar 2015 at 5:41 AM
I know it was made in mmd but still a boy can dream and if we do get a another sims game i would love it if they used an engine that could handle physics.
Theorist
#6 Old 10th Mar 2015 at 7:14 AM
Quote:
Originally Posted by VentusMatt
I know it was made in mmd but still a boy can dream and if we do get a another sims game i would love it if they used an engine that could handle physics.

x.x physics would be a dream, but at this point I'd be happy with it handling an open world.
Mad Poster
#7 Old 13th Mar 2015 at 8:38 PM
i don't understand what the video description is saying. "using sims 4 model?" what sims 4 model? sims 4 model is low res with jagged edges and horrible cheap texture, not as high res as the video. if they made modification to a sims 4 model in the video other than adding physics, then they're essentially creating a new mesh.
Forum Resident
#8 Old 13th Mar 2015 at 8:51 PM
Quote:
Originally Posted by nitromon
i don't understand what the video description is saying. "using sims 4 model?" what sims 4 model? sims 4 model is low res with jagged edges and horrible cheap texture, not as high res as the video. if they made modification to a sims 4 model in the video other than adding physics, then they're essentially creating a new mesh.


Jagged edges and cheap textures? Certainly haven't seen any in my game, the pictures people post on their simblrs look fabulous. That looks exactly like the sims 4 model and with no CC so actually looks worse texture wise.

My Simblr --->Glee & Squee
Theorist
#9 Old 13th Mar 2015 at 8:53 PM
Quote:
Originally Posted by H.O.W
Jagged edges and cheap textures? Certainly haven't seen any in my game, the pictures people post on their simblrs look fabulous. That looks exactly like the sims 4 model and with no CC so actually looks worse texture wise.

We're playing the same game, right?
Forum Resident
#10 Old 13th Mar 2015 at 9:01 PM
Quote:
Originally Posted by ShigemiNotoge
We're playing the same game, right?


Yep, we certainly are. I don't know the settings people play on but I play mines maxed out. I've not seen any jaggies and the textures are way better than TS3 sims textures. TS3 sims had those plain textures for sims that made them all look like puddin, you needed CC to add any definition to sims.

My Simblr --->Glee & Squee
Theorist
#11 Old 13th Mar 2015 at 9:28 PM
Quote:
Originally Posted by H.O.W
Yep, we certainly are. I don't know the settings people play on but I play mines maxed out. I've not seen any jaggies and the textures are way better than TS3 sims textures. TS3 sims had those plain textures for sims that made them all look like puddin, you needed CC to add any definition to sims.

Honestly I never had any problems with the Sims 3 sims looking like pudding (not even really sure what that's supposed to mean or how it's an insult. Puddings look quite nice to me, and tasty too!). They always seemed to look fine for me. I downloaded realistic skins just so I could have nipples and such but if someone had provided those for the base game textures I would have been absolutely fine.
Forum Resident
#12 Old 13th Mar 2015 at 9:48 PM
Quote:
Originally Posted by ShigemiNotoge
Honestly I never had any problems with the Sims 3 sims looking like pudding (not even really sure what that's supposed to mean or how it's an insult. Puddings look quite nice to me, and tasty too!). They always seemed to look fine for me. I downloaded realistic skins just so I could have nipples and such but if someone had provided those for the base game textures I would have been absolutely fine.


Well you weren't around The Sims community when the game came out then. They were definitely mocked for looking like pudding. In general because of how not defined their features are.



It's like they are all born without hard bone structures. Granted some people have soft faces but TS3 default sims all looked like this. It was a pretty major complaint back then. The term "Puddings" was tossed around a lot. It was really a texture problem though it seems, as when skins came out they looked 10x better.



I mean I guess you can say that overall compared to other games it doesn't stack up but compared to previous sims titles I don't see it.

My Simblr --->Glee & Squee
Theorist
#13 Old 13th Mar 2015 at 9:53 PM
Quote:
Originally Posted by H.O.W
Well you weren't around The Sims community when the game came out then. They were definitely mocked for looking like pudding. In general because of how not defined their features are.


Sorry but the before and after pictures you showed me, I don't see a significant difference enough to complain about. If anything the EA original looked more defined with the nasolabial creases and whatnot. The only thing I see less defined on the EA face is the nose bridge but the bridge height can be adjusted if I'm not mistaken.. The lips in the new skin look to me as though they cut off unnaturally sharply on the top lip. The two are slightly different, and it;s barely noticeable. I wouldn't say one is an improvement, but maybe I'm not very picky.
Forum Resident
#14 Old 13th Mar 2015 at 10:11 PM
Quote:
Originally Posted by ShigemiNotoge
Sorry but the before and after pictures you showed me, I don't see a significant difference enough to complain about. If anything the EA original looked more defined with the nasolabial creases and whatnot. The only thing I see less defined on the EA face is the nose bridge but the bridge height can be adjusted if I'm not mistaken.. The lips in the new skin look to me as though they cut off unnaturally sharply on the top lip. The two are slightly different, and it;s barely noticeable. I wouldn't say one is an improvement, but maybe I'm not very picky.


The second picture has a guy with a larger bridge, but the texture never really outlines it.

You may not have had an issue with it, but it certainly was a common complaint...
https://www.google.com/search?q=the...afe=off&start=0

My Simblr --->Glee & Squee
Theorist
#15 Old 14th Mar 2015 at 12:24 AM
Quote:
Originally Posted by H.O.W
You may not have had an issue with it, but it certainly was a common complaint...

I understand it's a common complaint but I don't understand why. That's why I'm confused. I showed the before and after picture to my friend and he saw less difference than I did. He said it was literally only the brightness of the eyes, which is unrelated to the "pudding face" issue. Another female friend said she saw some slight differences but not really anything significant. I guess my friends and I are just weird.
Top Secret Researcher
#16 Old 14th Mar 2015 at 12:55 AM
Quote:
Originally Posted by ShigemiNotoge
I understand it's a common complaint but I don't understand why. That's why I'm confused. I showed the before and after picture to my friend and he saw less difference than I did. He said it was literally only the brightness of the eyes, which is unrelated to the "pudding face" issue. Another female friend said she saw some slight differences but not really anything significant. I guess my friends and I are just weird.


There really is not much difference than more defined nose bridge in that picture... however TS3 sims really are "pudding". They have no cheekbones, jaw and eyelid shadows done properly. There is wery few TS3 custom skins that mannaged to fix that issue.
Forum Resident
#17 Old 14th Mar 2015 at 2:04 AM
Quote:
Originally Posted by ShigemiNotoge
I understand it's a common complaint but I don't understand why. That's why I'm confused. I showed the before and after picture to my friend and he saw less difference than I did. He said it was literally only the brightness of the eyes, which is unrelated to the "pudding face" issue. Another female friend said she saw some slight differences but not really anything significant. I guess my friends and I are just weird.


I just linked that picture to you to show the pudding texture, not to illustrate how much difference a skin makes on TS3 sims,.

10x better I mean stuff like this which I just linked off the dash of my tumblr



There was also a lot of little makeup accessories that would add textures to septums and tips of noses to make them look more defined.

My Simblr --->Glee & Squee
Forum Resident
#18 Old 14th Mar 2015 at 2:38 AM
Quote:
Originally Posted by H.O.W
Jagged edges and cheap textures? Certainly haven't seen any in my game, the pictures people post on their simblrs look fabulous. That looks exactly like the sims 4 model and with no CC so actually looks worse texture wise.


I play on maxed at settings as well and in the environments there is definitely jagged edges. Most notable in the windows. It is easier to see indoors as well. The ultra blur hides this outdoors to some extent.

http://modthesims.info/t/534353
Forum Resident
#19 Old 14th Mar 2015 at 2:47 AM
Quote:
Originally Posted by audioromance
I play on maxed at settings as well and in the environments there is definitely jagged edges. Most notable in the windows. It is easier to see indoors as well. The ultra blur hides this outdoors to some extent.

http://modthesims.info/t/534353


Oh wow, yeah I have those same windows in the house I'm playing in the game right this moment lol. I see it yeah, and really i'm sure the plants and other objects have a few too.

I meant more of the sims though since the comment was about the sims model being jagged and bad texture.

My Simblr --->Glee & Squee
Inventor
Original Poster
#20 Old 14th Mar 2015 at 6:33 AM
Can't we ever play nice children?

The topic is physics not graphics
Field Researcher
#21 Old 14th Mar 2015 at 6:47 AM
No, we can't.
Top Secret Researcher
#22 Old 15th Mar 2015 at 2:50 PM
Sims 2 had hair physics. Just sayin'.
Instructor
#23 Old 15th Mar 2015 at 4:42 PM
Quote:
Originally Posted by MiniMimi
Sims 2 had hair physics. Just sayin'.

Sims 2 had a lot of things. Most of which are not in Sims 4.
Lab Assistant
#24 Old 15th Mar 2015 at 6:10 PM Last edited by The Natoorat : 15th Mar 2015 at 6:21 PM.
I'll drop in my few cents:

Cloth / hair physics have been in games from ages. At first it was a simple pre-made animation, then it was actually calculated in real time. I think the first game to have "real" solf material physics was Splinter Cell (correct me if I'm wrong). But later, games like Blodlines (VTM) had quite advanced physics simulation. Now cloth physics is more and more common (Assassin's Creed for instance) and hair is getting traction as well (Tomb Raider).

Thing is... Calculating physics takes a lot of power, the more "objects" and their complexity has quite an impact on the system. That is why not all clother as simulated. For instance, trousers are "fixed" and therefore not simulated, but a cape (a "loose" item) would be. An example of complex physics animation for clothes and hair in cancelled game World Of Darkess:


However... Sims 4 is rather "simple" looking game where clothes are not very complex. TBH the lack of physically animated clothes in S4 is a result of laziness on devs part.

EDIT:
If you're interested in the subject, here is a video about graphics and physics;

"A man may fight for many things: his country, his principles, his friends, the glistening tear on a cheek of a golden child... But personally I would mud-wrestle my own mother for a ton of cash, an amusing clock and a sack of French porn."
- Blackadder the Third
Back to top