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Field Researcher
Original Poster
#1 Old 11th Oct 2017 at 6:10 AM Last edited by gabilei123 : 11th Oct 2017 at 6:54 AM.
Default Remove Meshgroups of a cloned object
I have cloned an object and I renamed a meshgroup because it borrow its texture from another object.
This works. But in the GMND are entries with the old name. If I delete or rename them my game crashes.
Maybe I could leave them in the package, but I don't like that. What could I have done wrong?

Thanks for helping me

It is already solved, I found this:
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