Im having an issue I've been trying to use mikeinside's "modular stairs" http://www.modthesims2.com/showthread.php?t=85182 tutorial and his "dummy stairs" http://www.modthesims2.com/showthread.php?t=85165 tutorial, but im having problems.
Im trying to make stairs in my home that go up about 3 steps and then turn at a right angle and continue to the second floor. The issue i had when using the "Dummy stairs" tutorial is when i finished the stairs; if i put floor tiles 1 square away from the tile where my landing was (which is actually about 3/4 of the way down near the 1st floor), the landing tile snaps up to the second floor. i could not for the life of me figure out how to fix this....so i moved on.
i tried utilising the "Modular stairs" tutorial. As it was made using a foundation and I didnt want a foundation, I tried altering the steps so that i could use the same principals but omit the foundation. it was working ok until i got to the step where i had to level my 1x1 room to create my landing. the top tile of the tower of foundations i was supposed to level it with wouldnt show up. i would go to the second floor to level it and the tile disapeared.
Basically i dont know what im doing but i know there has to be a way for me to have stairs with 3 steps on the bottom and the rest going up 90 degrees and then surround my stairs with floor tiles on the second floor. Any one have any tips, keep in mind though that I am basically a newb when it comes to this stuff so please be gentle. PS if you would like more photos to help assess the problem i can do that.
The simplest way to solve this is to build a foundation right near the missing landing.
1. delete your lower ladder (don't worry, you'll add that back eventually)
2. untile the upper floor right above the your working area by 2 grids/squares far (they're on the way for the foundation formation later)
3. set the cheat as "boolprop constrainfloorelevation true" (if not doing so, your foundation will form in full size as high as the walls)
4. add a foundation at the grid where you put your lower stair (don't worry, you'll delete it back later.)
5. set the cheat as "boolprop constrainfloorelevation false" (so, you can twist and level the landing tile)
6. tile the foundation (to level the grids around it) and then the missing landing
7. set the cheat back as "boolprop constrainfloorelevation true" (if not, distortion of the surrounding grids will normally result)
8. delete the foundation. (This way the landing tile won't be deleted while deleting the foundation.)
9. build your 4-step-high lower stair back and retile back the second floor from the surrounding to the edge of the working area.
remember, at least a grid-far has to be reserved from the deformed area. tiling the surrounding can visualise the deformed surrounding around the stair, and you'll see why you need to do that.
If you will to make that work very much, you'll have to add a whole level to be compressed by the cheat you've used to fill in the gap. Ralphael and Mikeinside and others have already shown the paths about that...
I tried using the dummy level tutrial by mikeinside, he used a foundation and i didnt want to to i tried but it didnt work. when i compressed the level it left a 1x1x1 cube of space. this meant that any windows and doors that i put on the first had their tops cut off by the flooring. i wasnt about to go searching around for the solution to yet another problem so I gave up for now. maybe ill try again later.
Actually, the foundation level has nothing to do with the L-shape stair making, for it's the lowest ground for the stair only.
Yes, if you do a level compression, large windows or doors are not supposed to be on the compressed walls unless for some other aesthetic causes. Whenever there're doors, those walls are not to be compressed and lowered, rather it's the walls of the upper level to be compressed so that the next floor has a plain flat floor. Windows can be placed on the walls whether it's the upper or lower level as long as non-compressed .
Were I you, I'd go for the simplest way, just make your corner room as [2x3] or [2x3 + 1] rather than [3x3]. And if you will a 3x3 room so much while not wanting further complication, just expand your corner by 1 or 2 grids to make room grow outwards rather towards the stairs, you do need that 1 grid space for the layer/level bending between the corner room and the non-all-in-1 modular stair unless you can change the algorithms of the build engine of the game.
If that corner is gonna be a bathroom, 2x3 can already work, as long as you remember the exit/entrance of the bathtub is on the left grid when the tap is placed on the left. Wen a sims is in the bathtub, the feet of the sims will be at the tap side while the head will be on the opposite side.
if you feel like to view more different tutorials to gain better insights,
Why will viewing other stair type tutorials help?
coz the fundamental concept of the techniques are the same. So if a way is too confusing, seeing the same things in other ways can increase the chance to recognise/grab the concepts faster and more accurate. Namely, to gain more insight.