~*M'Lady*~
15th Oct 2006, 06:01 PM
Hello there I'm wondering if I can get some help solving a minor gripe.
When creating accessories I generally use the frameless glasses as the base package for projects, ordinarily everything is fine however on some of my larger meshes there's a notable 'shine' to the surface. I know how to alter the reflectivity in simpe, but when I check the material definition the reflectivity is 0. I think prehaps the fault lies in something I've done within milkshape when aligning the normals, but I'm stumped as to what.
Could anyone prehaps shed some light on the subject (:P)... pretty please.
Many Thanks in advance :anime:
In case its any help I've posted a screen cap though its might be hard to see what the problem is.
http://img110.imageshack.us/img110/1691/thingyxo5.th.jpg (http://img110.imageshack.us/my.php?image=thingyxo5.jpg)
( in case your curious the sim is supposed to be Sogeking from One Piece :P )
When creating accessories I generally use the frameless glasses as the base package for projects, ordinarily everything is fine however on some of my larger meshes there's a notable 'shine' to the surface. I know how to alter the reflectivity in simpe, but when I check the material definition the reflectivity is 0. I think prehaps the fault lies in something I've done within milkshape when aligning the normals, but I'm stumped as to what.
Could anyone prehaps shed some light on the subject (:P)... pretty please.
Many Thanks in advance :anime:
In case its any help I've posted a screen cap though its might be hard to see what the problem is.
http://img110.imageshack.us/img110/1691/thingyxo5.th.jpg (http://img110.imageshack.us/my.php?image=thingyxo5.jpg)
( in case your curious the sim is supposed to be Sogeking from One Piece :P )