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Jonesi
17th May 2007, 09:33 PM
I've a new bed mesh...quite a few groups which I haven't regrouped yet...I've got the feet, headboard, base, mattress, two pillows and a "throw" blanket.

I cloned the colonial 4 poster bed...

I read through a few threads but none really addressed what I'd like to know.

I don't want my bed to retain the maxis colours, I want to do my own.

I read in other threads that if I replaced the matress and pillow meshes then I would lose the animations, so how do I get my meshes into the package without losing the animations.

I was planning on replacing the maxis pillows with mine, same with the mattress and I was gonna keep the maxis sheet...But I can't put all my "groups" into the one "frame" subset, there wouldn't be enough room for everything to fit onto the uv map...

Any ideas?

JohnBrehaut1
18th May 2007, 04:47 AM
I actually tried using a new mattress mesh for a bed I've made recently. Unimesh refuses to import it (wes told me milkshape only supports 3 morphs per group, not vertex, so thats why it doesnt import). So I tried exporting it as a .smd, it was possible to do it that way or by a milkshape ascii. But the animations where pretty screwed, not only for the mattress, but for the sheets (which I didnt change). So I tried shaping the maxis mattress to my liking in milkshape and the same thing happened. So as far as I know, it's not possible to import a new mattress, pillow or sheets that are animated, well unless you want the animations real pointy and have that black layer under the sheets to bleed through.

If you want your bed to only see your mattress colour (and not anyone elses blanket recolours), when you clone it, click the "make stand-alone object" box. :)

Numenor
18th May 2007, 09:04 AM
If your problem is just preventing your new bed from retaining the Maxis colour, the easiest way is to clone the bed using the "Make stand-alone" option. Or better, clone the most expensive double bed ("Colonial Ironwood Bed"), that is the repository of all the beddings colours: this way, you will have a completely autonomous clone.
Personally, I don't like the idea of having a bed that uses its own beddings, but if you need to do that, then follow my suggestions.

Paleoanth
20th May 2007, 06:24 PM
I actually ran into this as a problem recently. What I did was make two recolorable subsets of my frame mesh (frame and detail). When I looked at it in game, no Maxis bedding was available through the design tool. Because you can only have two recolorable subsets-the frame and bedding usually. I guess making two of the bed frame overrode the bedding recolor option.

I have not play tested this, because I had to fix it, but it might be an option that doesn't require you to do standalone object.