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View Full Version : running into a Milkshape export problem - resolved


Morague
19th Jun 2007, 06:35 AM
Hi :)

I was wonderig if anyone else had run into this problem & if so, is there a solution?

OK - I am modding food. I have the "preptray" mesh in Milkshape & it has several groups:

foodprepgrilledcheese_ingredients
foodprepgrilledcheese_shadows_alpha
foodprepgrilledcheese_ingredients - with 2 morph mods
foodprepgrilledcheese_shadows_alpha - with 2 morph mods

When I imported the GMDC I got a message about tunctuated names, but this has never been a problem in the past.

In any event, I've made my new food, changed things around, redone the texture maps for all of the above. I am using 3 different textures - one for the shadows, one for the actual prep tray & one for the group foodprepgrilledcheese_ingredients & it's 2 morph mods.

Everything is fine in Milkshape - everything shows up where it should & is correctly textured. I export it, replace the GMDC with the new one, do everything I'm supposed to in SimPe but for some reason the new texture mapping is not there. If I reopen the Milkshape file the textures are correct. If I import the GMDC I saved from the Milkshape file, they are the old textures.

For some reason the new UV mapping isn't being saved when I export from Milkshape. I have tried for the past couple of days to get this working with no result.

Anyone have any ideas? It isn't because I am using 3 different textures - I remapped it just using 2 - one for the shadow alpha & another for everything else & that still didn't save. Even the shadow remapping will not save.

Is it because the names were cut off? If so, is there an solution? Or - am I just overlooking something really dumb?

simaddict99
19th Jun 2007, 02:50 PM
Since yopu are working on food with morphs, i am assuming youa r eusing UNi mesh plugin. In which case it's completely irrelivant if the mesh group/subset names are cut off as the corretc info is stored in the comments.

FYI, if you wouldn't be usinf unimehs/exporting the entire gmdc but rather the import/export option in SimPE (Wouldn't reain morphs) truncated names wouldn't effect UV mapping- but rather the subsets wouldn't be able to find the texture and display white as they wouldn't correspond to the names in the package file.

So, are you texture mapping the morphs differently from the corresponding subsets?
Cause that's all i can think of. Which is not possible. The morphs will always take the uv mapping of the subset they belong to.
So, if you UV map foodprepgrilledcheese_ingredients, it's 2 morph groups will use the identical UV map.

If that's not it, maybe upload the .package file and the GMDC so that we can take a look.

WesHowe
19th Jun 2007, 08:58 PM
foodprepgrilledcheese_ingredients
foodprepgrilledcheese_shadows_alpha
foodprepgrilledcheese_ingredients - with 2 morph mods
foodprepgrilledcheese_shadows_alpha - with 2 morph mods

I am using 3 different textures - one for the shadows, one for the actual prep tray & one for the group foodprepgrilledcheese_ingredients & it's 2 morph mods.



A basic package file issue is what I see:

Out of the four groups, there are only two group names there, one ends in alpha and one ends in ingredients. I do not know how you would ever map three textures to two names in the SHPE file.

<* Wes *>

Morague
19th Jun 2007, 10:43 PM
Hi :)

Ok - I'll give this another try. I had the foodprepgrilledcheese_ingredients
& foodprepgrilledcheese_ingredients - with 2 morph mods
on one texture but that wasn't saving either. But, let me try it again - maybe I just messed up somewhere!

Edited - ok I figured out the problem. I wasn't remapping the part of the morph group that is scaled down to next to nothing because I figured it doesn't even show, so, you know, why bother. Well, it turns out that that is the one it's actually using. I remapped it & now everything looks fine. LOL. Maxis just messing with me, that's all.