View Full Version : Maintaining Pond Water Level?
21st Aug 2007, 9:39 AM
I'm trying to build a house where the basement walls are submerged underwater, but I'm having trouble maintaining the correct water level.
As you can see from the pictures the moment I tear down the terrain dam in front of the windows all the water disappears. Any way to prevent that from happening? If so, will the basement in turn be flooded?
I'm laying the ground work for a vacation home in bon voyage where the basement is below sea level with the windows looking out onto the sea floor.
Note: I have all the expansions
21st Aug 2007, 3:39 PM
You can have the fondation in water, but you need earth at ground level between the water and the cellar. Leave a thin ridge of earth under the house next to the water, your cellar would be one tile smaller.
21st Aug 2007, 11:57 PM
That solution would defeat the purpose of why I want the water next to the foundation. I was hoping to create an underwater vista, that won't be possible if there is a wall of dirt blocking the view.
I was hoping for some form of cheat code juggling or hack that enable me to do this without also flooding the basement. Does anyone know for sure this isn't possible?
Thanks for all and any replys.
22nd Aug 2007, 5:07 AM
May use the water tool along with the cheat "boolprop constrainfloorelevation false" to deform the basement carefully.
For the elevation tools, may use the levelling tool only when necessary.
May read this tutorial:
May seek around which point of the pond terrain side is causing the water level lowering.
22nd Aug 2007, 9:06 AM
Tried your suggestions and still couldn't manage it. I'll write this off as not possible and revise my plans. Thanks though!
22nd Aug 2007, 5:03 PM
It is possible, but everyone does it a different way, so you just have to find your own way. This is so advanced that it's really quite impossible to teach. :(
23rd Aug 2007, 8:12 AM
The thing is I know it's possible and can work out, but I haven't figured out any principle for how :P . But, patience to fool around or simply raise around the pond sides can get the level back up. Yes, it can take some re-shaping, but working.
However in the losing cases like using the lowering elevation tool, a remake is easier! :D
J. M. Pescado
23rd Aug 2007, 8:24 AM
I believe the standard "wall" is incompatible with being underwater, so attempting to put it in the water results in the loss of the water. Foundation wall, however, CAN be in water. If you wish to have wall-in-water, you will have to build it out of foundation wall, which can be made placeable like normal wall by hacking some config files.
23rd Aug 2007, 9:08 AM
Pescado meant the "Submersible" command in the wall.txt script, and this command is used for foundations. Yet, that's not a major problem here even though lot-builders can do so to facilitate certain build features.
RiceBall should have used the water tool (the one we use to make ponds, lakes or "sea" in a lot) along with the cheat as suggested in post 4 of this thread.
To flatten and re-level all floors seems to be the easiest way to solve the stated problem with said cheat.
Then, use the WATER tool (NOT the lowering elevation tool) to "sink" the building into the "water". Say, sink a point down to the desired depth, then, use the levelling elevation tool to spread that depth.
Note for the region where the levelling tool will be used, it's better have extra 1-2 grids of watery surrounding rather than the ground. In other words, the levelling process should be done after the whole region of the building is surrounded by the "water" in the first place.
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.