Charisa1114
31st Jul 2008, 02:41 AM
This tutorial is for anyone wishing to edit a Maxis wall or floor or for anyone who cannot use HomeCrafter. It can also be used as a reference for anyone who wishes to edit bump maps. ***Any floor or wall made this way will not show up in HomeCrafter!!! They will still work in game though. If you wish to make a floor or wall that is HomeCrafter friendly, follow the second part of this tutorial. I recomend using Part 2 of the tutorial if you have Homecrafter available, so that way if someone downloads your floor or wall it will show up in their Homecrafter.***
I have never done a tutorial before, so bare with me. This is a work in progress. If you find anything incorrect, please notify me and I will fix it. For the purposes of this tutorial we will be taking a Maxis carpet and changing the shade. A special thank you to Pixelhate, Inge Jones, and Jasana_BugBreeder for their input!!!
What you will need:
SimPE & A texture editing program like Photoshop. If you don't have Photoshop I recommend you try Gimp, it is free. You will also need to make sure you have the NVidia DDS utilities plug in for Sim PE installed. You can start this process by doing the following if you have not already done so: "To set preferences and to download and install NVIDIA DDS Tools open Preferences > System Folders under Extras in the main menu."
Part 1
1. First open SimPE. Click on Extra and then Preferences. Click on the SimPE Settings tab on the side. Make sure that advanced mode is checked and click ok. You may need to restart SimPE at this point to insure that the changes take effect if it was not already checked.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794795_Tutorial1.jpg
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794796_Tutorial2.jpg
2. Open the object workshop and click start. Depending on the speed of your computer, it may take a while to load. Click on the + beside Other, then Floors, then Carpet. Scroll down until you find the “Contrary Berry” Carpet by Tiz Nott. The file name in the listing will be 010sol_floor_CarpetredPetal. Once highlighted, click Next.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794797_Tutorial3.jpg
3. There will be no recolor option on the drop down menu, only clone. Make sure the top seven boxes and the last box, Change Description, that you can change are checked and click next. Some of them cannot be changed. If they cannot be changed don't worry about it, your floor will still work.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794798_Tutorial4.jpg
4. In the next screen, change the description, price, and name and the click finish.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794807_Tutorial15.jpg
5. When the Scenegraph remane wizard pops up, type in a new Model Name, then click update and then OK.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794799_Tutorial5.jpg
6. Next the save file screen will pop up. Type in a name for your package file and save it to whichever folder you choose. You may want to save it to a temporary folder on your desktop, or you can save it directly to your Sims 2 downloads folder. If you use a temporary desktop folder, remember to move it to your downloads folder once you are finished with the tutorial so it will show up in your game. I personally use C:\user name's documents\EA Games\The Sims 2\Downloads\My Created Stuff\Flooring. Usually you can have as many subfolders under your downloads folder that you want. This helps me to keep my custom content that I create separated from my downloaded stuff. For the purpose of this tutorial I have named my file CCDesignsCarpetTutorial.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794800_Tutorial6.jpg
7. In the plugin view select the TXTR file and then click export. This part is just like any other object recolor. When the save as screen pops up, save it to the same directory as your package file.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794801_Tutorial7.jpg
8 .Next, open your texture editing program and edit your file. For this tutorial I will be using Photoshop CS. In Photoshop, open the *.png file that you exported from SimPE. It should look something like this:
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794802_Tutorial8.jpg
9. We will only be changing the color in this tutorial, so select image, adjustments, hue/saturation. My favorite color is purple, so we will adjust the hue to -65, the saturation to +45, and the lightness to +19. You may play around with it and make it whatever color you choose. Then click OK. Next save your file and go back to SimPE.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794803_Tutorial9.jpg
10. Back in SimPE, right click on the image at the bottom of the screen and select build DXT. Click on open, select your *.png file and click Open. Make sure your format is DXT1Format and sharpen is none and click build.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794804_Tutorial12.jpg
11. Next click commit and OK when the changes were committed screen pops up. Now save your file.
12. You will now have to edit the XOBJ file so that your new floor will not overwrite the existing floor that you cloned. Click on the XOBJ file in the resource list. There is one line in this file that we will change. You should not change the others unless you know what you are doing!!! You do not need to get a custom guid for your new floor or wall unlike any objects that you make. To keep it from overwriting game files all you need to change is line 6 file name. You can either type in the name of the package file here, or enter "aaaaaaaaaaaaaaaaaaaaaaaaa" without the quotation marks. If you forgot what you saved the file as, it can be found at the top of the SimPE screen as seen in the highlighted area of the picture below. Once entered click commit and save your file.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794805_Tutorial13.jpg
13. It is now ready for the game. Remember to move the file to your downloads folder if you did not save it there to begin with.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794806_Tutorial14.jpg
In order to do walls, follow the same procedure.
***A special note about bump maps***
Some walls and floors come with a bump map texture file. This will show through your normal texture file. It is useful for creating a textured look or cracks in walls, etc. Bump map's mode in photoshop will be RGB Color, but they are usually a grayscale picture, all back and white. It does not take much darkness in the bump map for it to show through. If your bump map is too dark, your floor/wall will show up as black or dark gray and you will not be able to see your main texture file. My advice is to make it as light as possible, see how it looks and then darken as needed to get the look you want. In the catalog view, all you are going to see in the icon is your main texture file, but your bump map will show through when the wall or floor is placed. When importing your Bump Map file import it using the DXT5Format. Once imported, find the drop down menu off to the left side and change the format to Raw8Bit. Then click commit. Bump maps should be in this format, but unfortunately you can't import them using this option. It must be changed after importing.
***For Terrain paints, follow steps 1-11 above. There is no XOBJ file to edit. Your new file will show up as custom content and should not overwrite any other files.
Part 2:
Creating Homecrafter Friendly Floors and Walls
This part of the tutorial is for people who have Homecrafter, and should be used if at all possible, so the floor or wall you create will be Homecrafter friendly for anyone who downloads it.
1. First, open Homecrafter and select the wall or floor that you want to clone. For the purposes of this tutorial I am once again using the “Contrary Berry” Carpet by Tiz Nott. Once selected, click the clone selected icon at the bottom of the screen that looks like 2 boxes.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794808_Tutorial16.jpg
2. Change the name, price, and description. You may also change the subsort, tile repeat, and sound type if you wish, but for this tutorial we will leave them the same.
Open the .bmp file with your texture editor. Under the picture of the wall in Homecrafter there will be a box saying texture to edit. This will give you a location and name of the file.
We will only be changing the color in this tutorial, so select image, adjustments, hue/saturation. My favorite color is purple, so we will adjust the hue to -65, the saturation to +45, and the lightness to +19. You may play around with it and make it whatever color you choose. Then click OK. Next save your file.
Switch back to your Homecrafter screen and click the curved refresh arrow at the bottom so that your new texture shows up.
Once everything is changed, click the Import to Game icon. You will get a few pop up windows. Click the check mark icon on all of them.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794809_Tutorial17.jpg
If you do not need to add or change a bump map you are done. If you wish to change or edit the bump map you must do so through SimPE. See the special note about bump maps above. Editing a file in SimPE after it was created in Homecrafter will NOT make it so it is not usable in Homecrafter.
I have never done a tutorial before, so bare with me. This is a work in progress. If you find anything incorrect, please notify me and I will fix it. For the purposes of this tutorial we will be taking a Maxis carpet and changing the shade. A special thank you to Pixelhate, Inge Jones, and Jasana_BugBreeder for their input!!!
What you will need:
SimPE & A texture editing program like Photoshop. If you don't have Photoshop I recommend you try Gimp, it is free. You will also need to make sure you have the NVidia DDS utilities plug in for Sim PE installed. You can start this process by doing the following if you have not already done so: "To set preferences and to download and install NVIDIA DDS Tools open Preferences > System Folders under Extras in the main menu."
Part 1
1. First open SimPE. Click on Extra and then Preferences. Click on the SimPE Settings tab on the side. Make sure that advanced mode is checked and click ok. You may need to restart SimPE at this point to insure that the changes take effect if it was not already checked.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794795_Tutorial1.jpg
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794796_Tutorial2.jpg
2. Open the object workshop and click start. Depending on the speed of your computer, it may take a while to load. Click on the + beside Other, then Floors, then Carpet. Scroll down until you find the “Contrary Berry” Carpet by Tiz Nott. The file name in the listing will be 010sol_floor_CarpetredPetal. Once highlighted, click Next.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794797_Tutorial3.jpg
3. There will be no recolor option on the drop down menu, only clone. Make sure the top seven boxes and the last box, Change Description, that you can change are checked and click next. Some of them cannot be changed. If they cannot be changed don't worry about it, your floor will still work.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794798_Tutorial4.jpg
4. In the next screen, change the description, price, and name and the click finish.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794807_Tutorial15.jpg
5. When the Scenegraph remane wizard pops up, type in a new Model Name, then click update and then OK.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794799_Tutorial5.jpg
6. Next the save file screen will pop up. Type in a name for your package file and save it to whichever folder you choose. You may want to save it to a temporary folder on your desktop, or you can save it directly to your Sims 2 downloads folder. If you use a temporary desktop folder, remember to move it to your downloads folder once you are finished with the tutorial so it will show up in your game. I personally use C:\user name's documents\EA Games\The Sims 2\Downloads\My Created Stuff\Flooring. Usually you can have as many subfolders under your downloads folder that you want. This helps me to keep my custom content that I create separated from my downloaded stuff. For the purpose of this tutorial I have named my file CCDesignsCarpetTutorial.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794800_Tutorial6.jpg
7. In the plugin view select the TXTR file and then click export. This part is just like any other object recolor. When the save as screen pops up, save it to the same directory as your package file.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794801_Tutorial7.jpg
8 .Next, open your texture editing program and edit your file. For this tutorial I will be using Photoshop CS. In Photoshop, open the *.png file that you exported from SimPE. It should look something like this:
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794802_Tutorial8.jpg
9. We will only be changing the color in this tutorial, so select image, adjustments, hue/saturation. My favorite color is purple, so we will adjust the hue to -65, the saturation to +45, and the lightness to +19. You may play around with it and make it whatever color you choose. Then click OK. Next save your file and go back to SimPE.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794803_Tutorial9.jpg
10. Back in SimPE, right click on the image at the bottom of the screen and select build DXT. Click on open, select your *.png file and click Open. Make sure your format is DXT1Format and sharpen is none and click build.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794804_Tutorial12.jpg
11. Next click commit and OK when the changes were committed screen pops up. Now save your file.
12. You will now have to edit the XOBJ file so that your new floor will not overwrite the existing floor that you cloned. Click on the XOBJ file in the resource list. There is one line in this file that we will change. You should not change the others unless you know what you are doing!!! You do not need to get a custom guid for your new floor or wall unlike any objects that you make. To keep it from overwriting game files all you need to change is line 6 file name. You can either type in the name of the package file here, or enter "aaaaaaaaaaaaaaaaaaaaaaaaa" without the quotation marks. If you forgot what you saved the file as, it can be found at the top of the SimPE screen as seen in the highlighted area of the picture below. Once entered click commit and save your file.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794805_Tutorial13.jpg
13. It is now ready for the game. Remember to move the file to your downloads folder if you did not save it there to begin with.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794806_Tutorial14.jpg
In order to do walls, follow the same procedure.
***A special note about bump maps***
Some walls and floors come with a bump map texture file. This will show through your normal texture file. It is useful for creating a textured look or cracks in walls, etc. Bump map's mode in photoshop will be RGB Color, but they are usually a grayscale picture, all back and white. It does not take much darkness in the bump map for it to show through. If your bump map is too dark, your floor/wall will show up as black or dark gray and you will not be able to see your main texture file. My advice is to make it as light as possible, see how it looks and then darken as needed to get the look you want. In the catalog view, all you are going to see in the icon is your main texture file, but your bump map will show through when the wall or floor is placed. When importing your Bump Map file import it using the DXT5Format. Once imported, find the drop down menu off to the left side and change the format to Raw8Bit. Then click commit. Bump maps should be in this format, but unfortunately you can't import them using this option. It must be changed after importing.
***For Terrain paints, follow steps 1-11 above. There is no XOBJ file to edit. Your new file will show up as custom content and should not overwrite any other files.
Part 2:
Creating Homecrafter Friendly Floors and Walls
This part of the tutorial is for people who have Homecrafter, and should be used if at all possible, so the floor or wall you create will be Homecrafter friendly for anyone who downloads it.
1. First, open Homecrafter and select the wall or floor that you want to clone. For the purposes of this tutorial I am once again using the “Contrary Berry” Carpet by Tiz Nott. Once selected, click the clone selected icon at the bottom of the screen that looks like 2 boxes.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794808_Tutorial16.jpg
2. Change the name, price, and description. You may also change the subsort, tile repeat, and sound type if you wish, but for this tutorial we will leave them the same.
Open the .bmp file with your texture editor. Under the picture of the wall in Homecrafter there will be a box saying texture to edit. This will give you a location and name of the file.
We will only be changing the color in this tutorial, so select image, adjustments, hue/saturation. My favorite color is purple, so we will adjust the hue to -65, the saturation to +45, and the lightness to +19. You may play around with it and make it whatever color you choose. Then click OK. Next save your file.
Switch back to your Homecrafter screen and click the curved refresh arrow at the bottom so that your new texture shows up.
Once everything is changed, click the Import to Game icon. You will get a few pop up windows. Click the check mark icon on all of them.
http://thumbs2.modthesims2.com/img/1/8/4/8/0/0/9/MTS2_Charisa1114_794809_Tutorial17.jpg
If you do not need to add or change a bump map you are done. If you wish to change or edit the bump map you must do so through SimPE. See the special note about bump maps above. Editing a file in SimPE after it was created in Homecrafter will NOT make it so it is not usable in Homecrafter.