PDA

View Full Version : Unimesh 2 - Editing and UV Mapping (Question & Answer Thread)


StarboardParoxysm
17th Aug 2008, 11:46 AM
:here: Tutorial Link:

Unimesh 2 - Editing and UV Mapping (http://www.sims2wiki.info/wiki.php?title=Tutorials:Unimesh_2_-_Editing_and_UV_Mapping)

:here: This thread is for:

Discussion of problems, issues, and errors related to that tutorial, and that tutorial only. If you are having any meshing problems, issues, errors, or questions that do not directly relate to that tutorial then please post in the main Body Shop Meshing Forum (http://www.modthesims2.com/forumdisplay.php?f=34) instead!

Please also make sure to check the part at the end, "Having trouble?" before posting here - most common mistakes and errors are listed there.

LucidBagel
22nd Sep 2008, 1:31 AM
Hello. I'm here with a problem with the turorial. Pretty much, I followed the tutorial as exactly as possible (which was very exact) and this is what happened: http://i34.tinypic.com/3520odl.png
Yes, I did change the texture to the vine-one and it also ended up like this.

So...I have no clue what went wrong. My only alternative is to restart the process from the beginning of the Milkshape part, and if that doesn't work, then to just restart it entirely. And I really don't want to do that, so could I get some help?

EDIT: I tried again, and it seems to only happen when I try to edit the alpha file (body~stdMatBaseTextureName_alpha.bmp). Other than that, it works fine. Does this make sense to anyone?

itsallme1249
30th Oct 2008, 3:45 AM
In part 6 number 15 the picture shows that the inside of the dress is black but no matter where or how I place my camera, I can only see through to the other side. So I can't really see where I need to connect the points. Do you know how to fix this?

itsallme1249
30th Oct 2008, 5:57 AM
How do I unzip the Blue Grid files becuase when I try to put them into milkshape it says I need an admin. permission.

jwbauer1963
9th Dec 2008, 5:21 AM
Everything went great for this project but when I load the item in Body Shop and the game I can see little squares in the skin portion of the Sim. It looks like the little squares from the UV mapping tool. What can I do to remove them?

StarboardParoxysm
9th Dec 2008, 1:47 PM
jwbauer1963 - Sounds like you saved that part along with your texture for some reason. Don't do that... it's just a guide, not something to keep with the texture.

jwbauer1963
9th Dec 2008, 11:14 PM
EDIT: I tried again, and it seems to only happen when I try to edit the alpha file (body~stdMatBaseTextureName_alpha.bmp). Other than that, it works fine. Does this make sense to anyone?

Did you remember to resize the screen copy of the UV map to 1024X1024. I noticed that the alpha file did not match up correctly when I did this the first time because the original image was only 890x890 and the alpha image was too big.

jwbauer1963
9th Dec 2008, 11:16 PM
jwbauer1963 - Sounds like you saved that part along with your texture for some reason. Don't do that... it's just a guide, not something to keep with the texture.

I figured out what I did wrong. Thanks for the reply

lovepics
14th Dec 2008, 5:13 AM
Well there are 2 problems in the Texture Coordinate Editor

First: I can't see the body parts, I only see the texture (little blue squares)
And Second: When I do Fit Selection, it doesn't zoom out...

Whats the problem? Is it because I have a not registered Milkshape version?

Thx for your help :)

lovepics
14th Dec 2008, 3:38 PM
Well actualle, i found what was wrong :P

But i have another problem...I'm doing another mesh and still in the Texture Coordinate Editor, I have to select averything if i want to see a difference in the 3D image...weird

StarboardParoxysm
14th Dec 2008, 3:56 PM
lovepics - That's normal. You have to select the mesh before going into the Texture Coordinate editor to see it show up in there. It mentions that in Part 7, Step 5.

mj_killah
25th Dec 2008, 5:40 AM
i'm a beginnner, well i think i just hit intermediate because this tutorial was easy and put together perfectly, especially for someone like me.

http://i41.tinypic.com/snz1ab.png

and you were right. sometimes taking a break from the computer, eat a snack, watch tv, play with your little cousins, or just chill and clear your mind.

i did everything on the first try, which i'm not gonna brag, because i might mess up when i try to do something else. :lol:

anyway i just wanted to say thank you and love all your tutorials, they help out a lot if you read them thoroughly and not try to go so fast.

well i'm about to get off, because the 'A Christmas Story" marathon is on and i already missed 4 hours and 41 minutes of it.

Yrah
23rd Feb 2009, 10:04 PM
Okay, so since the Frankenstein-tutorial links to this topic too, I'll post my question here..
I get lost after Part 6 of the third tutorial, it seems like the tutorial was only half-finished..? I don't know if that's the case, I think so though, since the second tutorial doesn't link to the third, but I'm not sure if that's it, or if I'm doing something completely wrong?

HauntNightmare
28th Feb 2009, 4:54 AM
Same problem as Yrah here! I was looking the Frankenstein tut but in the half it becomes the second tutorial =P. I found tiggerypum's tut here (wich is great!) but I really would like to know what happened with the Frankenstein one...

Thanks!

Cousin Barney
17th Jun 2009, 5:47 AM
I'm having a problem during part 6. It's step 17 where you merge the vertex data points. One leg went fine. The points from the LEG jumped to the points at the bottom of the skirt. When I go to do the next leg, the points from the SKIRT jump over to the leg. I have tried alt select/shift-alt selecting in different orders with no go. I don't know what else I can do.
I'll poke around and see if I can figure it out before I get too frustrated...

gigawoef
25th Jun 2009, 8:47 PM
after this tutorial i started experiementing but now i got something, and i don't know what to do with it.

in someway i have created a large gap that i can't fill D:
it looks like This.... (http://i463.photobucket.com/albums/qq360/emowasbeer/helpfixmeproblem.jpg)

i hope you know the answer because this is really bugging me. already thanx!!

SimsShine
2nd Aug 2009, 5:01 PM
I just followed the second tutorial and I have the same problem as the tutorial before with the adult dress.
The dress doesn't show any changes. This is when I check the dress in the last part. So I tried some things again, but it still doesn't work.

I don't know what I did wrong, or what I forgot.
I'm sure I clicked 'commit' after changing the name, putting the new meshfile into the downloads folder etc.

Can someone please help me? :)

fakepeeps7
2nd Aug 2009, 7:30 PM
I just followed the second tutorial and I have the same problem as the tutorial before with the adult dress.
The dress doesn't show any changes.

Make sure you have the mesh linked to the recolour. I've had the same problem with my changes not showing up, and that's usually what the problem is: I've just forgotten that step.

SimsShine
2nd Aug 2009, 10:11 PM
Ok, will try it again tomorrow.
But do I have to start at the beginning? Or do I have to do that step (and the following ones) again with my files that I have now?

Edit: I tried again but it still doesn't show up.. I did the last 3 parts again, after you have to change the mesh.
I still don't know what I'm doing wrong :(. I'm 99% sure that I did everything correctly...

Is there a way that I can solve this problem by doing some parts again, but still have the edited mesh? So I don't have to do the mesh again??

fakepeeps7
6th Aug 2009, 6:35 PM
Ok, will try it again tomorrow.
But do I have to start at the beginning? Or do I have to do that step (and the following ones) again with my files that I have now?

Edit: I tried again but it still doesn't show up.. I did the last 3 parts again, after you have to change the mesh.
I still don't know what I'm doing wrong :(. I'm 99% sure that I did everything correctly...

Is there a way that I can solve this problem by doing some parts again, but still have the edited mesh? So I don't have to do the mesh again??

Without knowing exactly what the problem is, it's hard to say. But I would guess that it's still a problem with the recolour package. And if that's the case, you don't need to do anything to the mesh file that you made in MilkShape (as long as you have the right number of groups, the correct comments, etc.); you can still use that in the final steps.

If I were you, I'd try starting from scratch. Make a recolour package in Body Shop, make your new mesh package in SimPE, link the recolour and the mesh packages, and replace the GMDC (with the file you made in MilkShape) in your mesh package. If that doesn't make your changes show up... well, I'm not sure what the problem would be.

Keep trying, though. Meshing isn't easy. I didn't think I'd ever get the hang of it!

SimsShine
6th Aug 2009, 10:57 PM
If I were you, I'd try starting from scratch. Make a recolour package in Body Shop, make your new mesh package in SimPE, link the recolour and the mesh packages, and replace the GMDC (with the file you made in MilkShape) in your mesh package. If that doesn't make your changes show up... well, I'm not sure what the problem would be.

Keep trying, though. Meshing isn't easy. I didn't think I'd ever get the hang of it!

So that means I have to start over again? Or... No, wait.. I don't understand.. :lol:
I'll try to find out tomorrow, too late now. If it doesn't work I'll start all over again;)

Thank you:)

NagisaChan
6th Dec 2009, 2:14 PM
I have a problem on ''Part 5 - Extract the 3D Model'' I extract and do all the steps it is told but when I open Milkshape the TutorialDressTwo Files its show nothing no extracted files. Did I do something wrong missed something?

Valykry
9th Dec 2009, 2:24 AM
I am also having the problem with the unimesh 3 tutorial. As was mentioned, it seems as the first half of the tutorial it does start off teaching you how to "Frankenstein" as far as extracting the meshes for the dress and the mesh with the shoes you want to use. However once it gets to the "Editing in Milkshape" section it seems to follow Unimesh 2's tutorial to the letter even going as far as sending people to the unimesh 2 forums. Soo.... I'm stuck.

Valykry
9th Dec 2009, 2:27 AM
I have a problem on ''Part 5 - Extract the 3D Model'' I extract and do all the steps it is told but when I open Milkshape the TutorialDressTwo Files its show nothing no extracted files. Did I do something wrong missed something?

Firstly, are you sure you extracted the right file? (GMDC) sometimes they can look alike, and secondly, when opening in milkshape, did you use the Open command or Import?

xxpenceyxprepxx
6th Mar 2010, 8:06 PM
I got to this thread through the Unimesh 3 - Frankensteining tutorial and this thread is for Unimesh 2.
I'm a bit confused.

The Unimesh 2 & 3 are basically the exact same thing and 3 never dealt with the TeenShoes_GMDC file after it was extracted.

Is there a tutorial that explained how to Frankenstein meshes somewhere else or was the Unimesh 3 accidentally spliced with Unimesh 2?

Please help.

beckylynn
20th Apr 2010, 11:04 PM
I went through the tutorial and followed step by step but i think i may have messed up somewhere along the way. My recolor looks good but in-game when my sim sits down her hands go through her dress and there is a black gap under dress. :( See pic below:

http://img153.imageshack.us/img153/8814/67565717.jpg (http://img153.imageshack.us/i/67565717.jpg/)

beckylynn
20th Apr 2010, 11:16 PM
I went through the tutorial and followed step by step but i think i may have messed up somewhere along the way. My recolor looks good but in-game when my sim sits down her hands go through her dress and there is a black gap under dress. :( See pic below:

http://img153.imageshack.us/img153/8814/67565717.jpg (http://img153.imageshack.us/i/67565717.jpg/)

beckylynn
20th Apr 2010, 11:17 PM
sorry for the double posts my computer goofed.

MaAlet
5th Jun 2010, 1:08 AM
As was mentioned, it seems as the first half of the tutorial it does start off teaching you how to "Frankenstein" as far as extracting the meshes for the dress and the mesh with the shoes you want to use. However once it gets to the "Editing in Milkshape" section it seems to follow Unimesh 2's tutorial to the letter even going as far as sending people to the unimesh 2 forums.

That is the same problem I have. So this tutorial doesn't show how to change the shoes.

jbeach34
25th Jun 2010, 6:04 AM
I haven't seen anyone else complain about this, but has anyone had a problem with "thunder-thighs"? Back in the meshing section steps 16-18, I followed the directions to the T, but the models thighs blimped out! I didn't think to take a picture of it and I've already overwritten it with my 2nd try (which looks fine! :) ) My 2nd try would have blimped up too, except that I selected the vertices of the thigh that I just attached to the dress and scaled them down a little! ;)
Thank you so much HP, and everyone else, for these great tuts!!! Great Job!!!

ahaga
7th Aug 2010, 5:00 AM
Thanks for the wonderful tutorial. I am still working through it, but as I became hung up on Part 6, 16 & 17 I thought I might share something that was giving me fits using MilkShape 1.8.5 Beta if anyone else has the same problem (although, it could be my computer...who knows?)

I was having a hard time (read it wouldn't work) selecting any points in the 3D view only, a simple ALT+click was not happening nor was the ALT+SHIFT+click. What I found while getting frustrated and doing a lot of mouse swiping at the vertex was that if you are doing the ALT+click or ALT+SHIFT+click you have to draw with your mouse an imaginary "box" around the vertex to get it selected. This goes for both types of selection. Additionally, when I was able to select via the ALT+click method the screen would jump away from my view. Just had to readjust the camera back to where I was working and there was the target vertex all nice and red.

Sorry if this is not the proper forum for this post (or if this has been addressed elsewhere), but I thought I would post my findings here as I am working on this tutorial and this is the first "issue" I have had thus far.

lietzel
7th Nov 2010, 11:20 PM
Ok so I'm almost all of the way through with the second tutorial and everythings been going great. However I got stuck on Part 8: Step 9. I lengthened the skirt on the alpha file as stated to do and saved the edited version over the original file. It shows up as the corrected file when I look at it but when I go to body shop it doesn't have the black around the bottom, it's still the unwanted skin color. I went through and did it again and double checked everything and it looks right but isnt reading properly or something. What did I do wrong?

fakepeeps7
8th Nov 2010, 7:45 PM
Ok so I'm almost all of the way through with the second tutorial and everythings been going great. However I got stuck on Part 8: Step 9. I lengthened the skirt on the alpha file as stated to do and saved the edited version over the original file. It shows up as the corrected file when I look at it but when I go to body shop it doesn't have the black around the bottom, it's still the unwanted skin color. I went through and did it again and double checked everything and it looks right but isnt reading properly or something. What did I do wrong?

Are you sure you saved it in the right place?

lietzel
10th Nov 2010, 7:53 PM
Not entirely but I followed the tutorial so I'm kind of assuming I did.

I saved it over the other alpha file with that original files name. Which was under:
my documents/ea games/the sims 2/projects/retexture dress 2 and replaced it with the file named: body~stdMatBaseTextureName_alpha

Is that right? Or did I save the wrong file in the wrong place?

fakepeeps7
10th Nov 2010, 9:43 PM
Not entirely but I followed the tutorial so I'm kind of assuming I did.

I saved it over the other alpha file with that original files name. Which was under:
my documents/ea games/the sims 2/projects/retexture dress 2 and replaced it with the file named: body~stdMatBaseTextureName_alpha

Is that right? Or did I save the wrong file in the wrong place?

That's the right place. Hmmm... I really don't know what would be causing the problem.

lietzel
13th Nov 2010, 6:56 PM
Could I maybe have not saved it correctly? When I go to that file it shows the lengthened version so I would assume it's correct...but maybe I did it wrong.

I noticed the other two files in that same folder. The tutorial says to change the alpha file, but do I have to change all 3? I know that doesn't really make sense but maybe it's not adjusting the others correctly?-if that's what it does

fakepeeps7
13th Nov 2010, 7:20 PM
Well, yes, you need to change all 3 files (texture, alpha, and bump map... if it has a bump map), but that's the next step in the tutorial, so you haven't gotten there yet.

Something's gone wrong somewhere along the way. The only thing I can suggest is to make sure that you're saving your alpha in the right Project folder. Sometimes when none of my changes are showing up, it's because I'm saving the files to the wrong project! That can happen if you've got lots of projects (at least, it happens to me... I have to learn to be more careful!)... :lol:

Oh, wait... something else you could look at. How are you looking at it in Body Shop? Are you getting to the file through "Create New Project"? I think you need to go through "Load Saved Project" in order for your changes to show up.

lietzel
14th Nov 2010, 4:20 AM
Ha, that was it. I was looking at it in the wrong place in body shop. It was right all along. Thanks for your help!

KatsumiKoomiGogo
27th Mar 2011, 6:21 PM
I know this threa is old. But i was doing the Tutorial Unimesh 3 - Frankensteining, an it was all good, until i noticed in the middle of the tutorial, it has stopped being the tutorial 3, and it was from the there on the tutorial 2 again. In the bottom, it ha a link to this page. What happened to tutorial 3???

andre499
1st Apr 2011, 12:50 AM
Concerning Unimesh 2 tutorial.

I've managed to complete the first part of this tut by shortening the said dress. However, when i open it in Body Shop, the top of the leg flares out to meet the body of the dress, giving the thigh a completely distorted look. I've repeated STEP16 several times and the problem seems to be as follows: once i've matched up the verticies(one on the leg and the other on the dress) and proceed to VERTEX DATA MERGE, the leg stretches out when filling in the gap. However, when i do the same steps on the opposite leg....the DATA MERGE will bring the body of the dress to meet the leg. (which is what i want, cuz then the legs looks and stays straight) No matter how i proceed, whether I click the outside edge before the inside, or do one whole leg then move ot the other, the DATA MERGE is fickle and will sometimes pull the top of the leg out, or the skirt inwards but never the same way twice.

Can someone help...all i want is a Sim without odd, lobsided looking thighs...Thanks

andre499

jaidamaida54
7th May 2011, 1:03 AM
-Ignore this post-

jaidamaida54
11th May 2011, 12:28 AM
Soo.. Does the third tutorial ever add the shoes? Or is that just me? I kind of want to do the frankensteining tutorial..

tanina
18th Aug 2011, 12:55 AM
It looks like there are no answers about Unimesh 3 becoming Unimesh 2 at Part 6.

fakepeeps7
31st Aug 2011, 6:11 PM
It looks like there are no answers about Unimesh 3 becoming Unimesh 2 at Part 6.

It doesn't become Unimesh 2 at Part 6. Unimesh 3 includes information on UV mapping because you pretty much always have to adjust your UV map after you add or switch parts of a mesh.

jadewood
8th Dec 2011, 10:48 AM
Thank you so much,
this tutorial is so easy to follow.
:-)

beeccy
24th Dec 2011, 10:53 PM
I'm experiencing some issue in part 4, right after I've followed every detail of information from Part 1 to part 4 3).

After I've pressed "Ok", I got an error message saying "Could not use this package. Either zero or multiple CRES or SHPE resources were found". What can be the reason for this message? :help:

fakepeeps7
24th Dec 2011, 11:46 PM
I'm experiencing some issue in part 4, right after I've followed every detail of information from Part 1 to part 4 3).

After I've pressed "Ok", I got an error message saying "Could not use this package. Either zero or multiple CRES or SHPE resources were found". What can be the reason for this message? :help:

Were you able to successfully link your mesh and recolour in the first tutorial?

I have no idea what could be causing the error message, other than maybe a broken or incorrectly made mesh package. But if you followed the instructions in Part 3 (building the mesh package) then it should be working... unless something went wrong at that point.

I don't follow the instructions in Part 3; I make my mesh by gathering 4 parts of a Maxis mesh by typing in the filename rather than browsing for the file (that was how the instructions used to go, I think... if not, I have no idea why I was doing it that way!). You could try doing that... or you could just try rebuilding your mesh package the way you did it the first time. Sometimes the second time's the charm in meshing, and there doesn't seem to be much of a reason!

Tashhhhh
3rd Jun 2012, 2:11 AM
I'm having a problem during part 6. It's step 17 where you merge the vertex data points. One leg went fine. The points from the LEG jumped to the points at the bottom of the skirt. When I go to do the next leg, the points from the SKIRT jump over to the leg. I have tried alt select/shift-alt selecting in different orders with no go. I don't know what else I can do.
I'll poke around and see if I can figure it out before I get too frustrated...

I've managed to complete the first part of this tut by shortening the said dress. However, when i open it in Body Shop, the top of the leg flares out to meet the body of the dress, giving the thigh a completely distorted look. I've repeated STEP16 several times and the problem seems to be as follows: once i've matched up the verticies(one on the leg and the other on the dress) and proceed to VERTEX DATA MERGE, the leg stretches out when filling in the gap. However, when i do the same steps on the opposite leg....the DATA MERGE will bring the body of the dress to meet the leg. (which is what i want, cuz then the legs looks and stays straight) No matter how i proceed, whether I click the outside edge before the inside, or do one whole leg then move ot the other, the DATA MERGE is fickle and will sometimes pull the top of the leg out, or the skirt inwards but never the same way twice.

This post is several years old, however I'll leave my workaround here in case anyone else finds the thread with google search like I did.

Create a duplicate of the group you're working on, delete the skirt on that group so the only thing is the legs up to the vertexes you are merging. Put that group on TOP of your groups lists. According to another tutorial I found I believe this is what affects the snapping order. Then zoom in and merge them and it should work, and you can delete the temporary layer when you're done. (grumble: blender always keeps track of your selection order)