View Full Version : How do i change the pose of a mesh im editing in milkshape?
24th Jun 2010, 8:57 PM
Basicly i want to edit the shoulders on my mesh but i need the arms to be at the sides not in the T shape its currently in, is there anyway i can do this?
24th Jun 2010, 9:47 PM
If there is, I'd love to know. But I don't think there is...
24th Jun 2010, 9:49 PM
I don't think you can change the pose, it is simply the undeformed skeleton. However, you can move parts of your mesh, pick a joint and swivel it and such. So you could temporarily move the arms to the sides to see how the mesh looks in that pose. There was a tutorial about how to do this in MilkShape, but I can't seem to find it at the moment. Anyone recall what it was called?
24th Jun 2010, 10:24 PM
Ah if you could find that tutorial that would be a great help
25th Jun 2010, 2:26 AM
go to the window menu and check "show keyframer". when you do, a weird bar pops up at the bottom. click on "animate" or "anim". Your mesh will now turn grew and all the vertex nodes will disappear. now go the joints tab and double click on either right or left clavicle and use rotate to rotate it down about 10-15 degrees. now go back to joints double click on the upper-arm bone and rotate that until it looks right. do the same for the other side until you get what you want. You dont necessarily have to move the clavicles, but it makes it look more natural.
You CANNOT edit your mesh while the anim is checked. also when you un-check anim it will snap back to the t formation. I only do this to see if the mesh is rigged properly.
You can also warp your skeleton if your not careful. Haven't seen any fatal problems but its not healthy.
25th Jun 2010, 5:24 PM
Thanks ill try that and see how it goes wish me luck :)
25th Jun 2010, 6:39 PM
There's a simple tutorial here (http://nene.modthesims.info/showthread.php?t=288985) (with pictures) in case you get stuck.
25th Jun 2010, 7:43 PM
Thank you ^^
25th Jun 2010, 9:29 PM
fp7 - That's the one I meant! Couldn't find the damn thing. Thank you so much!
Ken - That step by step will be useful for me too, thanks.
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