View Full Version : Creating a Treasure Chest that needs a Keystone
4th Sep 2010, 5:07 AM
Okay so I've been playing with making tombs lately but I've run across a problem. I would like to create a Treasure Chest that requires a Crescent keystone to open. I can't figure out how to do this. \
I am in buydebug mode and I understand how to bring up the object editing menu using Ctrl-Shift-Click. But I cannot find the option that changes the Treasure Chest so that it requires the Crescent Keystone to open it.
4th Sep 2010, 8:51 AM
You would have to link a treasure chest and a Cresent Keystone insert-thing. It's very easy to do.
4th Sep 2010, 11:30 AM
How? Step by step please because I think something is missing.
I am in buydebug mode. I bring up the object editing menu using Ctrl-Shift-Click and I click the treasure chest. Usually there is a link called Link Triggers but there is none this time. I found the link called Triggers, and it leads to a link which says Insert Keystone but the Insert Keystone link does not allow me to specify what kind of keystone is needed.
Because I cannot specify what type of keystone is needed it does not work in game.
4th Sep 2010, 11:38 AM
I would like to create a Treasure Chest that requires a Crescent keystone to open.
Also I want to clarify that I want the key hole for the Crescent keystone to physically appear on the Treasure Chest, not on a separate keystone panel beside it. Kinda like the 2 treasure chests in the cemetery in France.
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