SlyFox37
22nd Sep 2010, 06:03 AM
Hi everyone!
Is it possible to create a mesh replacement for sim teeth?
I don't like the linear look of the meshes and it bugs me enough to actually do the work to change that. I know how to use Milkshape 3d, but I haven't looked into importing or implementing the meshes into the game itself.
Would it be as simple as using an extractor to get the mesh, change the mesh, then export it back into the game? Or is it far more complicated than that (like animation and weight assignments)?
The reason I ask is, because I created an awesome Kristen "Bella" Stewart sim for my wife that is the closest yet to the real actress, but the whole lip gloss with teeth thing just messes up the look. I have it to where the jaw hangs slack and the mouth is actually open enough to show the two front teeth. Therein lies the problem... there are no front teeth (that is to say, no two front teeth that hang low enough or at all to achieve the look)!
Is it possible to create a mesh replacement for sim teeth?
I don't like the linear look of the meshes and it bugs me enough to actually do the work to change that. I know how to use Milkshape 3d, but I haven't looked into importing or implementing the meshes into the game itself.
Would it be as simple as using an extractor to get the mesh, change the mesh, then export it back into the game? Or is it far more complicated than that (like animation and weight assignments)?
The reason I ask is, because I created an awesome Kristen "Bella" Stewart sim for my wife that is the closest yet to the real actress, but the whole lip gloss with teeth thing just messes up the look. I have it to where the jaw hangs slack and the mouth is actually open enough to show the two front teeth. Therein lies the problem... there are no front teeth (that is to say, no two front teeth that hang low enough or at all to achieve the look)!