View Full Version : Kid War Challenge
29th Dec 2010, 05:15 PM
This is the Kid War Challenge.
On august 18 3004, an extremly large adult war,World War 7 , Ended by a diabolical deasese, Stupidity.Ten years later, kids have taken the war to new levels in Kid war I.
To have a `Hood Kid War of Genders.
First,make 2-7 familys.You must have the same amount of boys as girls.
Then,after you move them in , Have the kids have Fights with the other gender.If you want , you can build forts , and have a real war.When they evolve in to teens , Do the same,but the assualt rifle is now allowed.However,if they kill someone,you must keep them in a sim zoo.(Prison)A kid can be `eliminated` by having them lose 3 fights.
Not end kid war by the time the kids are adults.
All kids in Prison.
+1 For Every Friend
+2 For a Best Friend
+5 for a BFF
+5 For beating an oppisite gender Sim
-2 For losing a skill point
-5 for beating a sim of younger age
+10 For getting married
If you dont get it,I will make a version and post.
29th Dec 2010, 06:55 PM
Ha, um, what? So the idea is getting small children to kill each other? That doesn't seem very cheerful.
And if the idea is to kill, but you have to put them in prison if they do, but you fail when all of your kids are in prison--then what exactly IS the point? It seems counter-productive.
How are you supposed to end the war? Why is it going on? How exactly do children fight? Why don't you put spaces between your commas and periods?
29th Dec 2010, 09:28 PM
I dont put spaces because it is my way of writing.
If 2 sims are low enough in relationship,they can fight-attack.
The goal is to have one gender win the kid hood war.
They`re boys and girls,of course they fight!
29th Dec 2010, 09:47 PM
I dont put spaces because it is my way of writing.
Over time, you'll learn that when you are communicating in writing, it's usually best to follow standard rules for grammar and punctuation. Let your personality shine in the ideas you are communicating, not some visual gimmick that will quickly alienate the people you're trying to reach.
30th Dec 2010, 12:18 AM
So we're supposed to make a bunch of kids attack each other. Why? Just because? How do you know when one gender has won--are there points we earn for winning a fight?
My point is: there's no apparent plot behind this idea, which makes it fall flat and makes people less likely to play it. If I wanted to make all the kids in my neighborhood fight each other, I don't need a challenge to do it; I could just do it and have done. Find a way to make it more exciting and unique. Make me want to play the game by your rules because they're interesting rules, not because it's possible to do so.
In other words, expand on this and give it a story or a point system or something. It's...a bit uninspiring, as it stands now.
4th Jan 2011, 06:48 PM
Uhh...your grammar is something to be desired. Let me look over it.
4th Jan 2011, 06:51 PM
You use too many commas, and you need to really use spaces. Here is a better way to type one of the paragraphs:
First, make 2-7 families. Each must have at least 3 kids. Dont slop through it, but make the kids a certain type of person. For example, a bully, a nerd, etc. You must have the same amount of boys and girls.
EDIT: Sorry for the double post. My computer has a bad internet connection.
5th Jan 2011, 11:28 AM
It's the year 5000.
The world has become a postapocalyptic wasteland, an abyss of fire and radiation. The few who have survived this terrible event, brought on by a thousand-year-war, have retreated to secluded colonies and developed a new way of life.
They have raised children, and their children have raised children. Generations have passed, the story of the thousand-year war passed down to child after child, and they've all been sure of one thing. It was a terrible time, never to be repeated again.
Until we get here.
These children were not repelled by the stories...but have developed an uncanny interest in them. They have pondered, and they have decided. You see, while this new group was as much of a utopia as you could get where they were living, these children didn't get along. They were mostly enemies, and they ended up thinking...
...perhaps they could solve these enemy problems with a little war game?
Make a minimum of three families, with a minimum of two children each. Preferably WAY more. Lotfullofsims will be a great help here. They should be in a custom neighbourhood with the Dirt or Desert terrain. Download some futuristic CC if you want. Make the place look like it's an Apocalypse challenge, basically.
Have the kids make enemies with children of other genders. Have them fight. Download guns, download knives, because killing is allowed here! No repercussions! However, their parents will be disgusted and horrified by their children's behaviour. Expect low relationship scores left and right. If the parents see their children doing things after the relationship is -25 or lower, keep them under house arrest. But these crazy kids are going to find a way to escape, most likely! Expect, after a while, TOTAL CHAOS!
Once all of one gender of children is dead, the other gender wins. The war can keep going for generations. Once one generation becomes adults, they realize how stupid they were...but the children will just keep going and going. Expect all sorts of insanity in the neighbourhood...and whatever you do, DON'T INTERACT WITH NPCS OR TOWNIES!
No scoring system, it'd be impossible to keep track of anyway.
7th Aug 2011, 04:16 AM
Sorry im necroposting, but,...
WOOOOOW! Savalara, that was amazing!
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