mikitta
17th Jan 2011, 3:04 PM
Ok, I'm VERY new to modding my own objects and my main goal right now is to successfully recolor the existing rabbit holes to make them look all trashed and like they come from the abandoned areas of, say, detroit.
I got my copy of PSP 8 running on this machine yesterday and I downloaded S3PE and S3OC so I could clone, extract and manipulate the files.
When I open them in PSP (with the dds.8bf plug in and the other associated add ons required to view dds files making it possible), I get several options of opening in 2-d, 3-d, 16, 32 or 64 bit, etc.
What is the best format to open these dds files in? Likewise, what are the best options for saving?
My next question ... maybe I'm just stupid, but I can't seem to find a tutorial on basic recoloring. When I open the files, it seems there's many iterations of the object in question from several different distances. Can I modify the biggest of these and then using copy/paste and the deform/resize tool, just make them appropriately sized for each iteration?
If not, could someone please kindly direct me to the relevant tutorial?
Thanks!
God Bless,
mik
I got my copy of PSP 8 running on this machine yesterday and I downloaded S3PE and S3OC so I could clone, extract and manipulate the files.
When I open them in PSP (with the dds.8bf plug in and the other associated add ons required to view dds files making it possible), I get several options of opening in 2-d, 3-d, 16, 32 or 64 bit, etc.
What is the best format to open these dds files in? Likewise, what are the best options for saving?
My next question ... maybe I'm just stupid, but I can't seem to find a tutorial on basic recoloring. When I open the files, it seems there's many iterations of the object in question from several different distances. Can I modify the biggest of these and then using copy/paste and the deform/resize tool, just make them appropriately sized for each iteration?
If not, could someone please kindly direct me to the relevant tutorial?
Thanks!
God Bless,
mik