Moria
18th Jan 2011, 04:43 PM
Greetings.
I have been building some objects where it would be useful to have one overall bounding box but 2 footprints. An example would be where a structure allows a road to travel underneath it without blocking.
I know it's possible to have a single footprint for something like an overhead sign where the bounding box surrounds and the footprint is to one side of the road to not block road traffic, but in the case of a structure touching ground both sides of the road, the footprint means that sims can get stuck, or walkthrough the side with no footprint.
I realise it would be possible to make 2 objects which join in the centre to do this, but before I go about splitting this thing, thought I would ask.
It hadn't occured to me until the weekend, when I noticed that some objects, such as traffic signs, actually have 1 FTPT resource, but within that there are 2 seperate sections for the closedpolygon in the RCOL block with 2 seperate values which I think??? are height related.
This also raises the point with bridges, if there are different footprints and they ARE based on height, could you make a bridge that allows another road underneath by using different height related closedpolygon blocks in the FTPT/RCOL, the ground level one for supports and the upper one for the bridge deck?
I will try tonight and see if I can find anything out but wondered if anyone had been there, done that as the whole world of building sims3 objects is still a huge learning process for me :)
Regards
Graham
I have been building some objects where it would be useful to have one overall bounding box but 2 footprints. An example would be where a structure allows a road to travel underneath it without blocking.
I know it's possible to have a single footprint for something like an overhead sign where the bounding box surrounds and the footprint is to one side of the road to not block road traffic, but in the case of a structure touching ground both sides of the road, the footprint means that sims can get stuck, or walkthrough the side with no footprint.
I realise it would be possible to make 2 objects which join in the centre to do this, but before I go about splitting this thing, thought I would ask.
It hadn't occured to me until the weekend, when I noticed that some objects, such as traffic signs, actually have 1 FTPT resource, but within that there are 2 seperate sections for the closedpolygon in the RCOL block with 2 seperate values which I think??? are height related.
This also raises the point with bridges, if there are different footprints and they ARE based on height, could you make a bridge that allows another road underneath by using different height related closedpolygon blocks in the FTPT/RCOL, the ground level one for supports and the upper one for the bridge deck?
I will try tonight and see if I can find anything out but wondered if anyone had been there, done that as the whole world of building sims3 objects is still a huge learning process for me :)
Regards
Graham