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moune999
25th Jan 2011, 09:36 PM
I'm stumped.

I have succesfully added 10 slots to a staircase. The problem now is that I can't get them to hold anything but small plants. No sculptures, no lamps, no other deco objects. Not even the Maxis fruitbowl will place.

The I7 value in the SLOT file is set to 8 for endtable. I've tried to play around with the F3 value (1, 5 and 10). And I've tried to import a new BHAV and change the support strength through that.

But none of it has worked, and now I don't know what else to try. So I'd be really grateful if somebody would give me a hint or a hand with this.

The staircase with slots is attached. Please note that you have to place the deco objects on the tile IN FRONT OF the bottom step to make they snap into the slots. Another annoying issue, but less so than the support strength.

Many thanks in advance for any help. :)

Echo
27th Jan 2011, 10:12 AM
You'll definitely need to set the support strength. What you want to do is import the three "init - *" BHAVs from staircase globals, then at the end of each one, add a "support strength" setter that puts in the same value as an end table has. :)

moune999
27th Jan 2011, 07:58 PM
Thank you very much, Echo. :)

But I still need a little help, because I can't get it to work, and I don't know where I go wrong.

I use 'Import Semi Globals' to import the StairsStraightGlobals. There are five of them and I import them all. At the end of each one I use 'Ins/True' to insert this entry:

My - Support Strength - Set flag - Literal

As for values I've tried 0x0001, 0x0004, 0x0005 and 0x0008. But no matter what the slots will only hold small plants.

I didn't change the instance numbers of the new BHAV's. They fun from 0x00001002 to 0x00001006, which I'm guessing should be okay.

I'm stumped again. :help: Thanks in advance for any advice.

(Staircase with added BHAV's attached)

Echo
28th Jan 2011, 04:40 AM
Try the attached, see if that works. :)

You need to make sure that when you import semi-globals, you have "fix package references" checked. If you look at the OBJf files, you can see that they need to point to the modified BHAVs (by their instance ID), not the ones in the semi-globals. :)

moune999
28th Jan 2011, 08:26 AM
Echo, you are a hero! That worked. I didn't know about the "fix package references" (I'm really not a modder, just a mesher, who knows the most basic modding), but I will never again forget about it.

Thank you very much for your help. It is very much appreciated. :)

Echo
28th Jan 2011, 09:15 AM
Glad you got it working! :)