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View Full Version : Help please, about new mesh skin


Sunair
10th Feb 2005, 09:11 AM
I followed BriAnna's tutorial make a new mesh skin, but something strange here, see the attachment image:(
Why there is a gab between body-neck-head?
Did I do something wrong or fix it by moving the mesh a little bit?
Thanks:)

ninjadaggett
10th Feb 2005, 11:35 AM
I'm not a programmer so I don't know the technical reason for this happening but your mesh has "lost" the ability to be animated. In the game the body will appear on the sim but it stays completely still in that pose and slides along the ground with the head floating above it doing its normal animations.
Maybe you could try importing the obj in the in the mesh tool with only "import vertices" checked, if you haven't done that already.

Sunair
10th Feb 2005, 12:00 PM
I'm not a programmer so I don't know the technical reason for this happening but your mesh has "lost" the ability to be animated. In the game the body will appear on the sim but it stays completely still in that pose and slides along the ground with the head floating above it doing its normal animations.
Maybe you could try importing the obj in the in the mesh tool with only "import vertices" checked, if you haven't done that already.
Thank you so much for your suggestion, I'll try it now:)

Sunair
10th Feb 2005, 07:10 PM
I did as ninjadaggett suggested, but still have the gab.
Would any one can help? How to attach the mesh to the bone? Thanks:)

Bishounen_Taurus
10th Feb 2005, 07:38 PM
Did you add and delete vertises...if so, then thats the problem...try only altering a maxis mesh...

Sunair
11th Feb 2005, 07:10 AM
Did you add and delete vertises...if so, then thats the problem...try only altering a maxis mesh...
Thank you so much:)
I did not delete or add any vertiese, only drag the original vertises....

faeriegurl
18th Feb 2005, 12:42 AM
I followed BriAnna's tutorial make a new mesh skin, but something strange here, see the attachment image:(
Why there is a gab between body-neck-head?
Did I do something wrong or fix it by moving the mesh a little bit?
Thanks:)

I was wondering if anyone found a way to fix this problem yet because I am having the same thing happen to me. Please let me know.. Thanks!