MSK
24th Apr 2011, 06:41 PM
What Are They? (Curtesy of Wikipedia):
Agoraphobia: "agoraphobia is a condition where the sufferer becomes anxious in environments that are unfamiliar or where he or she perceives that they have little control. Triggers for this anxiety may include wide open spaces, crowds (social anxiety), or traveling (even short distances)."
Compulsive Hoarding: "the excessive acquisition of possessions (and failure to use or discard them), even if the items are worthless, hazardous, or unsanitary. Compulsive hoarding impairs mobility and interferes with basic activities".
So two things seem to be rather popular on tv today: agoraphobia and hoarding. So far I've seen it on TLC, CSI, House, and you've undoubtedly seen others. Yes, it's getting just a tiny bit old, but why not take it all the way? Now your sim can experience the... ah... well, now your sim can experience being an Agoraphobic Hoarder!
Lucky them.
Here are the rules I've got so far, and then I'll share my own sims story up to this point. Remember, I'm just play testing right now, so I'd love to know what you think should be added, changed, etcetera!
The Story
You (your sim) have always been sort of a homebody... oh, and you like to collect stuff. And by stuff, I mean everything. Old chairs, magazines, blankets, rusty screws you found in the radiator... You know, anything that could be important to have around. The real problems start, however, when you finally move into your own place. It's pretty cheap, but nice enough and also... clean. Nothing to worry about though because, after just a short time, it'll be as cluttered and cavernous as your old room was! You just have to stay calm until then...
Just a few months later, your nice new home is exactly that: cluttered, trashed, and an absolute dumping ground. You've managed to improve on your original furnishings, but all the old stuff is still there, and you've only just been able to maintain a path from your bedroom, to the kitchen, to the bathroom, and -- in you hold your breath -- you can squeeze your way over to the television. You haven't left the house since you got here (okay, you've gone into the yard a couple times but that really doesn't count) and the only 'friends' you know, you met online. You've never been unhappier and, suddenly, you realize that you want to change. You don't want to live like this, and you want a family, and friends, and a paying job... and you want to go to the park every once in a while too.
So, can you do it? Can you help your sim clean up their act, and achieve all their dreams before it's too late? After all, a sim only lives so long...
General Rules and Restrictions
1) Before getting a job, you may bring in cash anyway you wish aside from a home business (as this would require your sim to interact with unfamiliar sims). This includes selling crafts, giving advice on the computer, writing novels, and whatever else you can think of.
2) You may buy new items, but you may not sell any items (aside from things you create). For example, if you upgrade your bed you may move the old bed to somewhere else in the house or into the yard, but you must keep the old bed. Additionally, if you ever choose to keep a craft or object of your own making, you may not sell it after that point.
3) Since hoarders seem to pile up their stuff, you can do the same. You may use moveobjects to place objects under or on top of other objects, so long as you don’t try to put all of your used items in the same place (the point is for your house to be cluttered, after all).
4) To simulate your sim being agoraphobic, they may never leave the lot and can’t go outside during the day. They may, however, go outside three times a week during the night time. If your sim accidentally goes out during the day, this counts against the three night time excursions and they may not go out that night as they are too distraught. I suggest locking your door to all sims during the day to prevent this.
5) While you may email, im, and call other sims, you may not invite anyone over until you have become best friends (lifetime relationship over 50).
How To Start
1) Create a single adult sim, male or female, of any aspiration (though fortune could be used to represent the compulsion to hoard, it is not required). Make the sim have 0 shy/outgoing points. I suggest you dress them a bit shabbily, it’s not as if they’re going to be out and about to buy the latest fashions, but this is also up to you.
2) Move your sim into a house than can be afforded on their original 20,000. You may want to keep a bit of extra cash on hand though, because you won’t be able to get a job for a while.
3) Play your sim for a week. During this time, you may not invite anyone over (but may contact sims in any indirect way you wish) and must follow all of the above rules and restrictions. The point of this play period is to get your sim (and you) in the swing of their everyday life before setting out to change it all (and to give you time to accumulate a nice stash of stuff).
Goals
Your goal is to aid your sim in becoming a part of society again, and leading a productive life by overcoming their fears and compulsions. This is done by…
1) Making at least 1 Best Friend for Life. This does not include your spouse.
2) Getting married. Your sim may also enter into a civil union, but you will have to complete all other life goals before you can adopt a child (you have to clean up your act first). If you have hacks for same-sex pregnancy, I’ll allow them but I would prefer you do things the hard way for the sake of realism. You may only become engaged and married someone you have 100 relationship points with (I imagine it would take a lot of commitment to move into the kind of environment your sim has created).
3) Having at least one child, and raising them to adulthood without losing them to social services. You are not required to be married to have a child. Homosexual sims may use same-sex pregnancy hacks for the sake of fairness, but those seeking realism may not adopt until they have achieved the ‘cleaning out your house’ requirement detailed below (otherwise your home is viewed as too much of a danger for children, and the adoption agency will not give you a child).
4) Getting a job. To do this, you must have at least five best friends (this includes any sims in your own household teen and older who have jobs themselves). These sims will vouch for your non-existent employment record, allowing you to get a job.
5) Cleaning out your house. You’re not really motivated to do this until another sim moves in. After all, if it’s just you there’s not really anyone to clean up for. From the day another sim joins the household, begin rolling a six-sided dice every three days. The number rolled dictates how many items (whether they convinced your sim to throw them out, or snuck them away themselves) you can sell, give away, or simply trash. You may not sell any items outside of the dice roll, and must continue to hoard. Only when there are no items remaining in the house but those you actually use (your hoard is gone) has your hoarding compulsion been broken. Oh, and you’ve been attending some pretty heavy duty therapy sessions as well.
6) Stepping back into the world. Sure, you’ve got a family, some friends, maybe even a job, but you still don’t go out. To get your foot in the door, and back into society, you must accumulate 700 relationship points. This total can include relationships with any number of sims. Once the total has been reached, you’ve conquered your agoraphobia and may go outdoors at any time, leave the lot for purposes other than work, and even move.
How It Ends
This challenge ends when achieves all the above goals, or when they die. If they die before achieving all the goals, it’s possible they still managed to have a pretty good life… but you lose the challenge. If you met the goals…
You’ve done it! You’ve faced your fears and built a network of friends and family more than willing to help you out in your times of need (hopefully you’re willing to do the same). You go to the park with your children (or grandchildren), have a stable job, and take the trash out every day. Your life is good. You took control and made it this way.
So let me know if you decide to take this challenge on, or if you have any suggestions. No idea if this will be difficult or not, I’ve decided to start my own challenge over, but I’d love to know how it goes for you! (And just a note: I realize that agoraphobia and hoarding are, you know, real problems. No offense is intended.)
This is clearly still a really rough version of this challenge, and any suggestions for improvement would be appreciated.
~MSK
Agoraphobia: "agoraphobia is a condition where the sufferer becomes anxious in environments that are unfamiliar or where he or she perceives that they have little control. Triggers for this anxiety may include wide open spaces, crowds (social anxiety), or traveling (even short distances)."
Compulsive Hoarding: "the excessive acquisition of possessions (and failure to use or discard them), even if the items are worthless, hazardous, or unsanitary. Compulsive hoarding impairs mobility and interferes with basic activities".
So two things seem to be rather popular on tv today: agoraphobia and hoarding. So far I've seen it on TLC, CSI, House, and you've undoubtedly seen others. Yes, it's getting just a tiny bit old, but why not take it all the way? Now your sim can experience the... ah... well, now your sim can experience being an Agoraphobic Hoarder!
Lucky them.
Here are the rules I've got so far, and then I'll share my own sims story up to this point. Remember, I'm just play testing right now, so I'd love to know what you think should be added, changed, etcetera!
The Story
You (your sim) have always been sort of a homebody... oh, and you like to collect stuff. And by stuff, I mean everything. Old chairs, magazines, blankets, rusty screws you found in the radiator... You know, anything that could be important to have around. The real problems start, however, when you finally move into your own place. It's pretty cheap, but nice enough and also... clean. Nothing to worry about though because, after just a short time, it'll be as cluttered and cavernous as your old room was! You just have to stay calm until then...
Just a few months later, your nice new home is exactly that: cluttered, trashed, and an absolute dumping ground. You've managed to improve on your original furnishings, but all the old stuff is still there, and you've only just been able to maintain a path from your bedroom, to the kitchen, to the bathroom, and -- in you hold your breath -- you can squeeze your way over to the television. You haven't left the house since you got here (okay, you've gone into the yard a couple times but that really doesn't count) and the only 'friends' you know, you met online. You've never been unhappier and, suddenly, you realize that you want to change. You don't want to live like this, and you want a family, and friends, and a paying job... and you want to go to the park every once in a while too.
So, can you do it? Can you help your sim clean up their act, and achieve all their dreams before it's too late? After all, a sim only lives so long...
General Rules and Restrictions
1) Before getting a job, you may bring in cash anyway you wish aside from a home business (as this would require your sim to interact with unfamiliar sims). This includes selling crafts, giving advice on the computer, writing novels, and whatever else you can think of.
2) You may buy new items, but you may not sell any items (aside from things you create). For example, if you upgrade your bed you may move the old bed to somewhere else in the house or into the yard, but you must keep the old bed. Additionally, if you ever choose to keep a craft or object of your own making, you may not sell it after that point.
3) Since hoarders seem to pile up their stuff, you can do the same. You may use moveobjects to place objects under or on top of other objects, so long as you don’t try to put all of your used items in the same place (the point is for your house to be cluttered, after all).
4) To simulate your sim being agoraphobic, they may never leave the lot and can’t go outside during the day. They may, however, go outside three times a week during the night time. If your sim accidentally goes out during the day, this counts against the three night time excursions and they may not go out that night as they are too distraught. I suggest locking your door to all sims during the day to prevent this.
5) While you may email, im, and call other sims, you may not invite anyone over until you have become best friends (lifetime relationship over 50).
How To Start
1) Create a single adult sim, male or female, of any aspiration (though fortune could be used to represent the compulsion to hoard, it is not required). Make the sim have 0 shy/outgoing points. I suggest you dress them a bit shabbily, it’s not as if they’re going to be out and about to buy the latest fashions, but this is also up to you.
2) Move your sim into a house than can be afforded on their original 20,000. You may want to keep a bit of extra cash on hand though, because you won’t be able to get a job for a while.
3) Play your sim for a week. During this time, you may not invite anyone over (but may contact sims in any indirect way you wish) and must follow all of the above rules and restrictions. The point of this play period is to get your sim (and you) in the swing of their everyday life before setting out to change it all (and to give you time to accumulate a nice stash of stuff).
Goals
Your goal is to aid your sim in becoming a part of society again, and leading a productive life by overcoming their fears and compulsions. This is done by…
1) Making at least 1 Best Friend for Life. This does not include your spouse.
2) Getting married. Your sim may also enter into a civil union, but you will have to complete all other life goals before you can adopt a child (you have to clean up your act first). If you have hacks for same-sex pregnancy, I’ll allow them but I would prefer you do things the hard way for the sake of realism. You may only become engaged and married someone you have 100 relationship points with (I imagine it would take a lot of commitment to move into the kind of environment your sim has created).
3) Having at least one child, and raising them to adulthood without losing them to social services. You are not required to be married to have a child. Homosexual sims may use same-sex pregnancy hacks for the sake of fairness, but those seeking realism may not adopt until they have achieved the ‘cleaning out your house’ requirement detailed below (otherwise your home is viewed as too much of a danger for children, and the adoption agency will not give you a child).
4) Getting a job. To do this, you must have at least five best friends (this includes any sims in your own household teen and older who have jobs themselves). These sims will vouch for your non-existent employment record, allowing you to get a job.
5) Cleaning out your house. You’re not really motivated to do this until another sim moves in. After all, if it’s just you there’s not really anyone to clean up for. From the day another sim joins the household, begin rolling a six-sided dice every three days. The number rolled dictates how many items (whether they convinced your sim to throw them out, or snuck them away themselves) you can sell, give away, or simply trash. You may not sell any items outside of the dice roll, and must continue to hoard. Only when there are no items remaining in the house but those you actually use (your hoard is gone) has your hoarding compulsion been broken. Oh, and you’ve been attending some pretty heavy duty therapy sessions as well.
6) Stepping back into the world. Sure, you’ve got a family, some friends, maybe even a job, but you still don’t go out. To get your foot in the door, and back into society, you must accumulate 700 relationship points. This total can include relationships with any number of sims. Once the total has been reached, you’ve conquered your agoraphobia and may go outdoors at any time, leave the lot for purposes other than work, and even move.
How It Ends
This challenge ends when achieves all the above goals, or when they die. If they die before achieving all the goals, it’s possible they still managed to have a pretty good life… but you lose the challenge. If you met the goals…
You’ve done it! You’ve faced your fears and built a network of friends and family more than willing to help you out in your times of need (hopefully you’re willing to do the same). You go to the park with your children (or grandchildren), have a stable job, and take the trash out every day. Your life is good. You took control and made it this way.
So let me know if you decide to take this challenge on, or if you have any suggestions. No idea if this will be difficult or not, I’ve decided to start my own challenge over, but I’d love to know how it goes for you! (And just a note: I realize that agoraphobia and hoarding are, you know, real problems. No offense is intended.)
This is clearly still a really rough version of this challenge, and any suggestions for improvement would be appreciated.
~MSK