Screaming Mustard
24th May 2011, 12:03 PM
I’ve just recently gotten to test out one of my latest animation boxes in game, but when I do it seems my animations are acting bizarre. In Milkshape when I play them through they are perfect, and I’ve followed the “How To Make Sims 2 Animations Poses” completely, plus I’ve never had these problems with static poses before.
But when I test them out in game, my animations play backwards, and at about 10% of the speed they are supposed to. I don’t understand how the person in the tutorial got hers to work, when I’ve done the same thing and mine are utterly twisted.
I thought it might be a screw up in the box with the coding or something, but after my 3rd time making the box with the same weird results I’ve pretty much given up. It’s not the animation either. I’ve tested a few different ones with a few different exporting options but it all just ends up the same.
Why are my animations playing backwards and SO SLOW? At first I didn’t think they were playing at all, then I put the game in max-speed and realised they were – just backwards and at a snails pace.
Any ideas?
But when I test them out in game, my animations play backwards, and at about 10% of the speed they are supposed to. I don’t understand how the person in the tutorial got hers to work, when I’ve done the same thing and mine are utterly twisted.
I thought it might be a screw up in the box with the coding or something, but after my 3rd time making the box with the same weird results I’ve pretty much given up. It’s not the animation either. I’ve tested a few different ones with a few different exporting options but it all just ends up the same.
Why are my animations playing backwards and SO SLOW? At first I didn’t think they were playing at all, then I put the game in max-speed and realised they were – just backwards and at a snails pace.
Any ideas?