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Screaming Mustard
24th May 2011, 12:03 PM
I’ve just recently gotten to test out one of my latest animation boxes in game, but when I do it seems my animations are acting bizarre. In Milkshape when I play them through they are perfect, and I’ve followed the “How To Make Sims 2 Animations Poses” completely, plus I’ve never had these problems with static poses before.

But when I test them out in game, my animations play backwards, and at about 10% of the speed they are supposed to. I don’t understand how the person in the tutorial got hers to work, when I’ve done the same thing and mine are utterly twisted.

I thought it might be a screw up in the box with the coding or something, but after my 3rd time making the box with the same weird results I’ve pretty much given up. It’s not the animation either. I’ve tested a few different ones with a few different exporting options but it all just ends up the same.

Why are my animations playing backwards and SO SLOW? At first I didn’t think they were playing at all, then I put the game in max-speed and realised they were – just backwards and at a snails pace.

Any ideas?

maybesomethingdunno
24th May 2011, 06:55 PM
It sounds to me like the answer is in the BHAVS.

As you may know, primitive 0x006A animates the Sim. The third Operand can control the speed and direction (i.e. forward/backward) of an animation. (Check out the Wiki entry for more information. (http://www.modthesims.info/wiki.php?title=0x006A))

You've probably never noticed it with static poses, because they're static. ;) The Sim wouldn't really be moving in such a way that you could see if it's too fast, too slow, etc.

(Editing the speed and direction of an animation is actually a really helpful technique for storytelling, movie-making, and even reusing animations for new/modified interactions.)

If necessary, you can use the suggested operands from Echo's "Making Your First Custom Interaction" (http://www.modthesims.info/showthread.php?t=142907) tutorial as a starting point:
00 00 00 20 00 00 81 00
00 0A 00 00 00 FF 00 00


If this isn't the problem, you can post the object for someone to look at. :)

Screaming Mustard
25th May 2011, 12:04 AM
It sounds to me like the answer is in the BHAVS.

As you may know, primitive 0x006A animates the Sim. The third Operand can control the speed and direction (i.e. forward/backward) of an animation. (Check out the Wiki entry for more information. (http://www.modthesims.info/wiki.php?title=0x006A))

You've probably never noticed it with static poses, because they're static. ;) The Sim wouldn't really be moving in such a way that you could see if it's too fast, too slow, etc.

(Editing the speed and direction of an animation is actually a really helpful technique for storytelling, movie-making, and even reusing animations for new/modified interactions.)

If necessary, you can use the suggested operands from Echo's "Making Your First Custom Interaction" (http://www.modthesims.info/showthread.php?t=142907) tutorial as a starting point:
00 00 00 20 00 00 81 00
00 0A 00 00 00 FF 00 00


If this isn't the problem, you can post the object for someone to look at. :)

Hello!

Thanks for the advice. When I took a look at my operands, I reaslised they were probably the problem.

The operands
00 00 00 20 00 00 81 00
00 0A 00 00 00 FF 00 00
made my object give me errors, but when I switched them to

00 00 20 20 00 00 03 0B
00 81 FF 01 02 00 00 10
they worked perfectly.

Thanks for your help!

maybesomethingdunno
25th May 2011, 01:49 AM
Great job! I'm glad you got it working. :)