View Full Version : Squares/meters proportion and house on an uphill
29th May 2011, 8:39 PM
Hi guys! I need some little help :P
I want to make my mum's village house on the game, and I would like to make it as close to the real one as possible. Reasons? First, I would be nice to have my sims there. I love that house :P and second, I will move to that house in a near future, but it's quite old (and really old fashined) and, of course, I'll do some changes... and I tought The Sims will help me to have an idea of what (and how) to do ^^
So, my question is... how you keep the proportion between the real meters and the game squares? I mean, for example, if a wall is six meters long, how many squares may I use?
I hope someone understands my questions :P (sorry, I'm from Spain and sometimes is diffcult to say what you want in another language...)
[EDIT] PS: I've changed the title of the topic :P just to make it fit with my questions
29th May 2011, 8:44 PM
1 meter is approximately 1 tile. However, you should use measurements as only a rough approximation of room sizes and shapes.
For example, humans do just fine with a hallway that's 1 meter across, but sims do much better in a 2 tile wide hallway. You'll also want to pay attention to things like window and door placement, since you may be able to center a single-wide door and two windows in a 4 meter space in real life, but in the game you'll have to either make it a 3 or 5 tile wide wall in order to center the single-tile door (unless you get a door that's a single width on two tiles).
29th May 2011, 9:40 PM
Thank you so much! I would try to take into account all you said ^^
Next time I can go to the house (next August, when the village party starts :P) I measure the rooms and take some pics... and start woriking! I will show the work when it's finished :P
But maybe I take some practice with my own house (or better, flat) :P
I just remembered another hard thing of the house... is it possible to build a garage next to a climb? The house is built in such an strange place, some kind of an uphill. I'll upload a photo as soon as I can, because I don't know how to explain XD
29th May 2011, 9:56 PM
In Sims, many complicated structures are possible to do with CFE (constrainfloorelevation false/true-cheat). But I'll wait to see your picture for further explanation. :)
29th May 2011, 10:47 PM
I usually followed the guideline of two feet for each tile. That's 2/3 of a yard, or roughly 2/3 of a meter.
However, you will nearly always need to improvise somewhat when attempting to recreate a structure in TS3. Reasons can include TS3 limitations, or that simply something that may work in real life, may not work in TS3 that well. Closets that aren't walk-in (just open the door and you see the clothing rack) are examples that comes to mind.
Then of course, you just might find that doing something a little different will just happen to look better.
One thing that helps is for each room, you can try placing objects of the type that are appropriate for the room. For instance, some dining room table, for the dining room. This is to give you an idea of how well the objects will fit.
HP is correct in saying two-tile wide hallways work better for sims. However, you can get away with one tile if you expect traffic to be low (like a hallway that only leads to one smaller room).
31st May 2011, 10:29 AM
Here are the pics ^^ They're not so good, but I hope this give you an idea.
I know, the house is on quite a weird place -.- It's not my fault. My grandma was raised there, I wasn't even thougt when the house was built :P
This one is the front of the house. I took it with Google Maps (that's why it's a bit twisted)
I don't know if it can be seen clearly. The house is on the garage, and a wall built to level the floor, because the house is on an uphill.
Here is a small diagram I draw. I'm bad at drawing, but I tried to do my best :P
1st Jun 2011, 12:29 AM
If you use foundations for the garage level, you can have an uphill where you want. If you use cfe you have different solutions for those stairs. When it comes to meters I would rather look at the room you need for furniture and things to work. Like the garage door needs to be 4 tiles wide. It will be much wider then it looks in the pics. Just use the sims needs as a guideline. How much room do the house need to work for them?
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