View Full Version : how to delete sims?
Rarr
12th Aug 2011, 11:59 PM
Its an odd question, i know, but how do you delete sims?
Mootilda
13th Aug 2011, 12:23 AM
Here is a tutorial which explains how to delete a sim safely:
http://www.moreawesomethanyou.com/smf/index.php/topic,6205.0.html
Rarr
13th Aug 2011, 12:26 AM
thanks mootilda :) so we cant just delete them from the bin? GAAAHHH it cant be easy can it....
Julieryc
13th Aug 2011, 01:41 AM
thanks mootilda :) so we cant just delete them from the bin? GAAAHHH it cant be easy can it....
It's much easier to just kill them, unless you've got some really compelling reason to want to delete them entirely.
Mootilda
13th Aug 2011, 03:41 AM
It's even easier not to generate them in the first place. That's why people use clean or empty neighborhood templates and no-regen hacks.
To help guide you, we may need to know more about which sims you want to remove from your game.
Rarr
15th Aug 2011, 01:53 AM
I just want to get rid of the random sims in the sim bin that i dont want anymore. Not maxis created families, just ones i dont use anymore. Also, i have a romance sim and i dont nessicarily want a whole loto kids running around
Mootilda
15th Aug 2011, 02:14 AM
OK, neither of my most recent suggestions will help with sims that you create yourself. My initial suggestion (the link from MATY) or killing them is the way to go.
Rarr
15th Aug 2011, 02:37 AM
Ok thanx :)
Peni Griffin
15th Aug 2011, 04:10 AM
Romance sims don't cause children against the player's will. Even with mods that take it out of your micromanagement, there's built-in ways to turn them off. Without mods, you won't get a baby unless the woman is controllable and you Try for Baby. And if you leave an unemployed sim in the Family Bin, you'll never see him during the game. So the only real annoyance is that you know he's sitting there in the family bin.
Rarr
15th Aug 2011, 05:03 AM
Romance sims don't cause children against the player's will. Even with mods that take it out of your micromanagement, there's built-in ways to turn them off. Without mods, you won't get a baby unless the woman is controllable and you Try for Baby. And if you leave an unemployed sim in the Family Bin, you'll never see him during the game. So the only real annoyance is that you know he's sitting there in the family bin. i know that but i made her to be sorta the type who have accidental babies.
maxon
15th Aug 2011, 09:27 AM
You could also convert unwanted sims into townies.
Rarr
15th Aug 2011, 02:41 PM
You could also convert unwanted sims into townies.Oh thats a good idea. What do i install for that.
M.M.A.A.
15th Aug 2011, 02:45 PM
Originally Posted by Octavia<3
Oh thats a good idea. What do i install for that.
you need Simblender, go to simbology and become a member then search for it.
M3g7e
15th Aug 2011, 03:29 PM
Once you've townified them, you can also make them over, change their names and clothes, aspirations, etc, etc, and zingo! : Brand New Sim. Almost.
nuidyaforever
15th Aug 2011, 04:16 PM
You can also use the teleporters at Simlogical. I find they are more useful for general gameplay anyway.
- VT
maxon
15th Aug 2011, 04:19 PM
Oh thats a good idea. What do i install for that.
You can do it three ways easily to my knowledge:
1. Use the transporter cat from Simlogical (for which you don't need to register)
2. Use Simblender from Simbology (for which you need to register)
3. Use the townie gun available while in Debug Mode* (boolprop testingcheatsenabled true) - shift-clicking on the mailbox to find the option to spawn it (no extra download necessary).
*If you are not used to using Debug Mode, be careful and don't press any options you don't understand. If you're nervous, back up your game first.
Mootilda
15th Aug 2011, 04:47 PM
I've read bad things about option 3 (the EA townie gun). Does anyone know whether it causes any problems in your game?
Nixxy245
15th Aug 2011, 05:55 PM
I've read bad things about option 3 (the EA townie gun). Does anyone know whether it causes any problems in your game?
Not that I know--I've used it a couple of times and everything worked okay. At least I didn't notice anything wrong :|
maxon
15th Aug 2011, 06:09 PM
I've read bad things about option 3 (the EA townie gun). Does anyone know whether it causes any problems in your game?
Never has for me. The thing about the cat and simblender is that, AFAIAA anyway, they just enable the townie gun coding, just as inSim enables Debug Mode (or part of it anyway). Maybe it's the same sort of bad things you hear about Debug Mode (since it's part of it).
labellavienna
15th Aug 2011, 07:31 PM
I'm sorry for sounding noob...but what is a "sims bin"? I have an idea but i am not sure. Is it the selection of sims that you get when in neighborhood mode? Or is it the phone book that pops up when you dial the phone?
Rarr
15th Aug 2011, 07:52 PM
I'm sorry for sounding noob...but what is a "sims bin"? I have an idea but i am not sure. Is it the selection of sims that you get when in neighborhood mode? Or is it the phone book that pops up when you dial the phone?Its where your CAS (create a sim) families go when you make them
labellavienna
15th Aug 2011, 08:19 PM
I see thank you.
Rarr
15th Aug 2011, 08:23 PM
You can do it three ways easily to my knowledge:
1. Use the transporter cat from Simlogical (for which you don't need to register)
2. Use Simblender from Simbology (for which you need to register)
3. Use the townie gun available while in Debug Mode* (boolprop testingcheatsenabled true) - shift-clicking on the mailbox to find the option to spawn it (no extra download necessary).
*If you are not used to using Debug Mode, be careful and don't press any options you don't understand. If you're nervous, back up your game first. so debug mode is the testing cheats thingie? That sounds like the best way to townify people at least for me :) thanks for posting those tips it really helped
maxon
15th Aug 2011, 11:00 PM
so debug mode is the testing cheats thingie? That sounds like the best way to townify people at least for me :) thanks for posting those tips it really helped
Yes, sorry, I call it that because that's what EAxis people called it. It was a tool designed by them to debug the game (d'oh) as they made it (pity they didn't do a better job but that's another topic). I forget to add the bit about the actual cheat code. Sorry again - habit.
Rarr
15th Aug 2011, 11:17 PM
Yes, sorry, I call it that because that's what EAxis people called it. It was a tool designed by them to debug the game (d'oh) as they made it (pity they didn't do a better job but that's another topic). I forget to add the bit about the actual cheat code. Sorry again - habit. no its fine i just wanted to clarify because i always thought they were different things :)
Rarr
16th Aug 2011, 12:33 AM
I cant find the gun where is it? Theres no option on the mailbox to spawn. There are force create townies and when i spawn my sim i get a NPC and townie maker is this what i click
maxon
16th Aug 2011, 09:50 AM
I cant find the gun where is it? Theres no option on the mailbox to spawn. There are force create townies and when i spawn my sim i get a NPC and townie maker is this what i click
Townie Maker - sounds about right.
Rarr
16th Aug 2011, 01:13 PM
Townie Maker - sounds about right. it ended up being right :) thanks for your help on all this :)
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