View Full Version : Questions about adding bones with Milkshapes
CloudWalkerNZ
10th Sep 2011, 04:27 AM
Hi all, I know the basic on how to add bones to objects. I can work with objects with single or two bones without too much trouble. :P
My problems are with more complex boning like clothes, headgear, etc that have many bones. Is there a good tutorial that answer my following questions: :help: or someone who is kind enough to share? :anime:
1) I can see different colour in Milkshapes that represent different bone but how do I know which is which as I can't seem to find a key for them. :wtf:
2) When I copy an objects that has say 7 bones (eg necklaces), replace it with a new mesh do I have to assign 7 bones for it to work. If so, how do I know which bones the original mesh uses with Milkshapes? :D
3)Is there an easy way to copy a bone set from one mesh to another? Say I make a new necklaces that is based on the EA's medal mesh, is there some way to transfer the bone from that mesh to mine? Or other simple way to bone the mesh? :P
Thanks in advance. :bunny: I would be appreciative if someone would help me out. As the boning issue is something that keep me from making more complex items that I wanted. :cry:
whiterider
10th Sep 2011, 09:59 AM
1) Under the Joints tab there's a list of all the bones. You can double-click to select an individual bone, which will highlight it in the editor windows; you can also then click SelAssigned to select all the vertices that are assigned to that bone.
2) No, you can use as many or as few bones as you like. In fact, all CAS meshes have about a hundred bones (I'd guess), since they use the full body skeleton - it's just that not all of those bones necessarily have anything assigned to them.
3) Import the original SIMGEOM or WSO into your mesh, or vice versa, then delete the EA mesh bits.
CloudWalkerNZ
10th Sep 2011, 02:40 PM
1) Under the Joints tab there's a list of all the bones. You can double-click to select an individual bone, which will highlight it in the editor windows; you can also then click SelAssigned to select all the vertices that are assigned to that bone.
2) No, you can use as many or as few bones as you like. In fact, all CAS meshes have about a hundred bones (I'd guess), since they use the full body skeleton - it's just that not all of those bones necessarily have anything assigned to them.
3) Import the original SIMGEOM or WSO into your mesh, or vice versa, then delete the EA mesh bits.
Thank you very much for your prompt reply :anime:
I think I need to add a few pictures since I don't think I am asking the right questions :faceslap:
1) Say I load this EA cargo pants mesh into Milkshape. I got this:http://thumbs2.modthesims2.com/img/4/5/1/3/6/8/6/MTS_CloudWalkerNZ-1232026-Screenshot.jpg
How do I know which colour stand for what?
When I double click on one of the bone like b_R_Calf, nothing seem to happen, clicking on SelAssign also nothing seem to happen. What am I doing wrong?
2) Thanks for that.
3) I know to transfer bone from one mesh to another. What I should have ask is how to assign bone from one mesh to another. For example I made a necklaces mesh and want to use it with the EA medal's necklaces clone. It has seven bones. But when it assign the bones it seems to be all wrong and the necklaces end up all warped in game. I am wonder if there is an easy way to bone it correctly.
whiterider
10th Sep 2011, 03:20 PM
Ah, well you can't see which vertices are assigned to which bone when you click SelAssigned, because you have the vertices hidden. Right-click one of the editor panels and tick Wireframe Overlay. You'll also want to untick "Draw vertices with bone colours" while you're doing that, since you can't have vertices showing both bone colours and "selection red".
You can't automatically assign vertices to bones, if that's what you're asking, no. But it's very easy to do manually once you can see your vertices :p .
Also remember that warping in-game can be caused by morphs that need updating to match your new mesh, as well as bones, if the item you cloned has morphs. If the distortion changes when you slide the fat/fit sliders, then it's a morph problem, not a bone problem.
CloudWalkerNZ
11th Sep 2011, 09:58 AM
Ah, well you can't see which vertices are assigned to which bone when you click SelAssigned, because you have the vertices hidden. Right-click one of the editor panels and tick Wireframe Overlay. You'll also want to untick "Draw vertices with bone colours" while you're doing that, since you can't have vertices showing both bone colours and "selection red".
You can't automatically assign vertices to bones, if that's what you're asking, no. But it's very easy to do manually once you can see your vertices :p .
Also remember that warping in-game can be caused by morphs that need updating to match your new mesh, as well as bones, if the item you clones has morphs. If the distortion changes when you slide the fat/fit sliders, then it's a morph problem, not a bone problem.
Once again thank you for your prompt reply. :p
I see. That why I can't see which vertices are assigned to which bone :anime:
Ah you are right the medal mesh does have morph. :faceslap: Thanks for that. I need a few more try and error :giggler: I'll have another go at that in a few days once I finish my current project. No doubt I will be back asking more noob questions :sheep:
Thanks for your helps :gjob:
BloomsBase
11th Sep 2011, 04:22 PM
You also can install the Unimesh plugin for the sims 2.
That plugin comes with a nice bonetool that you can use on sims 3 meshes too.
CloudWalkerNZ
16th Sep 2011, 08:31 AM
You also can install the Unimesh plugin for the sims 2.
That plugin comes with a nice bonetool that you can use on sims 3 meshes too.
wow what is this unimesh pluginin and where can I find it please :bunny:
BloomsBase
17th Sep 2011, 01:06 AM
http://www.modthesims.info/forumdisplay.php?f=505
CloudWalkerNZ
17th Sep 2011, 05:26 AM
Thanks for the link :anime:
I need to test out some of these tools this weekend once I get a chance :luff:
BloomsBase
17th Sep 2011, 09:36 AM
another must have are his merge tools: http://www.modthesims.info/showthread.php?t=227858
here is a tutorial how to use them: http://www.modthesims.info/showthread.php?t=398865
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