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Hepzibah
22nd Oct 2011, 05:24 PM
Hi, I was just wondering if any of you have had a problem keeping deer from destroying your Community Gardens.

The option to "Lock" the gates does not appear for me at all on community lots, even when I am in "Edit Town/Build" mode.

I have tried it live, in-game, and every way possible, and in two Sim days, I have very little garden left.

This lot is important to me, so any help that you can offer would be deeply appreciated

Edited to add that the Gnome which is supposed to repulse or attract wildlife does not seem to work on community lots, either.

gelis
22nd Oct 2011, 06:12 PM
I tried "Lock" opinion when I was "Edit Town/Build" mode (shift + ctrl click the gate) but it will lock the sims out too.

I think that deer can't use stairs so make a little foundation and stairs on it. Then put gate around it.. a little difficult to explain but you get what I mean?

Zokugai
22nd Oct 2011, 06:32 PM
Well, I think I know what gelis means...plants have to be on terrain of course, but if you make a "wall" of foundation or deck, put the fence on THAT, and give it stairs on the outside edge and the inside edge, the sims will walk up and down the stairs and the deer will be thwarted. With that basic concept in mind I'm sure there's a way to make it pretty. Maybe by using moveobjects to put hedges on top of the foundation so it looks like bushes in a flowerbox or something.

Srikandi
22nd Oct 2011, 07:56 PM
This topic cracks me up, because my mother is an avid gardener, and they have a LOT of deer this year, so every time I talk to her on the phone it's all about how to keep deer out of the garden ;) Believe me, it's very realistic having this be a major pain. I told her the Sims have a magic gnome, and she was all "I need one of those!"

As for Sim deer... I think that horses require a double gate... so using a fence with just a single gate might work (since I'm pretty sure that deer are functionally horses)? Not sure about that, but my current sims' corral has a double and a single gate, and when I locked the double gate but not the single one, the horse couldn't exit.

Another idea... I don't think horses go through DOORS, except barn doors, and maybe not even arches (though I haven't tried that). At least, there's SOMETHING that prevents them from entering houses, and it's not just the stairs (my current house doesn't have a foundation.) If that is correct, you could put a wall around, and have arches in it so it wasn't so obtrusive. I should do some testing in-game :)

How big a water obstacle can a horse/deer jump across? You could also try making a moat... with the type of bridge over it that involves stairs (deck foundation with stairs at each end).

Oh, and you would need to stop deer from SPAWNING on your lot. The Devs said something before release about small parks/beaches/fishing holes generating wild animals... if that's correct you might need to zone it as a large park, or maybe even something like "No Visitors Allowed".

This conversation is also starting to remind me of Minecraft, where a big part of the gameplay involves constructing ingenious obstacles to keep out wandering critters ;)

lewisb40
22nd Oct 2011, 08:03 PM
I have watched the activity of deers in the game and they can hop quite high. I wonder if they can hop over the fence? Now I wonder if my community garden/ campground being destroyed. Hmm.

Zokugai
22nd Oct 2011, 08:16 PM
No, horses cannot get through normal arches or doors, only barn ones. I'm not so sure on the single gate thing though.

This conversation is also starting to remind me of Minecraft, where a big part of the gameplay involves constructing ingenious obstacles to keep out wandering critters
That's it, Srikandi, we need cacti. That'll fix our pesky deer problem AND our spider problem.

Hepzibah
22nd Oct 2011, 08:55 PM
Thank you each of you for your ingenious and detailed help. I intend to try each and every one of these suggestions and I will report back to you on the success I have.

Srikandi, the deer do appear to be functional horses; however, I observed that while horses do munch on the carrots in my Sim's home garden, they do not destroy the plant, whereas the cursed deer eat the plant right down to the roots. It is indeed much like real life, much to my chagrin.

Thank you again.

J. M. Pescado
23rd Oct 2011, 01:31 PM
This topic cracks me up, because my mother is an avid gardener, and they have a LOT of deer this year, so every time I talk to her on the phone it's all about how to keep deer out of the garden ;)I dunno, you could think of it as a deerplant. Deer are pretty tasty, far tastier than most of the stuff you'd find in a garden anyway. I have not had any luck attracting deer in this fashion, probably because the deer have become wary of me, as when they show up, I eat them.

Srikandi
23rd Oct 2011, 08:58 PM
I dunno, you could think of it as a deerplant. Deer are pretty tasty, far tastier than most of the stuff you'd find in a garden anyway. I have not had any luck attracting deer in this fashion, probably because the deer have become wary of me, as when they show up, I eat them.

They actually allow local hunters on their land in exchange for the venison, but they like to eat a balanced diet ;)

anifromid2
25th Oct 2011, 05:15 AM
there's a gnome that keeps wildlife away, you can set it for deer, horses, and/or raccoons..... find it in outdoor decorations.

Srikandi
25th Oct 2011, 05:23 AM
there's a gnome that keeps wildlife away, you can set it for deer, horses, and/or raccoons..... find it in outdoor decorations.

Yes, but the OP mentioned it can't be set on community lots ;)

anifromid2
26th Oct 2011, 04:55 PM
Yes, but the OP mentioned it can't be set on community lots ;)
well that sucks :blink:

porkypine
26th Oct 2011, 06:56 PM
There is a cheat that allows you to place home stuff on community lots. I haven't placed the gnome to see if it actually works there...


BB with cheat...

There's a build buy cheat for public buildings...but the one I'm thinking of may be part of the awesome mod......

researching....

Yep. Awesome mod. Get it a MATY. http://www.moreawesomethanyou.com/smf/ Please be aware that they like to chew up sheepels over there. You've been warned. Have your cutlass at hand. i.e., Don't ask stoopeed questions and 'ReadTheFreakingManual' or you will find yourself drawn and quartered post haste and pinned up for public humiliation. They are pirates, after all... :heyhey: and if you just don't get it, - (you're not a techie/geek) - you really should not go there. You'd be a sheep in a wolf's den.. and they are drooling.... :jest: I myself, missing limbs, have dragged myself out of there a time or two.. :beer:

wendylady
27th Oct 2011, 04:15 PM
if only we could have green house again real ones lol, not have to leave a spot on the doer or some were open along with geting that bugger of a debuff

Redhead Creations
27th Oct 2011, 04:52 PM
Nevermind, the gnome thing was brought up already...

Are they found in the 'buydebug' menu as well? If so, then they could be placed on community lots...

I guess I need to wake up before posting - so the gnomes CAN be placed, but they don't appear to work? Sounds like the object is broken which hopefully a skilled modder could fix?

Srikandi
28th Oct 2011, 03:26 AM
Nevermind, the gnome thing was brought up already...

Are they found in the 'buydebug' menu as well? If so, then they could be placed on community lots...

I guess I need to wake up before posting - so the gnomes CAN be placed, but they don't appear to work? Sounds like the object is broken which hopefully a skilled modder could fix?

I believe that the issue is not that they can't be PLACED. But to set them to repel or attract, you need to use the shift-click menu, which may not be available on community lots (just like locking doors, for instance). Haven't tried it yet myself, but that's how I interpreted the OP's question.

Probably moddable with a script mod.

Hepzibah
29th Oct 2011, 01:25 AM
Hi, folks. When I submitted my post a few days ago concerning the deer and the community garden, the EP was brand new, and I was still playing a "vanilla" game. I never anticipated that our modders would be as quick as they were to update those files upon which we have all come to depend, but alas, it was done with lightning speed.

However, as I began to add mod upon mod to my game, new glitches began to develop, even though I use only those files which are stated by their creators to be compatible with the 1.26 and Pets. They were all checked for conflicts, and none were found.

Even so, strays disappeared entirely from my game, including deer and racoons. Despite the depredations on my garden, I missed the strays and even the (insert vile epithet here) deer. After all, that is the reason I bought this EP. So, aside from AwesomeMod (which I regard as indispensable as sunshine), I am once again playing the game relatively mod-free, and turning the other cheek to occasional deer raids on the produce. You might say, I've made a truce with them.

CinderEmma
29th Oct 2011, 01:58 AM
I have to agree, even if they're pesty, they give a bit of a sense of reality to the game. Plus the hopping is hilarious :P
(And yes, I still haven't played, but I've been breathing Pets besides that, so, yeah :P)

Rafe Weisz
3rd Nov 2011, 05:54 AM
This conversation is also starting to remind me of Minecraft, where a big part of the gameplay involves constructing ingenious obstacles to keep out wandering critters ;)

Haha, keeping mobs out your house is a BIG par of minecraft.

For the sims, I suggest:
1) Surrounding the whole lot with a tall fence and a single matching door
2) Making a shallow pond all around it, inside the fences, and making a bridge over it, just one square widht, and a wall with an arch in the middle of it
3) Separating your crops in sections of 5x5, surrounded by small fences with small gates, so even if the animals spawn inside, then can't eat the whole farm.

I know I have been playing too much minecraft on hard. but that must make rather experienced on defending things from animals, right? :lol:

On the other side, why not just spawn gnomes on that lot? They must be somewhere to place on public lots too.

Volvenom
3rd Nov 2011, 10:55 AM
I believe that the issue is not that they can't be PLACED. But to set them to repel or attract, you need to use the shift-click menu, which may not be available on community lots (just like locking doors, for instance). Haven't tried it yet myself, but that's how I interpreted the OP's question.

Probably moddable with a script mod.

I was thinking about making it a residential lot and then change it to a community later, but then it probably won't work either. Better wait for a mod.

J. M. Pescado
3rd Nov 2011, 02:52 PM
There, I fixed it. The upload will be on MTS2...eventually, whenever they decide to get around to it.

Or you can get the one on MATY, here (http://www.moreawesomethanyou.com/ts3/hax/straygnomefix.zip).

Tiinii
3rd Nov 2011, 03:38 PM
Thanks a lot! I'll try to use the fixed gnome to keep the stupid wild horses from cramming themselves into community lots which are way too small for them.

J. M. Pescado
3rd Nov 2011, 04:15 PM
Keep in mind that if you remove the mod for whatever reason, the settings will remain, but you won't be able to change them anymore.

Tiinii
4th Nov 2011, 02:52 PM
Good to know, thanks once more. Really hope it works, the stupid horses make my game stutter like hell when they're stuck once more. Will post if I encounter any problems, to let you and everyone know.

mykke11
6th Nov 2011, 01:34 PM
Hi, I was just wondering if any of you have had a problem keeping deer from destroying your Community Gardens.

The option to "Lock" the gates does not appear for me at all on community lots, even when I am in "Edit Town/Build" mode.

I have tried it live, in-game, and every way possible, and in two Sim days, I have very little garden left.

This lot is important to me, so any help that you can offer would be deeply appreciated

Edited to add that the Gnome which is supposed to repulse or attract wildlife does not seem to work on community lots, either.

horses destroy my goods to. -

a saavy xml tuner - could find the NPCdeer and change a simple value
allowedoncommunitylots=false

i browsed through the xml using sp3e and found the wild animal npc gets assigned -
favoritesimhousehold=3 - meaning a unicorn will have random arrival at 3 lots it likes best.

- i imagine this is true for deer and racoon. as well.

you mention this is a community lot? perhaps if deer jump over the fence, how about just a wall around with no roof?

racoon eat the goodies too

i like this try this greenhouse lot from a modsim builder:
http://www.modthesims.info/download.php?t=360095

good luck

mykke11
6th Nov 2011, 01:42 PM
if only we could have green house again real ones lol, not have to leave a spot on the doer or some were open along with geting that bugger of a debuff

this is a good green house http://www.modthesims.info/download.php?t=360095

the racoon will still get there.

perhaps this is when we need dog and cat to guard -

a modder did make npc gardener service recently.

as deer are shy of people if a NPC stood guard...

or maybe with worldedit use autosoil fruits and veggies for them. far from your lot.

mykke11
7th Nov 2011, 04:27 AM
fresh water will bring animals -

in debugbuy use a salt water indicator.

or simply have a slender swimming pool like those in egyptian tomb.

portable fire pit may bring stray dog - deer does not like this.

as deer is quiet and easily startled...

a mod burglar alarm will scare them - yet as it is a global event to bring police...
burglar alarm needs specific clone etc.

going modless is always best for longevity.

slender pool - around hollowed out foundation. plant in the center,,
add a few floor tiles extending outwards - this blocks animal routing.

or perhaps stereo on unbreakable and cheapfirepits

ive never seen a acheap fire pit set fire,

never known a deer or horse to like fire much either.

the higher enviromental value the more probability for visitors.


what burns me up the most... they eat the seed spawners.... :wtf: