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View Full Version : Haunted house using timed FE


Kawwah1985
20th Nov 2011, 12:32 PM
Hey guys.

Just been on a minor Ghost Hunters marathon on dvd, and it got me thinking that it could be cool to try and build some of the places they visit in the series. But I was wondering if it was possible to somehow make ghosts (via fog emitters) appear at a certain time, or only at night or something.

I know you can use the processor in the buydebug to time stuff, but it seems very complicated to me. Anyone know, or have a tutorial for the processor I can look at or something?

Tee Hee Hee
20th Nov 2011, 06:12 PM
Nice idea. I'm sure you will be able to get some effects to creep out your visitors and plenty of the fog emitter codes are for effects that only appear at night.

Getting ghosts to show might be more difficult as the human ghosts seem to need to be from a dead sim and I'm not sure if the transfer well with the house when you upload/share it.

simsample
21st Nov 2011, 02:42 AM
Hey Kawwah1985, there's a good tutorial on the Processor here:
http://wiki.thesimsresource.com/index.php?title=Tomb_Building:_The_Processor

You can have a fog emitter set to 'disabled' and then have it connected to a switch, so allowing a sim to trigger an effect.

A list of available effects is here:
http://www.modthesims.info/showthread.php?t=405544
Although possibly a little out of date now. I think you can use this mod to export a complete list:
http://www.modthesims.info/d/446536

I don't think you'll actually be able to trigger a ghost, but it might be possible to trigger a spirit (from the ghost hunter profession) or other ghostly effects.

Kawwah1985
21st Nov 2011, 08:32 AM
Thanks a lot for the tips guys. Ill look into it. :)

Riptide651
13th Feb 2012, 09:39 PM
If you havw WA, use the hidden trigger panels that activate stuff when sims step on them.