View Full Version : merging meshes
24th Nov 2011, 11:42 PM
I am trying to learn a little more about making meshes for this game. What have been trying is over laying a skirt over the legs.
What I have done is taken the nude bottom and laid a formal skirt over them. all works well when static. Once in the game and the sim starts moving parts of the legs mesh start to show through the skirt.
So the question I have is there any way to synch the two meshes so the leg don't show when walking, sitting or dancing?
The overall goal is to make an open front skirt. Like Nayer wore in the Pitbull's video for "Give me everything tonight". If I can find a pic I'll link or post it.
25th Nov 2011, 12:59 AM
Unfortunately clipping (parts of an interior mesh showing through) is very, very hard to avoid when using layered meshes like you're doing. As far as I know all you can do is minimize it by making the bone assignments for the corresponding parts of the meshes as similar as possible so they will move together, plus making the outer mesh a little bigger. I've found it impossible to completely eliminate clipping but you can make it pretty unnoticeable. In your case since skirts use skirt bones that legs don't, you'll have to experiment with adding skirt bone assignments to the legs and/or reducing the skirt bone assignments in the skirt to see what works best.
25th Nov 2011, 1:12 AM
you need to copy the boneassignements of the leg to the skirt.
I haven't seen your mesh so i cant tell but letting it animate correct also depends if legs and skirt have a bit the same setup(row of vertice)
Is this for private use or are you planning to upload?
I have a nice alphaskirt wich i still need to update, but i lost all morphs for it due a HD crash.
You could have a look at the base mesh how it is done.
25th Nov 2011, 9:59 PM
OK so I can either make the mesh big enough so there is little to no clipping or try and match the bones. Crud, now I need to find a boning tutorial.
If I can get this to work well enough I will upload it.
25th Nov 2011, 10:54 PM
It is best to pull the skirt row(vertice) up or dow till it matches the one from the legs.(needs UVmap adjustment when done)
You then can use Wes H his bonetool or Milkshapes bonetool to check the boneassignements.
It is just a matter of copying them.
I made many skirts that way but scaling the skirt bigger always results in more clipping....how strange this may sound...
Always keep the rows at the same height and close together.
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