View Full Version : Door joint rotation is off
6th Jan 2012, 07:23 AM
I have been working on making a centred door for my game (I am using S3PE/S3OC/TT3 and milkshape with the .s3asc plugin) and I am struggling with moving the position of the door rotation. If this was TS2 I would just fix it in the cres, but I have no idea where the cres equivalent is in TS3.
The door looks fine when it is placed, it is just when the sim walks through the door the door rotates on the same axis point as the original 2x1 door from basegame. See attached picture.
Can anyone advise where I need to go in the package to fix this? Thank you.
6th Jan 2012, 09:48 AM
Idk what a cres is, but your looking for the _RIG to fix this issue. You'll need Atavera's new Helper for s3pe, Here (http://code.google.com/p/s3pi-wrappers/downloads/list), if you don't already have it. You'll need to move the joint over that controls the opening. It should be easily identifiable when you open it up.
6th Jan 2012, 09:50 AM
Hi Morphead - yes I already have that - I can't figure out which bit to MOVE though.
EDIT: It is NOT the _RIG causing the issue - it is the joints not being moved correctly in the milkshape MOLD. Editing the SKIN files in the MLOD in Data grid appears to be having the desired effect (sort of).
I will continue to work on it.
Just if anyone else has a similar issue:
The problem was that the milkshape import was not moving my joints and so I needed to change the position of the joint in MLOD and the position of the joint in the rig. Once those had matching values the door rotation worked correctly.
6th Jan 2012, 03:31 PM
Milkshape never exports the RIG data on sims 3 meshes(GEOMs/Mlod/Modl) because they are no longer part of the mesh file.(not needed)
The rig/skeleton is only there to support vertice joint assignement.(boneweights)
You have to make your edits on the joint in both the _RIG and the Mlod file, then it will work.
6th Jan 2012, 03:50 PM
Yea, thanks Bloom - you must have missed my edit cos that is exactly what I did :)
6th Jan 2012, 04:31 PM
I thought you gave up on the RIG, thats why i posted you need to edit both. :)
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