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fluffy_fan22
14th Feb 2012, 01:00 PM
The Number Game, is something I have been working on for sometime after being inspired by The Random Legacy (http://randomlegacychallenge.blogspot.com/). It bares a few similarities but for the most is my own creation.

How you will play The Number Game is decided by the outcomes your receive, and always leads to some surprises. I've tested it beginning to end, and I find it's really fun.

Go here for your rolls (http://andrew.hedges.name/experiments/random/)
Now I'll explain what your rolling for, and the outcomes.

|CREATE YOUR FOUNDER(S)

First Roll:
Gender(1-2);
1= Female
2= Male

Second Roll:
Name(5);
Use the randomize button to name your founder(s), this is optional but recommended.
The number rolled is how many times you are to randomize the name, no more no less. You may change last names to match in the case of couples/duos.

Third Roll:
Appearance(Roll 5 twice);
Use the randomize button for your founder(s) appearance, you may not change anything apart from hair, make-up and clothing.
After you roll 5 twice, multiply the two numbers; that is how many times you are to randomize.

Fourth Roll:
Traits(1 - 81);
List (http://www.scribd.com/doc/81574196/Sim-Traits)
Roll 5 times, once for each trait. Find the number on the list I provided, the corresponding trait is the one you must use. No ifs, ands or butts! Unless of course you don't have the corresponding EP/SP than you may re-roll.
If you roll Cat/Dog Person, or Equestrian; you must start with at least one of the corresponding animals. If you roll Animal Lover, you must start with any animal of your choice.

Fifth Roll:
Lifetime Wish(5):
This number indicates which of the given LTW you must choose, no excuses.

Repeat if you are starting with two sims. Feel free to pick the genders if you are not comfortable with same-sex couples.

|GENERATION INFO|

First Roll:
Living Status(1-10);
1-3 - Single - Start with one sim, they may not get married at any point during generation.
4-6 - Unmarried Duo - Start with two sims, they must be siblings. Either one can have kids, neither can ,marry.
7-10 - Couple - Start with two sims, can be girl/boyfriend, fiance/es or married, your choice.

Second Roll:
Children(1-5);
The number rolled is the number of children you must have either through birth or adoption, step children do not count towards this total. Number may only be exceeded by multiples.

Do the above at the start of each Generation.

You may pick your heir, but if you really want you can roll for it(it's way more fun).

Every time you are prompted to choose traits for a sim, you must roll, you may not choose.
You may not choose a LTW for a sim until prompted when aging to YA, when such happens you must roll.

Try and reach Generation 10.
(Optional)Points (http://www.scribd.com/doc/81575071/Points)

Not hard enough you say? Than go here (http://www.scribd.com/doc/81574542/Scenarios) for a list of scenarios to carry out.

Feel free to make suggestions, I am always open to more ideas(especially scenarios!)

fluffy_fan22
14th Feb 2012, 01:01 PM
|RESERVED FOR FUTURE USE|

Wyldhawke
15th Feb 2012, 05:14 PM
wow... sounds like fun... waay too many challenges going right now, but definitely bookmarking this. I like stuff that's very random-ized. It gets me to play characters/Lifetime wishes/etc.. that I would have never made on my own... which is fun. :)