tachyglossus
4th Mar 2012, 5:29 PM
How To Create Custom Regional Markings For Your Pets
This tutorial is presented by me, Tachyglossus, but a lot of the information was discovered by CmarNYC.
This tutorial expects that you already have some understanding of making custom content. The instructions are in a list format with straightforward instructions. This tutorial will instruct you on how to create custom regional markings. It will not teach you how to make a pet in CASP, how to draw, how to use art programs, or really, even how to use any of the other necessary programs to their full potential. This tutorial focuses on a very narrow scope.
What you will need:
S30C (http://dino.drealm.info/den/denforum/index.php?topic=190.0)
S3PE (http://dino.drealm.info/den/denforum/index.php?topic=190.0)
One of these image editing programs with a DDS plug-in
Photoshop with Nvidia Texture plug-in (http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop)
GIMP with GIMP DDS plug-in. (http://code.google.com/p/gimp-dds)
Patience. Wait, that's a virtue, not a tool.
ATTENTION: If Neither of the links for s3pe or s30c work, try looking here. (http://www.modthesims.info/showthread.php?t=470446)
For best results, and thus reduced frustration, make sure you have the most current version of these programs installed.
Now then, these are the steps to making regional markings. If you want to make a moveable, generic marking, refer to PharaohHound's Custom Pet Marking Tutorial (http://simswiki.info/wiki.php?title=Tutorial:_Custom_Pet_Markings). It is highly recommended you read this tutorial as well. Highly recommended.
And now for the featured event.
Copy the file C:\Program Files\Electronic Arts\The Sims 3 Pets\GameData\Shared\Packages\FullBuild0_p10 into a work folder. You don't want to accidentally mess up the original file. That could be bad.
If you downloaded the Pets EP through Origin Games, the directory is C:\Program Files\Origin Games\The Sims 3 Pets\GameData\Shared\Packages\FullBuild0_p10 )
Open FullBuild0_p10 in s3oc and search for a CASP package to clone.
Look for CASP tagged files that start with ac (cat), ad (dog) or ah (horse)
Look at the rest of the file name for a description. IE acRegionFull* would be a full body regional marking for a cat.
With the desired package selected, click clone or fix. Click the box that says Create Clone package as well as the box that says Renumber/rename internally. Be sure you rename it with something unique and descriptive.
If you want to know about making custom thumbnails, I'm sure another tutorial can help you. In general, I click include thumbnail, and then the game generates its own thumbnail upon loading the custom content into the game.
Open the newly cloned package in s3pe and find the _IMG file. Right click and export the .dds to a working folder and edit it in the program of your choice.
Once you are done editing the .dds image, save it. I suggest you save it as a new filename, rather than overwrite the original.
Now open the package again, highlight the IMG, right click and replace the IMG with your edited image.
ATTENTION: If you do NOT have the most recent version of s3oc, follow these steps. If you do, skip to step 10. Although it wouldn't hurt to look over these steps to make sure everything matches up.
Select the file with the CASP tag and then hit the grid button found at the bottom.
Expand the Age/Gender category and set the species to desired animal: 0x002 Horse, 0x003 Cat, or 0x004 dog (0x005 is little dog, but as far as I can tell, a regional marking set for a dog will show up for little dogs and vice versa)
Now expand the clothing categories and set the appropriate Unknown variables true. Refer to the following list for the correct combinations for each region of the body.
Head: Unknown19
Chest: Unknown1A
Belly: Unknown19 + Unknown1A
Back: Unknown1B
Tail: Unknown19 + Unknown1B
Left Foreleg (LegFL): Unknown1A + Unknown1B
Right Foreleg (LegFR): Unknown19 + Unknown1A + Unknown1B
Left Rear Leg (LegRL): Unknown1C
Right Rear Leg (LegRR): Unknown19 + Unknown1C
All (full body): Unknown1A + Unknown1C
(List provided by CmarNYC)
Save your package. Make sure it, or a copy of it, is placed into the appropriate mods\packages folder so that it will show up in your game. Load your game, take a look, and if it looks the way you like it, bravo (or brava), you have made a custom marking. If not, you have some more image editing to do.
Naturally, getting a marking to look right can be time consuming and frustrating. The way that the textures wrap around the meshes can be confusing at times. It is suggested that you spend some time studying the IMG files for EA default regional markings, whether via preview in a program like S3PE or by exporting the files and loading them into your art program of choice. This should give you an idea of how everything fits together.
For further questions, you may ask Tachyglossus, but do not expect profound or insightful answers. Tachyglossus is a complete 'noob'. Tachyglossus also prefers to write tutorials in the third person for some unexplained reason.
This tutorial is presented by me, Tachyglossus, but a lot of the information was discovered by CmarNYC.
This tutorial expects that you already have some understanding of making custom content. The instructions are in a list format with straightforward instructions. This tutorial will instruct you on how to create custom regional markings. It will not teach you how to make a pet in CASP, how to draw, how to use art programs, or really, even how to use any of the other necessary programs to their full potential. This tutorial focuses on a very narrow scope.
What you will need:
S30C (http://dino.drealm.info/den/denforum/index.php?topic=190.0)
S3PE (http://dino.drealm.info/den/denforum/index.php?topic=190.0)
One of these image editing programs with a DDS plug-in
Photoshop with Nvidia Texture plug-in (http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop)
GIMP with GIMP DDS plug-in. (http://code.google.com/p/gimp-dds)
Patience. Wait, that's a virtue, not a tool.
ATTENTION: If Neither of the links for s3pe or s30c work, try looking here. (http://www.modthesims.info/showthread.php?t=470446)
For best results, and thus reduced frustration, make sure you have the most current version of these programs installed.
Now then, these are the steps to making regional markings. If you want to make a moveable, generic marking, refer to PharaohHound's Custom Pet Marking Tutorial (http://simswiki.info/wiki.php?title=Tutorial:_Custom_Pet_Markings). It is highly recommended you read this tutorial as well. Highly recommended.
And now for the featured event.
Copy the file C:\Program Files\Electronic Arts\The Sims 3 Pets\GameData\Shared\Packages\FullBuild0_p10 into a work folder. You don't want to accidentally mess up the original file. That could be bad.
If you downloaded the Pets EP through Origin Games, the directory is C:\Program Files\Origin Games\The Sims 3 Pets\GameData\Shared\Packages\FullBuild0_p10 )
Open FullBuild0_p10 in s3oc and search for a CASP package to clone.
Look for CASP tagged files that start with ac (cat), ad (dog) or ah (horse)
Look at the rest of the file name for a description. IE acRegionFull* would be a full body regional marking for a cat.
With the desired package selected, click clone or fix. Click the box that says Create Clone package as well as the box that says Renumber/rename internally. Be sure you rename it with something unique and descriptive.
If you want to know about making custom thumbnails, I'm sure another tutorial can help you. In general, I click include thumbnail, and then the game generates its own thumbnail upon loading the custom content into the game.
Open the newly cloned package in s3pe and find the _IMG file. Right click and export the .dds to a working folder and edit it in the program of your choice.
Once you are done editing the .dds image, save it. I suggest you save it as a new filename, rather than overwrite the original.
Now open the package again, highlight the IMG, right click and replace the IMG with your edited image.
ATTENTION: If you do NOT have the most recent version of s3oc, follow these steps. If you do, skip to step 10. Although it wouldn't hurt to look over these steps to make sure everything matches up.
Select the file with the CASP tag and then hit the grid button found at the bottom.
Expand the Age/Gender category and set the species to desired animal: 0x002 Horse, 0x003 Cat, or 0x004 dog (0x005 is little dog, but as far as I can tell, a regional marking set for a dog will show up for little dogs and vice versa)
Now expand the clothing categories and set the appropriate Unknown variables true. Refer to the following list for the correct combinations for each region of the body.
Head: Unknown19
Chest: Unknown1A
Belly: Unknown19 + Unknown1A
Back: Unknown1B
Tail: Unknown19 + Unknown1B
Left Foreleg (LegFL): Unknown1A + Unknown1B
Right Foreleg (LegFR): Unknown19 + Unknown1A + Unknown1B
Left Rear Leg (LegRL): Unknown1C
Right Rear Leg (LegRR): Unknown19 + Unknown1C
All (full body): Unknown1A + Unknown1C
(List provided by CmarNYC)
Save your package. Make sure it, or a copy of it, is placed into the appropriate mods\packages folder so that it will show up in your game. Load your game, take a look, and if it looks the way you like it, bravo (or brava), you have made a custom marking. If not, you have some more image editing to do.
Naturally, getting a marking to look right can be time consuming and frustrating. The way that the textures wrap around the meshes can be confusing at times. It is suggested that you spend some time studying the IMG files for EA default regional markings, whether via preview in a program like S3PE or by exporting the files and loading them into your art program of choice. This should give you an idea of how everything fits together.
For further questions, you may ask Tachyglossus, but do not expect profound or insightful answers. Tachyglossus is a complete 'noob'. Tachyglossus also prefers to write tutorials in the third person for some unexplained reason.