View Full Version : How to open .TREE files? (how to extract mesh) COCOMAMA please take a look!
28th Mar 2012, 02:54 PM
I tried to convert a plant (sago palm tree) from the Sims 3 Showtime to sims 3. When i opened FullBuild_p12 packages, i searched sago tree and extracted all the files.
There werent MLOD or MOLD files. There was .TREE files instead. I succeed to convert some files that had LOD files , such as sofas, chairs.. but i want those trees.
Can someone help me please?
28th Mar 2012, 05:46 PM
There's one discussion here (http://www.modthesims.info/showthread.php?t=455516) of someone who opened them in the free SpeedTree version in Unity UDK.
28th Mar 2012, 06:14 PM
Svezdan, because you specifically asked me to look, I suggest you follow the link Velocitygrass gives you, and maybe do a search for anything trees related in the create forum.
I didn't do anything Sims related for 6 months, so do not know anything more about it, sorry.
28th Mar 2012, 08:15 PM
The free version of Speedtree was in UDK(Unreal Development Kit), and although you can open the file, that's about all you can do with it because the file gets converted into another newer format. It would be easiest to just use a deco item and make a tree out of it.
29th Mar 2012, 12:44 PM
Thanks for the help guys! Do you guys know if is there any way to convert that file to .obj or .mlod file? Gonna try the program now...
29th Mar 2012, 01:49 PM
Well I don't think we know as a community, or loads of people would be doing it. It's something a lot of people have wanted to do.
29th Mar 2012, 04:30 PM
I checked on the net 3d max plugin, it was free for max9, now it is a pay stuff :( Seems there nothing that can be done, thanks anyways!
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