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SusanSenpai
27th Apr 2012, 08:19 PM
I am really bad at making CC fit for sharing o__o I've never uploaded anything for sharing EVER, so this is pretty difficult for me. I've finished an eyeset, but I can't figure out how to package it up to upload. Help, please?

maxon
27th Apr 2012, 10:00 PM
I am really bad at making CC fit for sharing o__o I've never uploaded anything for sharing EVER, so this is pretty difficult for me. I've finished an eyeset, but I can't figure out how to package it up to upload. Help, please?
Stick 'em in a zip. Just check out the upload system here under the create tab up above. There's a lot of explanation about what you need to do. It's all pretty clear actually. You'll need pictures - there are specific guidelines for different types of CC so make sure you read it. I think for skins, you need to take at least one picture in game. Anyway, you can't go far wrong if you follow the instructions and even if you do make a mistake somewhere along the line, the person who moderates your upload will usually send it back to you and ask you to make amendments - they'll give you an explanation of why it's been sent back too.

SusanSenpai
27th Apr 2012, 11:30 PM
I've got all of the screenshots and everything, but how do I get them out of Bodyshop? I feel so pitiful, gah!

Aegagropilon
27th Apr 2012, 11:54 PM
I posted some wrong info here originally. I'm still new to the CC game myself, and posted what I thought was a shortcut instead of the convoluted method I go with.

Listen to Maxon :D

maxon
28th Apr 2012, 09:02 AM
You can find them in the Projects folder:

EA Games --> Sims 2 --> Projects. Look under the folders with the same name as the eyes :)
NO! Those are the wrong files and won't work in anyone else's game.


OP, if you finalised the eyes in Bodyshop (that is you did a final save on the project, imported them into your game and they now appear as custom content in your own game), they should be in Saved Sims. These are the only files you should release. You can rename the files anything you want and I'd suggest giving them a distinctive name. I use the format:

max_typeofcontent_description

that is
max = part of my username which identifies the CC as mine
typeofcontent = would be floors/walls/FAEverydayJacketTrousers (Female adult everyday clothes that are jacket and trousers)
description = blue velvet

Something like that. The filename of the Jacket & Trousers skin would be max_FAEverydayJacketTrousers_bluevelvet or something like that. Other people have more elaborate schemes but you need to watch the number of letter in the filename as (I believe) Macs won't read longer filenames.

Aegagropilon
28th Apr 2012, 09:39 AM
NO! Those are the wrong files and won't work in anyone else's game.

Ack, sorry! I should have tested my theory before posting.

I use some convoluted "put selected cc on sim, package sim, extract sim, find cc in download folder, rename cc file, put cc file in folder to upload" for mine and I had a headdesk moment when I saw that there were package files in the project folders. I thought I had stumbled onto something that would save time later.

I'm glad to see there's another way, and I apologize again for posting the wrong information.