View Full Version : Stupid career choice things!
May93
6th Jul 2012, 11:50 PM
I'm really, really mad right now.
I have a hard working sim who I've been trying to get high in her career but these choice things that appear ruin everything.
First she got demoted because of one of them, but that was ok because it would be easy to get back up to where she was...
then another one popped up, I picked the wrong choice and now she got fired!
It's not something I can just undo because I've been playing for ages and not saved
I'm sick of this, really sick! These things are constantly messing my sims up badly. I wish they just didn't exist!
zumppe
6th Jul 2012, 11:55 PM
Click "ignore"?
Tullulabell
6th Jul 2012, 11:56 PM
...You know you can ignore them right?
May93
7th Jul 2012, 12:00 AM
No? I don't see any option to ignore.
victory101
7th Jul 2012, 12:07 AM
There should be three options at the bottom of the chance card: [Option 1] [Option 2] [Ignore], just like that. Click ignore and the chance card goes away, problem solved.
lil_princess_of_evil
7th Jul 2012, 12:08 AM
When you get a chance card, there's 3 options. Choice A, Choice B, or Ignore.
May93
7th Jul 2012, 12:13 AM
Well there's definitly only two options on my game =S
MattShizzle
7th Jul 2012, 12:55 AM
iirc there are hacks where you can't ignore them. I always ignore them. When I didn't I had maybe 1 go good for ever 20 that went bad.
VerDeTerre
7th Jul 2012, 01:17 AM
Once you get enough lifetime aspiration reward points, you can choose the reward that gives you more positive outcomes for chance cards. It's worth it.
Peni Griffin
7th Jul 2012, 01:18 AM
I believe I've had hobby chance cards come up without an ignore option, but the rewards and penalties in those cases are only hobby enthusiasm, so who cares? If you only get two options on a career chance card, something's wrong and you need to find out what. Because you can't control when the chance card comes up, though, it's difficult to test.
The way the chance cards work, there's one that's usually right, but in order to keep them from being boring, there's a small chance that the other one is. The bad stuff and good stuff are different depending on which one's right. I always choose based on the sim's character as far as I can, and rather enjoy having punches to roll with. I've had some sims who couldn't get the right choice on a chance card to save their lives, and others who can do no wrong, and now that's part of their story. And I always find that the things that frustrate me most are the things that spur me on to master another element of the game. But that's me.
If you get into the habit of saving the game shortly after a sim goes to work, you won't have to choose between accepting an event you don't like and losing a lot of game play. If Mr. Shizzle or someone can help you narrow down the sorts of things that might affect the chance cards, you can take them out one at a time and play like that till you get a chance card, and if you get three options you know the removed one is guilty; if you only have two, you can put that one back and take the next one out. You can keep playing like that (albeit without the benefit of the hack), and if you save frequently and also make back ups every time you change your downloads folder, you won't lose anything.
Y2Jay
7th Jul 2012, 01:40 AM
On the bright side: Won't it be easier to get back to where you were now? Imo the only hard part about promotions is getting enough friends/skill points to get said promotion(s). Assuming you still have the same SP and amount of friends, you should be getting promotion every time you come back from work until you're back up to your previous point. Which would only take a matter of days.
May93
7th Jul 2012, 02:14 AM
The only possible mod I have that could do it is insiminator (because it was doing it when that was the only thing I had installed. I find it unlikely that that would be getting rid of the ignore option.
On the bright side: Won't it be easier to get back to where you were now? Imo the only hard part about promotions is getting enough friends/skill points to get said promotion(s). Assuming you still have the same SP and amount of friends, you should be getting promotion every time you come back from work until you're back up to your previous point. Which would only take a matter of days.
No, the sim is like 4 days from being an elder so they're never gonna get as far as I want them now. -_-
MattShizzle
7th Jul 2012, 03:13 AM
Insiminator shouldn't do this and lets remember all not everyone has all the EPs or even any. As far as age you could turn aging off. If you really can't ignore cards your best chance is to save every day after leaving for work and quit without saving if a chance card comes up and goes bad. Another idea is look for a "no chance cards" hack - I have no idea if one exists though.
lil_princess_of_evil
7th Jul 2012, 03:14 AM
You could turn off the aging if you wanted to get them that high before they turn to an elder.
joandsarah77
7th Jul 2012, 03:20 AM
Or make her younger. If you don't have elixcer/her aspiration is too low you can age her down 3 days at a time with the simblender.
AlexandraSpears
7th Jul 2012, 03:39 AM
Almost without fail...any time my Sim is due for a promotion and it pops up, I wind up picking the wrong one. So I just hit Ignore.
It's also why I save right after my Sims head for work.
Peni Griffin
7th Jul 2012, 03:42 AM
Your sim doesn't have to retire when she hits elder, nor will she stop getting promotions. The age concern is a non-starter.
Simonut
7th Jul 2012, 05:55 AM
Oh well, that is all a part of the fun of the game, you can pick what you think is the right way to go or just ignore the whole question. When my Sims are near the top of their career and when I do get a chance card pop-up I will ignore it.
If truth be told all it show is just how smart our brain is as a player ( lol ) when we pick the wrong or right options. When it happen to me ( the "Wrong" option ) this is what I do to myself >>>> :faceslap: and then I go out of the game real fast and do not save and go in again. :blink:
Sims "Prima Official Game Guide" said this about Chance Card. I quote " In a chance card, you're presented with a senario and given the choice of two solutions. Which answer earns the reward is randomly generated, so there's no "correct" answer every time. It is pure luck, chance cards are statistically weighted a bit so the safest or morally "good" answer is usually, but not always the correct one, This is still a pretty subjective standard, so you might want to just consider the whole thing hopelessly and blissfully random." End of quote.
ForeverCamp
7th Jul 2012, 06:39 AM
Well, if you have InSim installed...
Just take the Career Adjuster, stick them BACK into the career and reset to the level they were at the time of firing. I do that with mine all the time when EA blissfully destroys my plotline with their career chance cards.
dieKristina
7th Jul 2012, 03:20 PM
I used to always click ignore when I got a chance card. But then I realized I actually wanted more randomness in my game, and that it was pretty unrealistic to be able to just "escape" from a situation at work like that. So now I always take all chance cards and actually enjoy it. With freetime their is an aspiration benefit that makes sims more likely to pick the right answer, and I give that benefit to most of my sims (perhaps I´ll even stop giving it to most of my sims, since it almost makes it to easy to pick the right option). If a sim gets demoted, loses some skill points or get fined, it´s definitely no disaster for me. It´s if they get fired for a stupid reason I´ll get a bit sour - especially if they have the LTW to get to the top of that carreer and have been looking for weeks for that job. Then it really sucks, but most of the time there are more pros than cons in taking chance cards IMO.
mirjamsim2love
7th Jul 2012, 04:57 PM
I also always take the chance card. It adds something to the game. Sometimes you pick the wrong one and your sim is suffering for it. Well, bad luck, that is life.
How much fun will this game be if anything is blocked out? Ignore chance card, for every small thing a hack, no, it would not be fun for me.
katya_stevens
7th Jul 2012, 05:15 PM
I believe I've had hobby chance cards come up without an ignore option, but the rewards and penalties in those cases are only hobby enthusiasm, so who cares?
There are hobby cards which affect your job: the "play thumb wars" game card always sticks in my mind as it has demotion as a negative consequence for both options (choose to play, boss thinks you're wasting time; choose not to play, boss thinks you're not fostering good work relations).
The way the chance cards work, there's one that's usually right, but in order to keep them from being boring, there's a small chance that the other one is.
Depends on the card. Some are heavily weighted (84% chance one option is correct, 15% chance the other option is correct, 1% chance you're wrong either way) while others are more coin fliping (50% chance one option is right, 49% chance the other option is right, 1% chance you're wrong either way). The FT chance card perk makes it so that whichever option you choose is right 80% of the time, and there's also Cyjon's career card mod which cuts every card down to a 50-50 chance and removes the "always wrong" possibility.
May93
7th Jul 2012, 06:25 PM
Well, if you have InSim installed...
Just take the Career Adjuster, stick them BACK into the career and reset to the level they were at the time of firing. I do that with mine all the time when EA blissfully destroys my plotline with their career chance cards.
Oh thanks. I didn't know about that (I've never used that adjuster before so I didn't think of it)
MarylenaSTAR
7th Jul 2012, 07:01 PM
I feel chance cards are more realistic, you dont just sail through work with no problems or sticky situations.
PLUS theyre not always bad! Sometimes you get extra skill points, money and promotions!
But if you dont want to do one then just click ignore.. :/
Kristin76
7th Jul 2012, 09:36 PM
I never have clicked ignore mostly because it gives the game a sense of randomness and that your Sim isnt perfect and can make mistakes in their career. It does a realistic touch to the career aspect of the game. I do feel bad when my Sims lose their job but they have to get the paper or the computer and try again, maybe that career wasnt for them and they have a chance to try something new!
lil_princess_of_evil
7th Jul 2012, 10:09 PM
Yea, I also never ignore. My rule for chance cards is to choose the option that I feel fits my sim's personality more. It's always nice when they get it right, but it adds more variety when they get it wrong. Very much a pain when the option I they fit is the one that gets them fired, especially if my goal was to get them higher, but it makes for interesting story changes.
maxon
7th Jul 2012, 10:25 PM
I have such trouble writing chance card situations. I have trouble getting past the 'wrong' choice-good outcome solution. It makes me outraged.
Peni Griffin
8th Jul 2012, 03:56 AM
The thing about the chance cards is, so often, the boss is being completely unfair, expecting you to make a decision with insufficient information - and that is exactly what the real workforce is like! You do the best you can with the information you have, and at the lower levels of the job in particular, this puts you in a position in which you are easily scapegoated by somebody higher in the totem pole. Also, sometimes you stand up to the nannies' union and you win, sometimes you stand up to them, and you lose. If the bad outcome never happens when you make the principled choice, there's no merit in the principled choice.
The world is unfair, the world is unfair, let's picket. :)
So I always take the chance card, decide it how I think my sim would, and ride out the consequences, rewriting what really happened for the story if I need to.
May93
8th Jul 2012, 09:51 AM
I don't think it's realistic to go suddenly from high in a career, all the way to the bottom because of one mistake.
If your old boss doesn't want you anymore, surely you can find a new one without starting from the beginning in a job you are way overqualified for!
maxon
8th Jul 2012, 10:58 AM
Really May? Really? I guess it depends on the mistake but if a surgeon, for instance, cuts off your right leg when he was meant to be cutting off your left one, I think most people would want to see some kind of serious consequence for the doctor.
mirjamsim2love
8th Jul 2012, 05:24 PM
To me it is perfectly justifiable if a person drops for example two or three steps on the ladder according to the mistake they make. For example if they have used recipies from the company for their new book. Like one of my characters, Fatima Carrera, did by accident. She got sued for it too and had to pay 5000 back to the company.
Sometimes when I read this forum I have the impression some people can't handle the logical setbacks in the game or any thing that delays them in progress. Anything seems to must be plus or wiped out of their game. I wonder, how much fun do you still have with your game ;)
May93
8th Jul 2012, 05:36 PM
Really May? Really? I guess it depends on the mistake but if a surgeon, for instance, cuts off your right leg when he was meant to be cutting off your left one, I think most people would want to see some kind of serious consequence for the doctor.
I can't remember the specifics but the thing she got fired for was, in the politics career, lobbying against something immoral that her boss was doing.
I'm pretty sure that's a "find a new boss" kind of thing not a "completely restart your career" kind of thing.
edit: and I just looked up the possible outcomes and it's completely unfair:
"Lobby For"
Positive Outcome:
Your Sim gets 5000 Simoleons and gains 1 Charisma point.
Negative Outcome:
Your Sim loses 1 day's pay.
"Lobby Against"
Positive Outcome:
Your Sim is promoted to Campaign Manager.
Negative Outcome:
Your Sim loses their job.
I just... can't agree with this at all.
I'm glad I have insiminator to give me control over things.
mirjamsim2love
8th Jul 2012, 07:06 PM
I disagreed because I do not see where it is not fair.
Besides that: whoever told you life wás fair. :)
maxon
8th Jul 2012, 07:14 PM
You do something to undermine your boss, they find out and they fire you? Not fair? Well, perhaps not but very true to life. As Mirjamsim says, 'life's crap and then your boss fires you.'
labellavienna
8th Jul 2012, 07:14 PM
I actually like the chance cards, it does add a bit of realism to the game (hey not all job-related choices you will make in the real world is going to fair/fare/fairy? - well)
However getting fired over something stupid is a bit much.
May93
8th Jul 2012, 08:31 PM
well, realism isn't really what I'm going for anyway.
I prefer control.
If my sims really need money for something for example, I just open the console and type "kaching" a few times.
There was a time when I played the sims without cheating, but then my whole save files got destroyed by something EA did called "The Sims Store" and when I made the new one I just stopped caring and said, "I'm not playing by their rules anymore, I'm just going to make my own."
*sigh*
mirjamsim2love
8th Jul 2012, 09:12 PM
To me it is in a way logical you could or would get fired over this specific situation. If you think this through it ís a big deal.
Either you have gone behind your bosses back and did something that is the opposite he stands for. Which is weird from your sim-co-worker because you were hired to work for what he stands for. Or you just became the scapegoat even if you were working on 'fighting for' the greater good.
But if you can't stand the heat, stay out of the kitchen and skip those cards. If you decide to play them then just accept what you get and make the best of it.
It sure ain't worth it to make a big deal of. ;)
mirjamsim2love
8th Jul 2012, 09:15 PM
If you want to make your own rules, which is fine, then why play those cards. If you do, you will get the consequences of those rules.
If you decide to something, stick to it. :)
iCad
8th Jul 2012, 09:19 PM
(hey not all job-related choices you will make in the real world is going to fair/fare/fairy? - well)
Fare. ;) This is the source of "farewell" as a good-bye wish, y'see.
However getting fired over something stupid is a bit much.
It is...but then it's a rather cartoony game, isn't it? I always take chance cards, myself. I have a mod that makes them all equally likely to succeed or fail, and I roll a die to decide which option I'm going to take, both for career and hobby ones. (Some hobby ones actually result in firing. Woo.) In terms of "realism," I tend not to care about the actual scenario that the card describes because they're usually silly (as are some of the actual job positions, of course.) In fact I don't even read them anymore. I just roll my virtual die (because I don't own any real ones. :lol: ) and then take the outcome as "Oh, they did good. Got promotion/bonus/skill points" or, "Oops, they screwed up at work and got fired/demoted/fined." It's more "real" to me that way.
Because both DO happen in real life and all, at least in jobs that involve hierarchical structures whereby you move up based on merit...or move down/get tossed out on your ass based on the lack thereof. In my game, if a Sim is fired from a career, they can never re-enter it, so it really tends to screw up my vaguely-crafted plans as well as, sometimes, a Sim's chances of ever reaching his/her LTW.
But I like that. I find that I get bored when I try to control everything and make everyone's lives perfect. In fact, for me, my losers/screw-ups have a distinct tendency to become my favorite Sims. :lol: The rat-racers are boring, IMO...but then, maybe I only see it that way because I'm not a rat-racer, myself, and would never EVER be one. *shudder*
Avis
8th Jul 2012, 10:22 PM
Of course, it's perfectly fine if you want to play without the chance cards. The police won't knock down your door and force you to play them. ;) We all have different playing styles.
It does sound like you have a hack that's messing with the "Ignore" option. Have you tried taking out your hacks one by one yet?
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