View Full Version : How do I make a Critically Seriously Deformed Sim?
17th Jul 2012, 03:13 AM
Yeah, it sounds a bit stupid just reading the title but I want a deformed Sim for the Sims 3, like, one of the seriously deformed one.
Long Story Short: Making a Machinima, need enemies, normal Sims would look silly.
Kind of like the ones in the Sims 3 Silent Hill Machinima? Have any of you seen that?
If the link doesn't work, just look it up you'll find it first thing. Skip to around 13:44 to see what I mean.
So how do you deform Sims like that hopefully without damaging the game?
17th Jul 2012, 05:28 AM
That is the result of enabling some sort of outfit for an adult for children, and having a child wear it. Due to everything not matching up, they turn into deformed monstrosities.
However, that might take some fiddling around.
17th Jul 2012, 06:32 AM
I know that, actually, but is there anyway I could obtain one of these outfits? Or create one?
17th Jul 2012, 12:35 PM
Man, the things we do for creativity! :0)
You could obtain something from a multitude of Sim downloads off the Exchange, but, it might be quicker to try locating something from here tho I'm not sure which would give you the effect you want:
Did you try asking the film maker which CC was causing the effect? And it shouldn't damage your game tho it could be time consuming to remove should it come attached to a Sim.
18th Jul 2012, 12:26 PM
The effect I kind of what is just something simply freakish :P Personally, I would want something that would look like a hunchback with a really large chest and small legs, but to find something that specific would probably be impossible, but either way, anything would do!!
Anyway, thank you for the link! No, I didn't ask unfortunately, mainly because it's not really the monster I'd go for, you see :P
But thanks so much! I'll try those downloads out! <3
18th Jul 2012, 12:48 PM
There's also some poses that might be of use: http://www.modthesims.info/download.php?t=473842 & http://www.modthesims.info/download.php?t=467194
Might be difficult to use them for Machinima but if you're clever with camera angles, you might be able to make it work.
25th Jul 2012, 07:13 PM
Oh wow, that is actually a really good idea! Thanks!
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