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View Full Version : Understanding how the spawn points work.


apostf
24th Jul 2012, 11:09 AM
Hello everyone! I did a proper search before making a new thread, including this forum, guidelines and sims wikia in general, but I really couldn't find any answer. I'm really sorry if I missed something! ;_;

I know you can attach various spawners to residental/community lots via the BuyDebug cheat, but do you have to do it manually if you're using an empty world? I mean, will the game generate random spawn points around my new empty world (NOT on the lots)?

I'm using this (http://modthesims.info/download.php?t=408026) empty version of Twinbrook and I couldn't find any info about the spawn points in description/comments section. I want to start the 'Nothing Is Free (http://www.modthesims.info/showthread.php?t=468464)' challenge and, obviously, I need all of these collectibles to appear in game.

cameranutz2
24th Jul 2012, 1:20 PM
That version of Twinbrook is simply a Saved game. All original spawners should still be in place in the world itself. You should not need to add any unless you are inclined to do so.

apostf
24th Jul 2012, 9:17 PM
Thank you for your help! :)