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View Full Version : HAIR: "The neck gap fix" mini-tutorial


guppy_gabriel
5th Jul 2005, 07:39 PM
(edit by Tiggerypum - Apr 2006)
This was written to address difficulties people experienced with Wes' original gmdc plugin from a year ago. With the Unimesh plugin, I strongly recommend that before reassigning the head vertices (to eliminate the unwanted animation assignments) that you check the values of the neck vertices and jot them down - then try using them.
(end edit)

I have discovered a little trick for don't see gap.
Using Wes_H plugins, clone this neck part
1.-http://img100.echo.cx/img100/9895/mt15uy.jpg (http://www.imageshack.us)
2.- Assign the duplicated part to head (originally the part is assigned to neck)
3.- Regroup to hair
4.- Rename "regroup" to hair

http://img100.echo.cx/img100/4825/mt18ws.jpg (http://www.imageshack.us)http://img100.echo.cx/img100/4131/mt12ec.jpg (http://www.imageshack.us)

You can see results in this hairmesh :D

(I do this post a thread, becuase the old thread is very hide, here will be more visible)

Dr Pixel
6th Jul 2005, 01:43 AM
Thanks, I saw your post before and it works great!

It allowed me to finish some meshes I had made but never could get to work right.

I meant to thank you in the thread, but I couldn't find it again either...

melodie9
24th Jul 2005, 08:55 PM
I just wanted to thanks you for that trick it help me a lot with my mesh.

:D

Sunair
25th Jul 2005, 09:54 AM
Thanks for the tip, it is help a lot:)

coris
28th Aug 2006, 04:37 AM
Really thanx!! Can I translate and upload this article on my site? I will give you a credit.

tiggerypum
28th Aug 2006, 07:54 AM
Coris, This is an outdated piece of information, why would you want to repost it anywhere??!!! Use the new tools and it won't be needed.