guppy_gabriel
5th Jul 2005, 07:39 PM
(edit by Tiggerypum - Apr 2006)
This was written to address difficulties people experienced with Wes' original gmdc plugin from a year ago. With the Unimesh plugin, I strongly recommend that before reassigning the head vertices (to eliminate the unwanted animation assignments) that you check the values of the neck vertices and jot them down - then try using them.
(end edit)
I have discovered a little trick for don't see gap.
Using Wes_H plugins, clone this neck part
1.-http://img100.echo.cx/img100/9895/mt15uy.jpg (http://www.imageshack.us)
2.- Assign the duplicated part to head (originally the part is assigned to neck)
3.- Regroup to hair
4.- Rename "regroup" to hair
http://img100.echo.cx/img100/4825/mt18ws.jpg (http://www.imageshack.us)http://img100.echo.cx/img100/4131/mt12ec.jpg (http://www.imageshack.us)
You can see results in this hairmesh :D
(I do this post a thread, becuase the old thread is very hide, here will be more visible)
This was written to address difficulties people experienced with Wes' original gmdc plugin from a year ago. With the Unimesh plugin, I strongly recommend that before reassigning the head vertices (to eliminate the unwanted animation assignments) that you check the values of the neck vertices and jot them down - then try using them.
(end edit)
I have discovered a little trick for don't see gap.
Using Wes_H plugins, clone this neck part
1.-http://img100.echo.cx/img100/9895/mt15uy.jpg (http://www.imageshack.us)
2.- Assign the duplicated part to head (originally the part is assigned to neck)
3.- Regroup to hair
4.- Rename "regroup" to hair
http://img100.echo.cx/img100/4825/mt18ws.jpg (http://www.imageshack.us)http://img100.echo.cx/img100/4131/mt12ec.jpg (http://www.imageshack.us)
You can see results in this hairmesh :D
(I do this post a thread, becuase the old thread is very hide, here will be more visible)