Mod The Sims; https://modthesims.info ================================================================================ : bookmark this : 30th May 2015 at 5:34 PM : https://modthesims.info/journal.php?do=showentry&e=7244 ================================================================================ Just reading and working down the list of feedback. Last on "WA Worlds with Routing Fix applied (updated 2014.01.28), last post geekgirl101 18th Apr 2015 at 10:22 PM". Switching to PMs and then calling it a night...until next time... :bunny: ================================================================================ ================================================================================ : New blog : 7th Sep 2012 at 2:09 PM : https://modthesims.info/journal.php?do=showentry&e=6332 ================================================================================ I've succumbed and gotten a wordpress blog - http://ellacharmed.wordpress.com There's certain things that Journal does not support, so I've thrown in the white flag and surrendered to the inevitable. Most updates would be centralized in that one location, unless I remember to post about the same news twice. :) ================================================================================ ================================================================================ : What I've been up to : 16th Jul 2012 at 5:27 PM : https://modthesims.info/journal.php?do=showentry&e=6234 ================================================================================ I'm drowning in numbers and colored dots. :) But they sure are pretty, aren't they? Wiki still need updating, though. http://www.modyourpanties.com/hosting/37538_120716122621zpic_007.png http://www.modyourpanties.com/hosting/37539_120716122641zpic_008.png ================================================================================ ================================================================================ : The ella-machine is back in business. : 13th Jul 2012 at 5:43 AM : https://modthesims.info/journal.php?do=showentry&e=6226 ================================================================================ GPU is back, babby! Oh boy! So many things to update! ================================================================================ ================================================================================ : My Prince is gone : 28th Apr 2012 at 11:09 AM : https://modthesims.info/journal.php?do=showentry&e=6091 ================================================================================ My cat died. His name was Prince (for Prince Charming, what else?). He was 3. Farewell, my Prince, RIP. I'll miss you and our cuddles. :cry: ================================================================================ ================================================================================ : Starlight Shores Routing : 17th Mar 2012 at 2:58 PM : https://modthesims.info/journal.php?do=showentry&e=6008 ================================================================================ Found holes, plugging 'em now. It's on the edge, first chunk boundary where the DT is, bottom left corner, with the beach at the bottom of the screen. Anyone see any mashups of Sims in any particular spot, please tag me here and let me know the spot(s). Before I release the fix, preferably. ;) Just on the world areas, not on Lots themselves. The stamp-on-feet-route-failure-tantrums on venues is another issue entirely, need a different investigation, I think. Jun 07 Update: I'm sorry this is taking so long. I've been having some computer issues for a while and can't get to it. If the RMA process is going to take too much longer and I can't get a 1-to-1 replacement in a timely fashion, I'll post the map up on the wiki. But the problem is, the PC is overheating with just Chrome idling, so I have to shut down and let it cool off for half hour everytime it reaches (or creeps up to) the crashing point of 105C. :( Thank goodness for browser's Session Managers! Right now I have the casing open and have a couple battery operated clip-on fans aimed at it just to post some updates on here and clear up some patching enquiries. ================================================================================ ================================================================================ : Patch 1.29 and the world fixes. : 17th Dec 2011 at 2:32 PM : https://modthesims.info/journal.php?do=showentry&e=5835 ================================================================================ :report: No updates needed. Nothing in the .world files have been changed in any shape or form. Thank goodness! ================================================================================ ================================================================================ : sigh...Some days you're just better off staying in bed! : 8th Dec 2011 at 5:49 AM : https://modthesims.info/journal.php?do=showentry&e=5829 ================================================================================ Found this little Gem still floating around the Interwebz. One day a Novice came to the Master. "Master," he said, "How is it that I may become a Writer of Programs?". The Master looked solemnly at the Novice. "Have you in your possession a Compiler of Source Code?" the Master asked. "No," replied the Novice. The Master sent the Novice on a quest to the Store of Software. Many hours later the Novice returned. "Master," he said, "How is it that I may become a Writer of Programs?". The Master looked solemnly at the Novice. "Have you in your possession a Compiler of Source Code?" the Master asked. "Yes," replied the Novice. The Master frowned at the Novice. "You have a Compiler of Source. What now can prevent you from becoming a Writer of Programs?". The Novice fidgeted nervously and presented his Compiler of Source to the Master. "How is this used?" asked the Novice. "Have you in your possession a Manual of Operation?" the Master asked. "No," replied the Novice. The Master instructed the Novice as to where he could find the Manual of Operation. Many days later the Novice returned. "Master," he said, "How is it that I may become a Writer of Programs?". The Master looked solemnly at the Novice. "Have you in your possession a Compiler of Source Code?" the Master asked. "Yes," replied the Novice. "Have you in your possession a Manual of Operation?" the Master asked. "Yes," replied the Novice. The Master frowned at the Novice. "You have a Compiler of Source, and a Manual of Operation. What now can prevent you from becoming a Writer of Programs?". At this the Novice fidgeted nervously and presented his Manual of Operations to the Master. "How is this used?" asked the Novice. The Master closed his eyes, and heaved a great sigh. The Master sent the Novice on a quest to the School of Elementary. Many years later the Novice returned. "Master," he said, "How is it that I may become a Writer of Programs?". The Master looked solemnly at the Novice. "Have you in your possession a Compiler of Source Code, a Manual of Operation and an Education of Elementary?" the Master asked. "Yes," replied the Novice. The Master frowned at the Novice. "What then can prevent you from becoming a Writer of Programs?". The Novice fidgeted nervously. He looked around but could find nothing to present to the Master. The Master smiled at the Novice. "I see what problem plagues you." said the Master. "Oh great master, please tell me." asked the Novice. The Master turned the Novice toward the door, and with a supportive hand on his shoulder said, "Go young Novice, and Read The Fucking Manual." And so the Novice became enlightened.FFS, go and READ! Read threads, read stickies before you post! If there's nothing to read on the subject, go and search some MOAR! Does everyone on this planet expect others to read and then give them the answers on a silver platter? What is it with the feeling of entitlement? You're born and so entitled to be served all the answers without working for it? Everyone who can post on a forum has access to the Internet and have the same tools at their disposal as I do. So, why can I read and they can't? Jeezus freaking cheesus on a freaking jumping freaking pogo freaking stick!!111!! /rant Imma off to bed! ...unless someone has a magic want to send the lot of them out the door, back to Elementary School to learn to read and out of my hair? :rolleyes: ================================================================================ ================================================================================ : Oh, Joy! More corrections to work out... : 24th Aug 2011 at 5:15 PM : https://modthesims.info/journal.php?do=showentry&e=5677 ================================================================================ Been testing some things out with China in CAW. The routing in the Dragon Springs Lot has some sunken lines in the areas near the fountain and rocks. As does the Hot Springs Lot on the staircases. Which I theorize is the major contributor to the lags and route-failure hissy-fits the Sims do. So, I had this "bright" idea to just raise terrains and delete Lot and replace Lot. Sounds simple in theory, right? Well, the routing has indeed changed. In my preliminary testing, for proof of concept: http://www.modyourpanties.com/hosting/29858_110824115211ss386.jpg Before: http://www.modyourpanties.com/hosting/29859_110824115300ss387.jpg But now I have to learn about conforming edges and finding which fracking Resources the Lot translate to in s3pe. Behold, the spectacular failure of the After picture: http://www.modyourpanties.com/hosting/29860_110824120942ss389.jpg Another method is if I could figure out which value I can tweak for that locked Position Y value in s3pe. Hmmm...another food for thought. Prolly locked in s3pe too, though. Have to do more testing and then post a thread. Hopefully others have also tried this. ================================================================================ ================================================================================ : Auto Drive letter assignments are de ebil! : 31st Jul 2011 at 9:00 AM : https://modthesims.info/journal.php?do=showentry&e=5625 ================================================================================ I'm baaack! :luff: Finally got my system running again. All partitions restored and Windows up & running, Snow Leopard up, Lion up (Intro vid runs but black screen after that, I'll be kext-hunting in the days to come, it seems), all HDD partitions recognized and accounted for. 2 days of chasing my tail and it is the frakking drive letter assignment that changes my Data drive from D to E that is causing Windows to fail, unable to load my User Profiles! UGGH! GRRR! :rolleyes: ================================================================================ ================================================================================ : Seems to be my monthly hobby. : 27th Jul 2011 at 3:46 AM : https://modthesims.info/journal.php?do=showentry&e=5616 ================================================================================ I seem to mess up my HDD partitions by playing with it, don't I? And happens each month, too! Wonder if I can put the blame on the full moon or something. Bwahahah. :cry: So the Lion kicked my ass, and with tail between my legs have gone back to Snow Leopard. VMWare works but no GPU support like I needed. Still some tricks up my sleeve I haven't tried, just need to get TimeMachine back up and running first. The Penguin has been my savior with the rescueCD and partition fixes, well still analyzing sector by sector, but it's looking promising. *crosses fingers. Surprisingly, the Windows have been blameless in all this. :heyhey: Just messed up some user profiles upon boot, but Windows Easy Transfer to the rescue. I should go and get separate HDDs for all this stuff I wanna test, if VM/VB idea fizzles out. ================================================================================ ================================================================================ : Arrgghhh! Well...hasn't that been a productive week? NOT! : 6th Jun 2011 at 3:13 AM : https://modthesims.info/journal.php?do=showentry&e=5524 ================================================================================ Sums up my week: How to Fix Any Computer... And Quietly Weep Except I'm not that gullible to spend money on an Apple hardware (no, I don't own an iPhone, TYVM). 6mths have shown much improvement in the Hackintosh arena. Especially with the new MacPro refresh, SandyBridge kexts and Nvidia updates. Now if only the stupid partitions don't get overwritten each time. I think I'm about to give up on EASEUS Partition Manager. :( All that due to RMA "fun" for a couple of my HDDs. I hoped all the re-partitioning has no long-lasting negative effects. Well, as long as it happens within the warranty period at least, huh? The only good thing? My Sims 3 folders are pristine clean. Heh heh heh. :heyhey: My GF setting me straight: her: Generations cannot run? me: WTF you talking abt? Mine ran! her: Crashing? me: Nope. her: Yeah! with no CC you b*tch. me: I do, too! I have nointro. :lol: It's good to be back! :bunny: ================================================================================ ================================================================================ : HD 5830! Squueee! : 10th Jul 2010 at 6:08 PM : https://modthesims.info/journal.php?do=showentry&e=4967 ================================================================================ There goes my shopping list again! They've introduced a new card to bridge the gap between the 57xx series and the 58xx series. My dilemma was the 5770 didn't present a long term solution while the 5870 was way out of my budget, and was considering the 5850. Now, with this 5830, the budget won't at least be blown to bits and still have room to grow for future expansions. This has always been an issue for me, being tempted with new shiny! :) Looks like another delay, until I can read some consumer reviews and comparisons of 5830 vs 5850. I despair my new gaming PC would never get built! I can at least console myself all the delays have meant I managed to go up a level on the CPU hierarchy chart and with a better motherboard, too, when the prices dropped slightly. ================================================================================ ================================================================================ : Download Links : 8th Jun 2010 at 8:29 AM : https://modthesims.info/journal.php?do=showentry&e=4885 ================================================================================ Search by model, OS. take note of desktops or mobile cards. Intel driver downloads ====================== http://downloadcenter.intel.com/SearchResult.aspx?lang=eng&keyword=%22Mobile+Intel%28R%29+4+Series+Express+Chipset+Family%22 Nvidia driver downloads ====================== http://www.nvidia.com/Download/Find.aspx?lang=en-us AMD driver downloads ====================== http://support.amd.com/us/gpudownload/Pages/index.aspx For StandardAnswers, can copy+paste the whole quote. The find it easier to read when the block of instructions are broken up into clearly marked areas...remember to edit the spaces out! Update Safe Mode - easier to preempt issues than when new drivers do not "take" Update in safe mode =============== - Download the driver file - boot to Safe mode (press F8 during boot-up), - uninstall old driver via Control Panel - reboot (You'll be defaulted to standard VGA drivers at low resolution) - install new drivers - reboot again DirectX download link ===================== http://www.microsoft.com/windows/directx/ Also update DirectX. ================================================================================ ================================================================================ : Informative article on laptop manufacturers : 9th Apr 2010 at 7:43 AM : https://modthesims.info/journal.php?do=showentry&e=4759 ================================================================================ Who Really Makes Laptops and What is behind the name of a laptop? (The industries hidden secret) I thought this was a good read back when I found it last year, during my research on the laptop vs desktop debate. But, just as always with info on the 'net, especially since this is posted on their website and is a marketing tool, I'd take their rating numbers with a grain of salt (well, unless the same numbers have been reported by an independent body). The article explained what old those crazy hardcore gamers were modding with, on notebook forums since way back in early 2000. And I did more research on the ODM brand names when local importers started popping up in my hometown offering these ODM models. Hooray! Yippee! :beer: About freaking time! Which means I don't have to deal with overseas support to xoticpc, high shipping costs and exchange rates! Alas, since with the same amount of money, I could have better desktop options that also offer longevity in terms of usage and upgradability, the laptop debate fizzled. After 10 years of a local brand I should know better than to try with (lasted less than 2 yrs), 2 Acers (13" lasted 2.5yrs was replaced by the Toshiba Satellite, 17" still using, abt 5yrs now with 3 trips in for repair due to LCD screen in its lifetime so far; my bro plays Football Mgr 2010 on this one) and 1 Toshiba (my current machine, abt 4yo and no trips ever to Svc Ctr and I've upgraded this baby many times over ; with a keyboard F11 key missing and the headphones/speaker audio port has to be clamped now - yes my baby is sick and dying :(), the decade of laptops is over! Donations welcome - click on "Yes, this is a genuine donation drive - help Ella get a new computer mission - we don't care about other countries' suffering 'cos celebrities have already contributed while the celebrities don't know Ella existed" button coming soon! Please stay tuned! :report: :lol: ================================================================================ ================================================================================ : more updates coming : 8th Apr 2010 at 3:38 PM : https://modthesims.info/journal.php?do=showentry&e=4758 ================================================================================ I just realized I haven't been faithfully updating this. It's because I found a new toy to play with - Mediawiki! I just installed that since I already have xamp on one of my machines, it just needed a PHP update and off I go. Too bad though that I downloaded and installed the latest version as my entries had to be adjusted after being copy+pasta'd to SimsWiki. And my initial idea to keep my ToDo list on my local EllaWiki had to be scrapped as the Wiki software had its own way in recognizing images - pointing to files on my secondary storage required some tweaking of config files and if I wanted to upload and use the wiki notation for easier export to SimsWiki, means that I would end up with multiple copies of images on my HDDs. Waste of good space! But at least I can keep embarrassing edits off SimsWiki now! :giggler: Do all the mistakes on my local machine, and no one would see an editor's off-the wall craziness except myself. :king: I also evaluated WikiPad...similar issues in terms of doubling the image files. But for keeping notes, this is excellent. I'll probably transfer my txt files of FAQ notes and bits and pieces of info to this App, it is already using a wiki-like syntax, so that's a plus. Also contemplating journaling my next desktop purchase's research and finds here...compile all the price comparisons, reviews and shootouts, etc. How much do I want people to know how finicky I am and my always constant need to change my mind and over-analyzing every little thing? Hmm, could be embarrassing and full of :faceslap: commentary! ================================================================================ ================================================================================ : Driver download links : 6th Mar 2010 at 2:41 AM : https://modthesims.info/journal.php?do=showentry&e=4701 ================================================================================ Note: this was pertaining to a specific desktop config answering issue in Help. Maybe need a general entry for latest versions from Nvidia, too? -------------------------------------------------------------- Download links for latest from ATI Catalyst 10.2 Nvidia ver196.21 released January 19, 2010 note: the 196.75 version, released Mar 02, was removed from server due to fan issues Update in safe mode =================== - Download the linked driver file, to Desktop or convenient location - shut down and boot to Safe mode (press F8 during boot-up), - uninstall old driver via Control Panel - reboot (You'll be defaulted to standard VGA drivers at low resolution) - install new drivers - reboot againThis is the current drivers for Sound Official Realtek's download page cnet mirror: Realtek AC'97 Driver (Windows 98/Me/2000/XP/2003) A4.06 (10/01/2008) cnet mirror: Realtek High Definition Audio Codec (Windows Vista / Windows 7) R2.37 (11/20/2009) Broken links, only valid with cookie and there's a time limit on the ftp user/pswd Realtek High Definition Audio Codecs Vista, Windows7 Driver(32/64 bits) Driver only (Executable file) R2.43 Realtek High Definition Audio Codecs: Vista, Windows7 Driver(32/64 bits) Driver only (Zipped file) R2.43 and instructions (PDF) from their ftp server In summary, it says: --------------------------------------- Setup Driver at first time: --------------------------------------- Windows 2000 , XP : Step 1. Before installing the Realtek High Definition Audio Driver, Press the button if Windows detect the Multimedia Audio device. Step 2. Run the setup.exe program to start the installation. Step 3. Click on to continue the procedure. If the Windows popup "Digital Signature Not Found" message, press to continue the installation. Step 4. Finally, select to restart the system and press to complete the installation. Windows Vista, Windows7 : Step 1. Run the setup.exe program to start the installation. Step 2. Click on to continue the procedure. If the Windows popup "Windows can't verify the publisher of this driver software" message, press "Install this driver software anyway" to continue the installation. Step 3. Finally, select to restart the system and press to complete the installation. -------------------------- Update Driver: -------------------------- Windows 2000 , XP : Step 1. Follow Step 2,3,4 described in above to complete the procedure. Windows Vista, Windows7 : Step 1. Run setup.exe, it will remove the original driver in your system. Step 2. Click "Next" to remove the original audio driver in your system. Step 3. Once after the original driver removed , reboot the computer. Step 4. Please go back to the new driver package after computer restarted. Step 5. Run setup.exe, it will install the new audio driver then. -------------------------- Remove Driver: -------------------------- Windows 2000 , XP : Step 1. Go to Start\Settings\Control Panel. Step 2. Select icon. Step 3. Select "Realtek High Definition Audio Driver" and press button. Step 4. Click on to finish the uninstallation. Step 5. At the end of the procedure, select to restart the system and press to complete the uninstallation. Windows Vista, Windows7 : Step 1. Go to Start\Settings\Control Panel. Step 2. Select icon. Step 3. Select icon. Step 4. Select "Realtek High Definition Audio Driver" and press button. Step 5. Click on to finish the uninstallation. Step 6. At the end of the procedure, select to restart the system and press to complete the uninstallation. ================================================================================ ================================================================================ : Downloading and installing CC FAQ : 2nd Mar 2010 at 7:27 AM : https://modthesims.info/journal.php?do=showentry&e=4691 ================================================================================ Another common one. Holding area until I edit the wiki...or sticky. Oh! note to self: Delphy has a new Helper Monkey in Modding...have to watch that too - need to update the Install Package wiki page. Maybe update the Fracking pages to have a TS3 section? I should really be maintaining a list of pages that needs updating to include TS3 portions. Jeezz, talk about scatterbrained! Download the CC Where is the file you downloaded? Most people just download to the Desktop You can create a subfolder on your Desktop if you want - call it "Sims3Downloads" or something you can easily identify to keep your downloads organised If it is Store/Exchange items, they will appear in your Downloads folder (in \Documents\Electronic Arts\The Sims 3) when you're done downloading - see .Sims3Pack section below What file format is this download? What file did you download? .zip or .rar or .Sims3Pack? if .zip or .rar, you just need one program to extract the contents; winzip is fine right-click on this file and choose winzip and then "Extract Here" you'll get another file that has been "extracted" if .Sims3Pack - see .Sims3Pack section below What file format is the "extracted" file in? What content is this "extracted" file in, in Sims3Packs or .package file format? If Sims3Packs see .Sims3Pack section below If .packages install the CC Framework first see .package section below Install CC Framework Download MonkeyBars Framework Installer tool onto your Desktop create a folder called "MonkeyBars" on your desktop double-click on the "MonkeyBars" folder you just created and cut+paste the "MonkeyBars.rar" into this new folder right-click on this file and choose winzip and then "Extract Here" double-click on the extracted "FrameworkInstaller.exe" click the big "Install" button at the bottom-right corner take note of the "The Sims 3 Games I have:" we're going to need this path for "The Sims 3" leave this program opened Is the file a .Sims3Pack? put the file in the Downloads folder in your User documents path (in \Documents\Electronic Arts\The Sims 3) use the Launcher to install this item Is the file a .package? open a Windows Explorer window or double-click on My computer go back to the Framework program, and copy that path I asked you to take note of switch back to Windows Explorer in the Explorer's address bar, press CTRL+V to paste the path you just copied press ENTER you should now be in the \Program Files(x86)\Electronic Arts\The Sims 3\ folder if you do not have a Vista or Windows 7 64-bit Operating System, you will not have the "(x86)" in your Program Files path name double-click on Mods double-click on Packages switch back to the "Sims3Downloads" where you had extracted the .package file cut+paste this .package file into the \Program Files(x86)\Electronic Arts\The Sims 3\Mods\Packages folder Load up the game and test! you do know where to look for the item, I hope? ;) ================================================================================ ================================================================================ : EADM FAQ : 2nd Mar 2010 at 7:16 AM : https://modthesims.info/journal.php?do=showentry&e=4690 ================================================================================ Some common FAQs that I'd formatted too nicely to lose or forget, once the thread is archived. Things you can try: Initiate the download in EADM and cancel and then download via a browser from your download history in your EA Account at thesims3.com site. Install via the in-game Store button. What Firewall and Antivirus programs are you using? Have you allowed the EADM executable in the Firewall? Have you tried rebooting the machine if that helps? What privileges does your User Account have on this machine? Are you an Admin? Have you tried right-click and running EADM as Administrator? What EADM version are you using? to check for EADM version: see post#6 in this thread Have you tried uninstalling, redownload and reinstall? Seems that certain earlier versions of the EADM (v6.0.0.88) is problematic. Manual Uninstall - here Redownload - here (v6.0.0.113, v6.0.4.4 v6.0.4.10 :new: journal entry updated ) Files being downloaded are in a cache folder that might be hidden on your system. You need to enable/show Hidden files and folders for your OS. Completed Downloaded files would appear, I guess in the Downloads folder in the Docs/EA/TS3/ path (adapt to whatever OS you have). This EA thread has steps showing how to clear your corrupted downloads cache. (I don't use EADM, so I cannot vouch for the accuracy and validity of these steps in this EA forum page.) ================================================================================ ================================================================================ : attempt#6 - direct patch to 1.9 : 25th Feb 2010 at 3:15 PM : https://modthesims.info/journal.php?do=showentry&e=4678 ================================================================================ I know! I know! why can't I ever be satisfied? Try#6: v1.9.22 + WA v2.4.7 + HEL v3.0.38 Installed install TS3 test CC-free load OK applied 1.9.22 patch test CC-free load OK Installed framework Restore CC from 1.10 install (see prev journal entry) opened Launcher pre-installed CC (those done in previous attempt at 1.10 patch version) all showed up new items can be installed but tiki/riverview is gone in-game? Quit. reconfirmed in Launcher - yeah, thumbnails missing retried with backup S3P file (suppose a redownload would work, but too lazy to logon to the site plus they having site maintainance tonight (24th)). uninstall and reinstall didn't work had to delete whole .dbc file and reinstall all the stuff over again tiki was ok on reinstall w/o decrapifying (I think I might have redownloaded this recently) had to run riverview through the recompressor to be decrapify before it would install; the 1st try had a "Done-ButNoIcon" status placed some new .packages swap sliderhack for 1.9 version those that are tagged with WA-compatible do not show up as expected disabled framework and renamed DCCache folder backup, especially the .exe files install WA applied 2.4.7 patch (cannot run on 2.0.86, coz would get the "incompatible" msg) test CC-free load OK Re-enabled CC restored DCCache name and opened Launcher oh! a potential clue? Installed Content tab did not take as long to load the CC list as before when tiki/riverview didn't show up in-game CC appears intact in Launcher re-enabled Framework went through mods list to see what needs updating only mod is sliderhack, do not need updating because it is a lateral patch version, not going UP/DOWN a level test game chockfull of CC load OK CC in both formats appear intact CC previously not showing up because tagged EP-compatible are showing up same routine for HEL no patch needed started Launcher yeah...HEL's Launcher is busted (both in 3.0 & 3.1; I could have ended up with a bad disk? but game works fine); get the "Sims3Launcher has encountered a problem and needs to close. We are sorry for the inconvenience" error something about the TS3SP01.exe is not playing well with Sims3Launcher.exe, because the same Sims3Launcher.exe when copied over to the "working_launcher" folder works with TS3EP01.exe. started Launcher from "working_launcher_1.9" CC appears intact re-enabled Framework test game load OK - CC all present & accounted for. quit confirmed cannot install Sims3Pack (even decrapified custom, not store) ================================================================================ ================================================================================ : eureka!?! : 25th Feb 2010 at 5:48 AM : https://modthesims.info/journal.php?do=showentry&e=4675 ================================================================================ Thought I'd go directly to 1.10. Backup as usual, before proceeding. And then from 1.10 to install WA, and then to 2.5. Everything when fine, installed some S3Ps and .packages with WA-2.5's Launcher. Backup as usual, before proceeding. From 2.5, installed HEL, patch to 3.1 started Launcher - it is broken again . Setup the "working_launcher" folder with WA-2.5's TS3EP01.exe and HEL-3.1's \Game\Bin\ set of files. installing CC "working_launcher" works fine - can install and uninstall Sims3Packs framework works in recognizing previously placed .package CCs (same \Mods folder's contents from previous attempts), just needed to swap out the sliderhack to the 1.10 version new sims3Packs and .packages show up just fine all 3 Launchers from each game's \Game\Bin\ gives the same error once HEL-3.1 is installed uninstalled HEL and WA-2.5's Launcher works again. so is that conclusive evidence enough that HEL is wreaking havoc in all areas? especially with the digital version. need a confirmation - next test - direct patch to 1.9 and so on. ================================================================================ ================================================================================ : Have coffee - will patch! : 17th Feb 2010 at 2:43 PM : https://modthesims.info/journal.php?do=showentry&e=4660 ================================================================================ As SpongeBob would say: I'm ready! :bunny: I'm ready! :bunny: I'm ready! :bunny: Here we go....patching to 1.101.9 (decided to do it step-by-step)... backup -- hit a snag -- Houston, we have a problem! ran out of space on my secondary storage HDD need to shuffle some more stuff around, dare not use my crc-ridden HDD stay tuned, boys & girls... -----------------updates @22nd Feb 2010----------------- all patched up to 1.9/2.4/3.0 checking sims3packs: Launcher gave the "Sims3Launcher has encountered a problem and needs to close..." luckily had backup \Game\Bin of BG+WA with working copies of Sims3Launcher.exe and TS3.exe, TS3EP01.exe copied all files under \Game\Bin\ of HEL except for Sims3Launcher.exe to "working_Launcher" folder (from GnatToSplat's post @ maty) started Launcher from there, works fine with TS3SP01. with .dbc(s) renamed to disable .sims3pack content and framework disabled via MonkeyBars to disable .package content, HEL loaded with stuff showing up fine with the HEL custom icon, stuff with WA icon still present with WA icon riverview stuff gone because .dbc(s) disable no custom Sims3packs and .packages as expected .dbc(s) re-enabled by removing .bak from the name; all items are showing up in Launcher started up game store sims3packs gone custom sims3packs ok quit and started launcher to uninstall/reinstall sims3packs the TS3SP01 Launcher is still giving the same error "Sims3Launcher has encountered a problem and needs to close. We are sorry for the inconvenience"the "working_launcher" folder's Launcher gave a "Service Initialization Error (0x6224dd27)" error rename old Sims 3 folder to The Sims 3 Backup and restarted game started game and new User files created have to take a break, all this loading and quitting the games has raised temps to 60°C, YIKES! I forgot to place fpslimiter and start via the 3booter! -----------------updates @23rd Feb 2010----------------- before uninstall Sims3Pack to be reinstalled, just remembered "Launcher Sticky!". Moved *.dbc(s) and *.world to appropriate folders and all items reappeared! Hooray! (no uninstall needed, just without the green custom content diamond indicator) tested counters (+island; normal positioned+corner positions) are CASt-able pools/basement build tools didn't crash no sliders or dal's beauty spots and other makeup because framework still disabled (as expected) custom pre-made sims still there houses in Lot Bin still there what else to check??? before re-enabling framework and installing new stuff framework re-enabled, .packages all fine started launcher ("working_launcher") to install more stuff still get svc init error codes (different one this time) switching different .exe (TS3EP01-1.5 or TS3-1.7) and editing Sims3Launcher.ini to match still no difference in outcome time to uninstall ================================================================================ ================================================================================ : Erm, yah, I'm a glutton for punishment : 16th Feb 2010 at 5:58 PM : https://modthesims.info/journal.php?do=showentry&e=4657 ================================================================================ So..I've never been able to ignore a good puzzle. Attempt#3: v1.7.9 + WA v2.2.8 Install did backup of CC I want to restore, userPresets.package I wanted to test uninstall WA, then base-game with all content removed ran ccleaner verified folders are cleared plus entries in Start Menu reinstalled base-game - loaded game on 1.0.631 CC-free fired-up Launcher - still show 2 sets + 1 Lot installed installed framework restored same CC used in attempt#1 loaded game on 1.0.631, all CC as before ie same ones showed up and the same ones still missing placed pre-made Sims created before Dec15 '09; all showed up with Gabriel missing his hair (forgot to restore the hair package), Lara is fine while Ziyi defaulted to base-game clothing and slider settings (I had not downloaded her CC-required-shopping-list) patched directly to 1.7.9 Launcher still showing same items as installed installed WA and patched to 2.2.8 tried Sandstone Lot again - still same message same with newly downloaded gizky's Renovated City House fired-up the game - no black screen (should have realized something went wrong when this appeared in attempt#1), WA's yellow and green loading screen objects on "no show" list now showed up, including newly-restored skins those objects that showed up in 1.0.631 still there checked Gabriel again, now with hair after I've extracted it, the 2 ladies still there crashed after selecting a pre-made sim (Autumn_MacGaren1) have not checked the CAS-parts content yet, before it crashed -----------------updates @12 hrs later----------------- removed Autumn_MacGaren1, restarted and no more crashes in CAS will need to retry after the shopping-list is done suspect cause might be the sliders were on core-mod settings quit game and added more content uploaded from Dec period onwards -----------------updates @20th Feb 2010----------------- since I haven't completed my HDD housekeeping, I can't continue with the newest journal entry and decided to update my notes with some CC additions I made to the game in this entry forgotten this note on the Lots extracted .package and dumped in Library icon in Lot bin changed to folder instead of CC indicator both lots the Launcher cannot install are placed in-game successfully with no crashes also tested editing pool(only renovated house had one) and create a basement (both houses had none), all A-OK :up: added more Sims using sliders to ensure my non-crashing was not a fluke; all showed up and no more crashes Store Sims3Packs installed via Launcher with 1.0.631 Tiki_Fullset (released Jun '09) showed up in 1.7/2.2 with no tweaks done Minimalist_Fullset (released Dec '09) :up: was a no show on 1.0.631 in Buy mode catalog even when extracted and placed in \Mods\Packages\ showed up in 1.7/2.2 with no tweaks done :new: :!!: the bar stool showed up in Counter category? D'oh! :faceslap: Someone at EA is sleeping on-the-job! Now need to re-download a fixed pack if they had one. Lots Sims3Packs added with 1.0.631 ruthless_kk Small_Suburban pre 1.8, before Dec15 '09, Edit town -> Lot Bin -> 9 Sun Song Ave still there after 1.7 update :up: Sierra221 Sandstone House XS 3 "Built with Game Version: 1.8.25.003", uploaded 03rd Feb 2010 requires latest update error msg :new: added with 1.7.9/2.2.8 patch gizky Renovated City House "Built with Game Version: 2.5.12", uploaded 16th Feb 2010 requires latest update error msg Riverview kiwi_tea's NiuaSimoa same error as Lot needing game to be updated first (as expected. New CAW-created worlds need my game to be on 1.8/2.3 or later) Custom Content Sims3Packs :new: added with 1.7.9/2.2.8 hudy777's Madonna Kitchen furniture set :up: stylistsim's living room free set :up: stylistsim's kitchen clutter set :up: Sims :new: added with 1.7.9/2.2.8 (no version number on thread, all added with their shopping-list content) --updates @20th Feb 2010-- Jessica_2020's Autumn_MacGaren1.sim, uploaded 3rd Jan 2010 :up: BasTyra's Ariadne Gianakos, uploaded 8th Jan 2010 :up: monca533's Simply Johnny Depp, uploaded 12th Feb 2010 :up: (these 3 are pre 1.8, uploaded before Dec15 '09) FREEDOM_55's Gabriel_O'Hara.sim :up: Rosalie_Q's Lara_Croft27.sim :up: harryishere's Ziyi_Zhang.sim :up: Packages (pre 1.8, before Dec15 '09) installed with 1.0.631 :up: (all still there on 1.7) FP Garage cluter show up as stated in Desc on Download thread: by Function -> Decor -> Misc Decor showed up in 1.7/2.2 with no tweaks done Anubis360 NoukSideBraid motleyCrew shortenedBoots lurania tatoo pbox SimpleSiding :new: added with 1.7.9/2.2.8 skins :up: SXS2_DBCAB_amBottomNude SXS2_HystericalParoxysm MoreDetailedBodies-Female SXS2_HystericalParoxysm MoreDetailedBodies-Male SXS2_oykawoo HPsSkinForDBCABsMeshVeryHairy Arisuka' BloodyMask set :up: daluved1's layerable moles :up: Rez_Delnava's CASMoles :up: LadyFrontbum's Romance_Eyeshadow :up: shady's DEFAULT-multicolor-eyes :up: Packages (post 1.8, after Dec15 '09) installed with 1.0.631 :up: HL CribLittleSister (was no show on 1.0) no tweaks, just showed up once patched cmomoney ModernWallClock (was no show on 1.0) no tweaks, just showed up once patched Arisuka FemmeFataleEyeliner Arisuka FemmeFataleEyeshadow :new: added with 1.7.9/2.2.8 hazuitokage's thicker transparent glasswall :up: orangemittens glasswall :up: TheJim07's HalfColumn :up: Hydroxide's lusetiles :up: ================================================================================ ================================================================================ : D'oh! Patched to v1.5.82 for base game to install WA : 16th Feb 2010 at 2:37 AM : https://modthesims.info/journal.php?do=showentry&e=4655 ================================================================================ Oh shit! I forgot to load Launcher and the game to test for the CC status with 1.5 before running the WA installer. Funny, that the patch do not create the DeltaBuilds as in patch 1.4 did back in Aug. Wonder if it will create issues down the line with future patches? Meh..I'm sure I'll have to reinstall Sims 3 over again when the next rumored 'big patch' is out. Aargh! Now it crash upon WA start-up. Guess that answered my question! Back to the drawing board.... hhmm...maybe a different strategy? 1. Patch direct to 1.7 or 2. Incrementally from 1.4 onwards...like some of the forums claim is necessary? While one of the Gurus already claimed it is not, as patches are accumulative and all the earlier ones are included in the next and so on. The question is - am I that bothered enough to test them and find out? Means 2 reinstalls, at least! Sheesh! they really should have a rollback button as a feature with all the crap the patches causes. ================================================================================ ================================================================================ : Attempt#2: TS3 reinstall v1.0.631 : 15th Feb 2010 at 4:18 PM : https://modthesims.info/journal.php?do=showentry&e=4653 ================================================================================ Initial startup went fine. Changed to Windowed mode and tweaked other options. No other mods/CC except those tested below. Cache+thumbnails refresh at each game load. Path to pics v1.0.631 Installed Store Tiki_Fullset (released Jun '09)- via Launcher as \DCCache\dcdb0.dbc -> have CC-green diamond icon - via Launcher, moved \DCBackup\* to \Mods\Packages & \DCCache\dcdb0.dbc deleted -> no CC-green diamond icon -> corner counter not CASt-able, even after replacing with new counters -> cannot apply presets in CASt via drag-n-drop, to previous counters until removed and new counter placed -> no issues with corners on base game counters - \Mods\Packages\* deleted, a copy of dcdb0.dbc placed in \Mods\DCCache -> no CC-green diamond icon -> corner counter not CASt-able, even after replacing with new counters -> cannot apply presets in CASt via drag-n-drop, to previous counters until removed and new counter placed -> no issues with corners on base game counters - extracted .packages via 3Viewer, placed in \Mods\Packages -> still same issue with corner counters - extracted .packages via MS3PE, placed in \Mods\Packages -> still same issue with corner counters -> restoring \DCCache\dcdb0.dbc reverted corner CAST-able counters as per normal Minimalist_Fullset (released Dec '09)-> dcdb0.dbc increased in size from 8MB to @14MB -> showed as Done in Launcher Installation -> no show as well when moved \DCBackup\* to \Mods\Packages\Minimalist\ Lots - ruthless_kk Small_Suburban -> pre 1.8, before Dec15 '09 -> show up in Edit town -> Lot Bin -> 9 Sun Song Ave - Sierra221 Sandstone_House_XS_3 -> post 1.8, after Dec15 '09 -> requires latest update error msg Packages (pre 1.8, before Dec15 '09) - FP Garage cluter -> TXTC flagged as corrupted in Dashboard, except for the 2 *mulch*.packages -> both mulch no show in Catalog under Room -> Dining -> Misc Decor -> show up as stated in Desc on Download thread: by Function -> Decor -> Misc Decor; also in Outdoor - uhm - what's that thing called....Lawn Decor? - Anubis360 NoukSideBraid - motleyCrew shortenedBoots - lurania tatoo - pbox SimpleSiding Packages (post 1.8, after Dec15 '09) - HL CribLittleSister (no show) - cmomoney ModernWallClock (no show) - Arisuka FemmeFataleEyeliner - Arisuka FemmeFataleEyeshadow ================================================================================ ================================================================================ : My notes on Riverview install : 15th Feb 2010 at 3:53 PM : https://modthesims.info/journal.php?do=showentry&e=4652 ================================================================================ Back in Sept, while working out my strategy to organize CC and limit headaches when uploading Lots here, I decided to put the sets and worlds in folders for easier cut+paste as and when needed. Encountered the blue lot issue thing when Riverview was installed wrongly via Launcher and when the packages were just dumped into Mods. This snippet showed which solution I ended up with. ------------------------------------------------------------------- Riverview.Sims3Pack is packed with 28 items listed below. CASParts Overalls with long sleeve shirt x4 Buy Object Checkered Silo Round water trough Leftovers by Faus Pas Furnishings Lotsa Lumber by Faus Pas Furnishings Long water trough Not-so-little boxes Mr Turnwillow Wildly western door No Fishing! Solitude Contented Cow Advertisement Ye Olde Water Tower Build Object Sunflower spa City Hall Truelong Community School Country care General Hospital Rock of Ancients Athletic Announcement Sign Doo Peas Corporate Towers Water Tower with Checkered Border Soil and Water Research Facility Fort Salas Military Base Install via 3Viewer/S3PME - dumping .packages result in overlapping areas in world, but it loads, no crashes. Install via Launcher - installed just to get at the .world file, then copy it and uninstall from Launcher to keep things clean, - dumped the extracted .packages (sans the 76MB, which is the world file) into the Riverview folder in \Mods\Packages\Nhoods\. The objects are without the green plumbob CC indicator in the Buy Object catalog. Uninstalling Riverview Objects You'd get an "Unsuccessful" error message - cannot uninstall while there are dependents. Correct Sequence - Uninstall Riverview world (made a copy to try restoring without Launcher) - Uninstall Riverview Outfits - Uninstall Riverview Build/Buy objects Disk Sizes after uninstall DCCache reduced to 8MB from 14MB InstalledWorlds reduced to 0MB from 76MB Consequences Uninstalled in Launcher with Riverview.world in InstalledWorlds folder - results: **** and numbers in Name and description; but game still playable Uninstalled in Launcher with Riverview.world in Mods\NHoods folder & edited resource.cfg to accept .world - results: not recognized in New Game, only Sunset Valley is available Uninstalled in Launcher with Riverview.world renamed to Riverview.package in Mods\NHoods folder - results: Sunset Valley and Riverview map overlap each other with blue areas Uninstalled in Launcher with --Riverview.world in \GameData\Shared\NonPackaged\Worlds folder-- - results: **** and numbers in Name and description; but game still playable For s3pe: Riverview.world in InstalledWorlds WLID 0xf609fd60 S3_0166038C_00000000_9499258175A72C12%%+_KEY.keyname cobbled together STBLs via s3pe (too much work with frequencies of patches, find alternative??!!?? meh) --> 1.3/1.4: Riverview.world.stbl.package --> 1.7: ellacharm3d_s3pecombined_DeltaRiverviewSTBLs.package --> 1.8: ellacharm3d_s3pecombined_DeltaRiverviewWASTBLs.package ================================================================================ ================================================================================ : Salvaging some notes : 15th Feb 2010 at 3:32 PM : https://modthesims.info/journal.php?do=showentry&e=4651 ================================================================================ So, a CRC corruption mess cause me to lose some files and data I've been working on for the Wiki GCCTSU pages. I managed to retrieved some snippets of my notes and will just dump them here before I lose more of it. Managed to swapped out the CRC-ridden 120GB with the original 80GB HDD the lappy came with. Finally done with moving files around and restoring the OEM's OS, updated XP to SP3, install the most essential stuff only at this point. First reinstall of Sims up to 1.10 causes Launcher to protest with a "process timed out" error. Google-fu suggested .net, but the .net 3.5 SP2 seems fine and the 2.0 repair didn't find anything wrong. Now on 2nd reinstall of Sims 3 in a week! That is simpler than redoing all the XP crap again. Now with this latest patch 1.10 for HELS seems to make installation of CC even more of a trial and error task. And now looks like the Helps forums are getting more posts on CC not showing up - better get cracking on the GCCTSU again! Hmm...onward onto the salvage hunt to back stuff up and deal with HDD RMA redtape to look forward to..ooh what FUN! Yippee! :wtf: :rolleyes: And it is only February...sigh. ================================================================================ ================================================================================ : TS3 CC Organization Strategy - Part 2 : 9th Oct 2009 at 8:38 AM : https://modthesims.info/journal.php?do=showentry&e=4369 ================================================================================ The strategy You can edit the resource.cfg file to suit your organizing preferences. The items loaded by the game all have low priority (in the negatives), so the priority levels set here will determine that the packages will overwrite game data. Mine is setup like this: Priority 500 PackedFile Mods/Packages/*.package PackedFile Mods/Packages/*/*.package PackedFile Mods/Packages/*/*/*.package PackedFile Mods/Packages/*/*/*/*.package PackedFile Mods/Packages/*/*/*/*/*.package Priority 499 PackedFile Mods/ModTest/*.package Priority -50 PackedFile Mods/Probation/*.package and my folder structure is like this in my game root \Program Files\Electronic Arts\The Sims 3 : \Mods \ModTest \Packages \BuildMode \Chimney \Door, Window, Column \Roof \Stair, Fence, Rail \... \BuyMode \Bath \Decor \Hacked \Kitchen \... \CAS \Accessories \Clothing \Hair \Shoes \... \Hacks <---- awesomemod, nomosaic, etc here \Misc <---- HUDNavigation, etc here \NHoods <---- Riverview here \Patterns \Wood \Mosaic \Tile \... \Sets \Ultralounge \... \Probation You do not have to specify the folder name in the resource.cfg (the * will accept anything), just the folder's structure needed to be categorized by content-type (otherwise, why bother). I have only gone down two levels deep, as I do not organize by site or creator name; you can do that if you prefer. Downloading...., else what is there to Organize? I organize my Downloads folder by site and creator name outside of the game folder structure. But I don't organize the creators' creations by content-type as I would do that in the mods\package. Well...unless the creator is a prolific inventor and I love ALL and HAVE to have them, then it is organized so I can easily see at a glance what I already have (usually by following the creator's categories on their site). My downloads folder is in my backup drive F:\ with this structure \MyDocument\Sims3Downloads \mts (no creator sub-folder because download has it in the filename) \maty \creator1 \creator2 \... \grat \creator1 \creator2 \... \sitename.com (to remember where I download from, matches the sitename on my browser's Bookmarks) \creator1 \creator2 \... \... Some tips: Removing CC is a simple matter of deleting the .package file from the folder, and That's It! No cache/thumbnail removal bla bla bla. Only when I get a crash-to-desktop when loading a saved game, do I do that whole procedure, but normally the 3booter.exe does it for me. If you're on Vista OS, and am not so computer literate, do not install games in the \Program Files\. Even if UAC recognizes you as Admin, some of the settings are just too wonky to be fiddled with, especially if you don't know what you're doing. Install games outside the system's folder structure that will not check for security permission, like in C:\Games\ for example. When building lots or creating Sims for uploads, if you want to control the amount of CC links you need to credit, move ALL Buy/Build/CAS/Sets CC out of the \mods\package\ folder, and you are left with base-game content. If you want to use certain CC, then leave ony those behind. You can then create to your heart's content with manageable amount of CC creators to credit. Remember to restore the CC after you've uploaded your creation. If you get downloads in .Sims3Pack format, use an extractor utility to get at the .package files and you can then move them into the appropriate CC sub-folder for that CC type I occasionally drop by to check on sites if the downloads have been updated due to bugs or incorrect behavior in-game. Before removing the previous version, I'd back that up to desktop and load the new .package into modtest and then verify if the claimed corrections do not crash my game even worse. Do not install CC in one go - very, very bad idea!! TS3 is still new and some CC are known to cause problems because we still do not know how the game's innards will be affected. Some CC will also clash with others as noted above. So, always try to load one type at a time or in case of hacks or hair (known to be most problematic), load one-at-a-time. So that's it! Thanks for sticking with my rambling... do comment on your own experiences in organizing CC, which strategy your prefer (Launcher or manual), questions/problems you have or just drop a note if I helped or give you some ideas to create your own CC-organizing strategy. Happy simming, all! :D ================================================================================ ================================================================================ : TS3 CC Organization Strategy - Part 1 : 9th Oct 2009 at 8:13 AM : https://modthesims.info/journal.php?do=showentry&e=4367 ================================================================================ If you want your CC to have the green plumbob indicator, STOP right there and you don't have to read what I'm rambling about here....go on...move along...see ya, thanks for dropping by. So, decided to stick with me didja? Well, don't say I didn't warn ya... Well, I've had to reinstall more times than I can count, because the game developers have seen fit to change how the game will allow and recognize custom content. Don't get me started on the speculations on WHY they do this...lots of people have already commented on such on various blogs/forums. So, we know from the research done by the community's mod-developers (you know who they are, by now, I'm sure) we need to organize it in the \Program Files\Electronic Arts\The Sims 3\ (normally referred to as the game's root folder) and NOT MyDocs setup(any text editor)or download the resource.cfg file and place it in your game's root folder have a dll hook if you're using a core mod (like awesomemod) in the game/bin folder (provided in the downloads from 2 sites mentioned below) a folder structure to match the contents of the resource.cfg (1st level created by the Helper Monkey, if not create manually) The first time I ran the Launcher to install Riverview, established a love-hate relationship faster than you can say "EA Games: Challenge Everything". Well more like Change Everything and most times to the annoyance of loyal simmers as what they change is usually not for the better. CC removal is not so straight-forward, an uninstall from the Launcher does not guarantee that CC is chucked into the ether. You have to do this whole song-and-dance of clearing caches and thumbnails and restarting and saving your game at least twice to get rid of the CC. So I nixed that idea immediately, and proceeded to uninstall. I've played without Riverview until recently, when I figured out how to get the strings to show up properly in-game (another journal entry...? soon? maybe...) Pre-requisites So, the basics is, to setup the game's CC system: DO NOT touch or modify the already existing resource.cfg files located in other sub-folders. download either the Helper Monkey from MTS or the framework from MATY or your favourite CC download site verify you have the resource.cfg file in your game root folder of your TS3 installation path. For most people this would be C:\Program Files\Electronic Arts\The Sims 3\ verify you have the \Mods\Packages folder, if not create it manually open the resource.cfg in notepad to see what version you get single line of *.package : means you dump all your downloads in one unorganised lump five lines of *.package : means you can organise it into a four-level deep folder structure. Then, what? Go on a downloading spree, of course! But wait! Caution is needed in using CC, especialy if you have/have NOT patch your game. Understanding CC categories So, CC can be categorized into mods/hacks or extra content you use in game. The mods/hacks can be sub-categorized into core - add, remove, correct "features" of the game (only one core at at time) XML tuning - changing settings like disabling visual indicators (eg: music/ZZZs), time or price tweaks, etc objects - adding new functions to game objects (eg the SuperComputer, the Dexter Bear) global config - tweaking camera angle, lighting, weather, etc Core mods/hacks must be patch-compatible - meaning that your game must be patch up to the version specified by the creator and you cannot have a game on a different patch-version. If you have already patched to the latest version, but the creator has not maintained his/her core mod, you have 2 choices: stop using that mod uninstall and reinstall up to the patch-compatible version of that mod The other types of mods might be patch-independent if the creator has not make any changes to the game's core dll files. The download page and installation instructions would highlight all this. Some tuning, object and global mods can clash with each other if they make changes to the same core dll, so you have to choose which one you cannot leave without and remove the others. The other type of CC are those you can access via the game's buy/build catalog, the library bin for Lots, the respective CAS parts for Hair, Clothing, Accessories and CAS pre-made sims for Sims. When bypassing Launcher to install CC, you will not get the green plumbob icon that indicates it is a CC, so there is a trade off. TBC - The strategy ================================================================================ ================================================================================ : Guestbook : 8th Oct 2009 at 1:44 PM : https://modthesims.info/journal.php?do=showentry&e=4363 ================================================================================ Come one, come all. A place to rant about me, ask questions, give feedback, comment on stuff, whatever really.... ================================================================================ : ---End File---