Error: Can't make Sim order drink at bar
I've followed the FAQ and cleared out all cache files and all Custom Content but I my Sim is still unable to have a drink at any of the bars I've tested.
I'm running Sims 3 on Windows XP SP3. I got 3 GB RAM, 167 GB Free Hard-disk Space, Dual core 2.0 GHz CPU, GeForce GT 610 with DDR3 2GB memory. According to Can You Run It? http://www.systemrequirementslab.com/ I fulfil the minimum requirements. However I did see at the Wikia that my card doesn't work with Sims 3? The game is patched to 1.55 with Late Night, Supernatural and Seasons installed as well as the Luxury & Design stuff pack. The game does lag some esp. when using the Create A Style tool. However that is not my question, I just figured it could be good with some background. The problem I got is that every time my CC Sim attempts to have a drink both he and the mixologist gets teleported away from the bar. I used the ErrorTrap and got a script error. However I do not know what caused it and how to solve it. I cleared out all CC and removed all caches so it can't be a CC related issue. Error log from ErrorTrap: -- Correction Logs -- Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackVampireJuice Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackVampireJuice Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackVampireJuice Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackVampireJuice Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackIceCream Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackIceCream Loaded Assemblies: NRaasErrorTrap: Version 83 ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsTreeOfProsperity System System.Xml UI mscorlib (When this error occurred my Sim was teleported back to his apartment) Please help. |
After patching, start also new neighbors/town, don't load an old savegame...
and wait for mod's /cc's update |
Quote: Originally posted by Nepomukl
I removed all mods and those I had worked for 1.50 but I still had issues. But I could try your other suggestion and make a new save game. (It's game breaking for me that you need a new save game every time they patch tho!) Error log (sorry for the random Swedish words but I'm running on Swedish localization) <?xml version="1.0" encoding="utf-8"?> <NRaas.ErrorTrap> <ModVersion value="83"/> <BuildVersion value="0.2.0.210"/> <Installed value="BaseGame, SP1, EP3, EP7, EP8"/> <Enumerator value="11"/> <Content> -- Script Errors -- Object: Name: John Doe Type: Sims3.Gameplay.Actors.Sim Object id: 0xc4e50057c321c1a0 Position: (423.2276, 25.0746, 1342.9880) Room id: 21 Level: 0 Flags: InWorld, IsUsed Lot: Sims3.Gameplay.Core.Lot Lot Name: Waylons gast Lot Address: Packardgränd 30 IsValid: True World: NewDowntownWorld OnVacation: False Season: Summer Posture: Sims3.Gameplay.ActorSystems.SittingPosture Household: Doe LotHome: Juristsviterna - 1 SR, 1 WC Active Actor SimDescription: Name: John Doe Age: YoungAdult Gender: Male SimDescriptionId: 15661549555681309904 LotHomeId: 0 HomeWorld: NewDowntownWorld Proper Genealogy Valid: True Species: Human Household: Doe Occult: Werewolf Alien: 0 Career: <Unemployed> School: <None> Lot: Juristsviterna - 1 SR, 1 WC Address: Andra avenyn 24 Skill Atletisk: 3 Skill Matlagning: 3 Skill : 1 Skill Bordsfotboll: 0 Skill Lykantropi: 0 Skill Gitarr: 0 Trait Modig Trait Grubblande Trait Älskar naturen Trait Snabb metabolism Trait Atletisk Trait Ambitiös Trait Varulv Interactions: 1: Beställ Dundertabbe Sims3.Gameplay.Objects.Counters.BarAdvanced+OrderDrink+Definition Sims3.Gameplay.Objects.Counters.BarAdvanced+OrderDrink+Definition UserDirected 2: Sysslolös Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition Sims3.Gameplay.ActorSystems.ReactionInteraction+Definition Autonomous Counter: 19 Sim-Time: Fre. klockan 00:47 Start-Time: 06/19/2013 19:09:07 PreLoadup-Time: 06/19/2013 19:09:26 Loadup-Time: 06/19/2013 19:10:50 Log-Time: 06/19/2013 19:42:38 System.NullReferenceException: A null value was found where an object instance was required. #0: 0x0000e callvirt in Sims3.Gameplay.Objects.Counters.Sims3.Gameplay.Objects.Counters.BarAdvanced:EnqueueInteractionAndWait (Sims3.Gameplay.Objects.Counters.BarAdvanced/BarInteraction,single) (220A2098 [04B1CEA0] [90] ) #1: 0x0007e callvirt in Sims3.Gameplay.Objects.Counters.BarAdvanced+BarInteraction:Run () () #2: 0x00062 ret in Sims3.Gameplay.Objects.Counters.BarAdvanced+OrderDrink:Run () () #3: 0x000cf stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #4: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #5: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #6: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #7: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () Loaded Assemblies: NRaasErrorTrap: Version 83 ScriptCore SimIFace Sims3GameplayObjects Sims3GameplaySystems Sims3Metadata Sims3StoreObjects StoreObjectsTreeOfProsperity System System.Xml UI mscorlib </Content> </NRaas.ErrorTrap> |
New Save file solved the problem.
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Quote: Originally posted by Craft90
You use "Save as..." and rename it, right? |
Quote: Originally posted by cannedcream
I had to do that too. :/ |
Awe, that sucks! I'm having this problem & I'm sooo sad I have to start a new save game. Do you think doing this will stop the bug for good or will it only be temporary?
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I suppose it's too late now, but if a brand new save fixes it, what about selling the old bars and replacing them?
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