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Contents

Creator Guidelines - Objects and Object Recolours

Have you made new objects or colour options for objects, EA or custom? This guide will walk you through every step of what we require on MTS. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before. You can click any heading to get more information on that topic.

Please note that while some guidelines are common to all sections (such as having nice big clear screenshots), others are specific to this section. Those that are specific to objects and object recolours are noted with a (*) symbol.


Definitions

Object Mesh: You have created or edited the 3D shape in a 3D editor such as Milkshape or Blender.

Object Recolour: You have changed the overlay or other parts of an object's texture files - with or without editing the mesh.

CAST recolour: Recolours of existing objects, done in-game using the Create-a-Style tool to change the colours/patterns applied. As these are easy for anyone to do in-game, we do not accept CAST recolours at MTS.


Quality/General

The first thing moderators look for when moderating uploads is quality - simply, is the item well-made or not?


Textures and Shadows

Screenshots

People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.


Required Screenshots

Certain screenshots are absolutely required when uploading TS3 objects.


Right Info and Right Files

Once you have your creation made and screenshots taken, you need to make sure you have the correct files and information ready to do your upload.


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