View Full Version : Research & Development

  1. Altering skin and hair genetics
  2. Generic Sim Call Primitive
  3. Working with the SimPe source code.
  4. Need help with finding specific song(s) via SimPE
  5. motive sleep state: determine if a sim is sleeping
  6. DBPF and Decompressing DLL's for Python?
  7. Custom Categories for the Set To Next obj with category primitive
  8. How I made the carpool npc clickable and her life after marriage *-NOT SAFE AND MAY LEAD TO CORRUPTION OF YOUR NEIGHBORHOOD OR GAME*.
  9. Flag 29 on property set
  10. How to remove the Super Duper Hug?
  11. Beach lots
  12. Making nighttime brighter for the user.
  13. Collection Files
  14. Fixing the Stay-Things Shrub
  15. How to make the "Veg out" facial animation to be used as overlay?
  16. Fixing the deck skirt to work with an invisible floor edge
  17. Using AnyGameStarter with TS2 Collections
  18. Sims2Pack Clean Installer Research
  19. Making a cancer hack/mod or other disease(s)
  20. Tutorial: No Road Hood
  21. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  22. Raining Blood
  23. Nuke Indestructible Door-Adjacent Floor Tiles?
  24. How to fix the backwards lot impostor lighting
  25. Roofs - Engine-Generated Geometry (Maxis Roofs)
  26. Manually finding an OBJd's MMATs?
  27. Change Textures Used for Child Faces By Gender
  28. Detecting which EP a package file needs?
  29. Why no "building blocks"?
  30. Arcade Machines with New Video?
  31. Prim 0x001A: "Relationship" = ???
  32. More to learn about BHAV's
  33. NPCs just got easier for modders!
  34. The Components That Make Up Dialogs?
  35. Pottery Modding
  36. How do I allow to click partly through an object?
  37. seaside lot: straight beach all the time?
  38. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  39. What "Idle - Minutes" & "Idle - Hours" do ?
  40. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  41. How to create a new lot in Sims Castaway Stories
  42. Possible to make a liveable tipi mesh/object with cutaway sides?
  43. New sound for piano?
  44. More shelves on OFB shelves?
  45. Annoying Neighbor Hack: Impossible?
  46. Roaches to rats
  47. Simple or Impossible Idea?
  48. Mod the FamilyCreation UI to fit widescreen Screens
  49. Wants and fears and triggers
  50. Collection Group 0x0FFEFEFE
  51. Custom Vacation Destination Themes?
  52. Special FX
  53. Idea on Multiplayer Mod
  54. Is it possible to make permanent skinchange vials?
  55. Environment and Hygiene, Can we make sims ignore them?
  56. I had triplets w/o any hack
  57. Neighborhood Effects
  58. Interaction Position
  59. Modding - Swim pool & its directly related:
  60. Don't be afraid of d/l tattooed skintones anymore!
  61. Discussion: Lot Size, Orientation, Rotation, etc.
  62. Arranged Marriages
  63. Siamese Twin Sims
  64. Lua Notes updated for EP6
  65. Changing the day/night cycle for neighbourhoods
  66. Help - Change the language
  67. Door adjacent to a stairs pad gets stuck "in use"
  68. A Question on combining Lykanthropy and Vampirism
  69. Special driveways
  70. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  71. Time Elapsation while visiting community lots
  72. Careers and Hidden Skills
  73. Loading Sound
  74. Pollination Face data replacement tutorial
  75. Maxis objects
  76. Can someone make a hack were teenagers are able to get married?
  77. night light leval
  78. An Ongoing Discussion
  79. Lot Resizing
  80. Accesories and Globals
  81. Help with Model State Indicies BCON
  82. Trying new socialization techniques
  83. Property Set Flags
  84. Creating new pie menu for the computer and assigning existing actions..
  85. greenhouse doors don't go down
  86. i dont know how to title this
  87. Custom Memory?
  88. Modding Questions
  89. More customizing for your custom foods - my finds, want more :)
  90. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  91. looking for info on outfit behaviors
  92. making body shape genetic & growing sims
  93. Parfum several times use
  94. Is it possible to add bhavs & pie menu to a fence?
  95. A Controller for more as one object??
  96. First-Timer Needs Guidance...
  97. The Disco Floor - something to step upon... :o)
  98. Animation with Pick up and Drop off behaviors
  99. need Code
  100. Regarding EA Instance Numbers
  101. Directory of Compressed Files - why have it?
  102. Requirements to make Sims2 online compatible
  103. Day Care
  104. Getting a new part of an object solid to sims-Pets
  105. Creating new pet pattern alphas
  106. How to fix the Bounding Mesh in objects that use joints?
  107. Modding - Mirror Material Shader
  108. modding - roof - material shader modded at the roof top texture definition
  109. How to get the number of kids/teens in a house hold
  110. Flag to show which EP an object needs?
  111. How to notify sim out of idle from a BHAV?
  112. Help Needed with Effect Stop/Start primitive 0x70
  113. New Animation
  114. Is this possible in Sims 2?
  115. Help needed with skill gain dialogue
  116. Modding The Sims into an educational game
  117. Morphmods: correcting the problems?
  118. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  119. Help Needed with 'Too many iterations' errors
  120. Adding *Learn to Play* Tutorials inside the game
  121. Want Trees
  122. Help Needed with Set to Next primitive 0x1F
  123. Approach to debugging a problem with LizLove's Teen WooHoo
  124. REQUEST: A Sims 2 Pose
  125. Bumpmapping normals
  126. Changing thumbnail rendering
  127. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  128. Is it possible to make your sim an NPC while she/he is working?
  129. Layering TXMTs?
  130. The in-game icon and a new object
  131. help Needed with Relationship Primitive 0x1A
  132. Help Needed with Dialog primitive 0x24
  133. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  134. Changing Arcade Machine videos: Anyone been successful yet?
  135. Need Help With A Video Game
  136. Target Indices in the GMDC
  137. Edith and Simantics info
  138. Make an object electrocutional
  139. Combining doors and mirrors?
  140. BHAV to BHAV Parameters
  141. Tangent Normals
  142. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  143. TRCN format and application
  144. Adding Social Interactions
  145. Modifying the default CAS faces...
  146. placement to specific tile on table
  147. Custom semiglobal groups
  148. Day check OpCode
  149. Does anyone know how to add slots and routes to an object?
  150. Question - Cars and WooHoo animation
  151. Listing of bhav differences between Uni and NL (Updated)
  152. New in NL : binary Lua script. (decompiled/deassembled)
  153. Package Ident / Meta Data
  154. How do floor cutouts work?
  155. Object Function table
  156. RTBN Headaches Revisited
  157. BCON = G - Category (Instance ID 0x0106) - Need Information
  158. Placement flags
  159. how can i add more attributes to a object?
  160. Advanced Question: RTBN Calls from Inside an Interaction
  161. Information about locking doors
  162. Animation via texture-rotation
  163. Bed: how to change sleep height?
  164. Project: Making custom hair styles works with game genetics
  165. Combining objects in one package
  166. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  167. The mysteries of Sim DNA unraveled