View Full Version : Research & Development

  1. Replacing Live.package UI Text Strings
  2. Altering skin and hair genetics
  3. Generic Sim Call Primitive
  4. Working with the SimPe source code.
  5. Need help with finding specific song(s) via SimPE
  6. motive sleep state: determine if a sim is sleeping
  7. DBPF and Decompressing DLL's for Python?
  8. Custom Categories for the Set To Next obj with category primitive
  9. How I made the carpool npc clickable and her life after marriage *-NOT SAFE AND MAY LEAD TO CORRUPTION OF YOUR NEIGHBORHOOD OR GAME*.
  10. Flag 29 on property set
  11. How to remove the Super Duper Hug?
  12. Beach lots
  13. Making nighttime brighter for the user.
  14. Collection Files
  15. Fixing the Stay-Things Shrub
  16. How to make the "Veg out" facial animation to be used as overlay?
  17. Fixing the deck skirt to work with an invisible floor edge
  18. Using AnyGameStarter with TS2 Collections
  19. Sims2Pack Clean Installer Research
  20. Making a cancer hack/mod or other disease(s)
  21. Tutorial: No Road Hood
  22. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  23. Raining Blood
  24. Nuke Indestructible Door-Adjacent Floor Tiles?
  25. How to fix the backwards lot impostor lighting
  26. Roofs - Engine-Generated Geometry (Maxis Roofs)
  27. Manually finding an OBJd's MMATs?
  28. Change Textures Used for Child Faces By Gender
  29. Detecting which EP a package file needs?
  30. Why no "building blocks"?
  31. Arcade Machines with New Video?
  32. Prim 0x001A: "Relationship" = ???
  33. More to learn about BHAV's
  34. NPCs just got easier for modders!
  35. The Components That Make Up Dialogs?
  36. Pottery Modding
  37. How do I allow to click partly through an object?
  38. seaside lot: straight beach all the time?
  39. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  40. What "Idle - Minutes" & "Idle - Hours" do ?
  41. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  42. How to create a new lot in Sims Castaway Stories
  43. Possible to make a liveable tipi mesh/object with cutaway sides?
  44. New sound for piano?
  45. More shelves on OFB shelves?
  46. Annoying Neighbor Hack: Impossible?
  47. Roaches to rats
  48. Simple or Impossible Idea?
  49. Mod the FamilyCreation UI to fit widescreen Screens
  50. Wants and fears and triggers
  51. Collection Group 0x0FFEFEFE
  52. Custom Vacation Destination Themes?
  53. Special FX
  54. Idea on Multiplayer Mod
  55. Is it possible to make permanent skinchange vials?
  56. Environment and Hygiene, Can we make sims ignore them?
  57. I had triplets w/o any hack
  58. Neighborhood Effects
  59. Interaction Position
  60. Modding - Swim pool & its directly related:
  61. Don't be afraid of d/l tattooed skintones anymore!
  62. Discussion: Lot Size, Orientation, Rotation, etc.
  63. Arranged Marriages
  64. Siamese Twin Sims
  65. Lua Notes updated for EP6
  66. Changing the day/night cycle for neighbourhoods
  67. Help - Change the language
  68. Door adjacent to a stairs pad gets stuck "in use"
  69. A Question on combining Lykanthropy and Vampirism
  70. Special driveways
  71. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  72. Time Elapsation while visiting community lots
  73. Careers and Hidden Skills
  74. Loading Sound
  75. Pollination Face data replacement tutorial
  76. Maxis objects
  77. Can someone make a hack were teenagers are able to get married?
  78. night light leval
  79. An Ongoing Discussion
  80. Lot Resizing
  81. Accesories and Globals
  82. Help with Model State Indicies BCON
  83. Trying new socialization techniques
  84. Property Set Flags
  85. Creating new pie menu for the computer and assigning existing actions..
  86. greenhouse doors don't go down
  87. i dont know how to title this
  88. Custom Memory?
  89. Modding Questions
  90. More customizing for your custom foods - my finds, want more :)
  91. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  92. looking for info on outfit behaviors
  93. making body shape genetic & growing sims
  94. Parfum several times use
  95. Is it possible to add bhavs & pie menu to a fence?
  96. A Controller for more as one object??
  97. First-Timer Needs Guidance...
  98. The Disco Floor - something to step upon... :o)
  99. Animation with Pick up and Drop off behaviors
  100. need Code
  101. Regarding EA Instance Numbers
  102. Directory of Compressed Files - why have it?
  103. Requirements to make Sims2 online compatible
  104. Day Care
  105. Getting a new part of an object solid to sims-Pets
  106. Creating new pet pattern alphas
  107. How to fix the Bounding Mesh in objects that use joints?
  108. Modding - Mirror Material Shader
  109. modding - roof - material shader modded at the roof top texture definition
  110. How to get the number of kids/teens in a house hold
  111. Flag to show which EP an object needs?
  112. How to notify sim out of idle from a BHAV?
  113. Help Needed with Effect Stop/Start primitive 0x70
  114. New Animation
  115. Is this possible in Sims 2?
  116. Help needed with skill gain dialogue
  117. Modding The Sims into an educational game
  118. Morphmods: correcting the problems?
  119. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  120. Help Needed with 'Too many iterations' errors
  121. Adding *Learn to Play* Tutorials inside the game
  122. Want Trees
  123. Help Needed with Set to Next primitive 0x1F
  124. Approach to debugging a problem with LizLove's Teen WooHoo
  125. REQUEST: A Sims 2 Pose
  126. Bumpmapping normals
  127. Changing thumbnail rendering
  128. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  129. Is it possible to make your sim an NPC while she/he is working?
  130. Layering TXMTs?
  131. The in-game icon and a new object
  132. help Needed with Relationship Primitive 0x1A
  133. Help Needed with Dialog primitive 0x24
  134. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  135. Changing Arcade Machine videos: Anyone been successful yet?
  136. Need Help With A Video Game
  137. Target Indices in the GMDC
  138. Edith and Simantics info
  139. Make an object electrocutional
  140. Combining doors and mirrors?
  141. BHAV to BHAV Parameters
  142. Tangent Normals
  143. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  144. TRCN format and application
  145. Adding Social Interactions
  146. Modifying the default CAS faces...
  147. placement to specific tile on table
  148. Custom semiglobal groups
  149. Day check OpCode
  150. Does anyone know how to add slots and routes to an object?
  151. Question - Cars and WooHoo animation
  152. Listing of bhav differences between Uni and NL (Updated)
  153. New in NL : binary Lua script. (decompiled/deassembled)
  154. Package Ident / Meta Data
  155. How do floor cutouts work?
  156. Object Function table
  157. RTBN Headaches Revisited
  158. BCON = G - Category (Instance ID 0x0106) - Need Information
  159. Placement flags
  160. how can i add more attributes to a object?
  161. Advanced Question: RTBN Calls from Inside an Interaction
  162. Information about locking doors
  163. Animation via texture-rotation
  164. Bed: how to change sleep height?
  165. Project: Making custom hair styles works with game genetics
  166. Combining objects in one package
  167. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  168. The mysteries of Sim DNA unraveled