View Full Version : Research & Development

  1. Need help with finding specific song(s) via SimPE
  2. motive sleep state: determine if a sim is sleeping
  3. DBPF and Decompressing DLL's for Python?
  4. Custom Categories for the Set To Next obj with category primitive
  5. How I made the carpool npc clickable and her life after marriage *-NOT SAFE AND MAY LEAD TO CORRUPTION OF YOUR NEIGHBORHOOD OR GAME*.
  6. Flag 29 on property set
  7. How to remove the Super Duper Hug?
  8. Beach lots
  9. Making nighttime brighter for the user.
  10. Collection Files
  11. Fixing the Stay-Things Shrub
  12. How to make the "Veg out" facial animation to be used as overlay?
  13. Fixing the deck skirt to work with an invisible floor edge
  14. Using AnyGameStarter with TS2 Collections
  15. Sims2Pack Clean Installer Research
  16. Making a cancer hack/mod or other disease(s)
  17. Tutorial: No Road Hood
  18. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  19. Raining Blood
  20. Nuke Indestructible Door-Adjacent Floor Tiles?
  21. How to fix the backwards lot impostor lighting
  22. Roofs - Engine-Generated Geometry (Maxis Roofs)
  23. Manually finding an OBJd's MMATs?
  24. Change Textures Used for Child Faces By Gender
  25. Detecting which EP a package file needs?
  26. Why no "building blocks"?
  27. Arcade Machines with New Video?
  28. Prim 0x001A: "Relationship" = ???
  29. More to learn about BHAV's
  30. NPCs just got easier for modders!
  31. The Components That Make Up Dialogs?
  32. Pottery Modding
  33. How do I allow to click partly through an object?
  34. seaside lot: straight beach all the time?
  35. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  36. What "Idle - Minutes" & "Idle - Hours" do ?
  37. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  38. How to create a new lot in Sims Castaway Stories
  39. Possible to make a liveable tipi mesh/object with cutaway sides?
  40. New sound for piano?
  41. More shelves on OFB shelves?
  42. Annoying Neighbor Hack: Impossible?
  43. Roaches to rats
  44. Simple or Impossible Idea?
  45. Mod the FamilyCreation UI to fit widescreen Screens
  46. Wants and fears and triggers
  47. Collection Group 0x0FFEFEFE
  48. Custom Vacation Destination Themes?
  49. Special FX
  50. Idea on Multiplayer Mod
  51. Is it possible to make permanent skinchange vials?
  52. Environment and Hygiene, Can we make sims ignore them?
  53. I had triplets w/o any hack
  54. Neighborhood Effects
  55. Interaction Position
  56. Modding - Swim pool & its directly related:
  57. Don't be afraid of d/l tattooed skintones anymore!
  58. Discussion: Lot Size, Orientation, Rotation, etc.
  59. Arranged Marriages
  60. Siamese Twin Sims
  61. Lua Notes updated for EP6
  62. Changing the day/night cycle for neighbourhoods
  63. Help - Change the language
  64. Door adjacent to a stairs pad gets stuck "in use"
  65. A Question on combining Lykanthropy and Vampirism
  66. Special driveways
  67. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  68. Time Elapsation while visiting community lots
  69. Careers and Hidden Skills
  70. Loading Sound
  71. Pollination Face data replacement tutorial
  72. Maxis objects
  73. Can someone make a hack were teenagers are able to get married?
  74. night light leval
  75. An Ongoing Discussion
  76. Lot Resizing
  77. Accesories and Globals
  78. Help with Model State Indicies BCON
  79. Trying new socialization techniques
  80. Property Set Flags
  81. Creating new pie menu for the computer and assigning existing actions..
  82. greenhouse doors don't go down
  83. i dont know how to title this
  84. Custom Memory?
  85. Modding Questions
  86. More customizing for your custom foods - my finds, want more :)
  87. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  88. looking for info on outfit behaviors
  89. making body shape genetic & growing sims
  90. Parfum several times use
  91. Is it possible to add bhavs & pie menu to a fence?
  92. A Controller for more as one object??
  93. First-Timer Needs Guidance...
  94. The Disco Floor - something to step upon... :o)
  95. Animation with Pick up and Drop off behaviors
  96. need Code
  97. Regarding EA Instance Numbers
  98. Directory of Compressed Files - why have it?
  99. Requirements to make Sims2 online compatible
  100. Day Care
  101. Getting a new part of an object solid to sims-Pets
  102. Creating new pet pattern alphas
  103. How to fix the Bounding Mesh in objects that use joints?
  104. Modding - Mirror Material Shader
  105. modding - roof - material shader modded at the roof top texture definition
  106. How to get the number of kids/teens in a house hold
  107. Flag to show which EP an object needs?
  108. How to notify sim out of idle from a BHAV?
  109. Help Needed with Effect Stop/Start primitive 0x70
  110. New Animation
  111. Is this possible in Sims 2?
  112. Help needed with skill gain dialogue
  113. Modding The Sims into an educational game
  114. Morphmods: correcting the problems?
  115. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  116. Help Needed with 'Too many iterations' errors
  117. Adding *Learn to Play* Tutorials inside the game
  118. Want Trees
  119. Help Needed with Set to Next primitive 0x1F
  120. Approach to debugging a problem with LizLove's Teen WooHoo
  121. REQUEST: A Sims 2 Pose
  122. Bumpmapping normals
  123. Changing thumbnail rendering
  124. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  125. Is it possible to make your sim an NPC while she/he is working?
  126. Layering TXMTs?
  127. The in-game icon and a new object
  128. help Needed with Relationship Primitive 0x1A
  129. Help Needed with Dialog primitive 0x24
  130. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  131. Changing Arcade Machine videos: Anyone been successful yet?
  132. Need Help With A Video Game
  133. Target Indices in the GMDC
  134. Edith and Simantics info
  135. Make an object electrocutional
  136. Combining doors and mirrors?
  137. BHAV to BHAV Parameters
  138. Tangent Normals
  139. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  140. TRCN format and application
  141. Adding Social Interactions
  142. Modifying the default CAS faces...
  143. placement to specific tile on table
  144. Custom semiglobal groups
  145. Day check OpCode
  146. Does anyone know how to add slots and routes to an object?
  147. Question - Cars and WooHoo animation
  148. Listing of bhav differences between Uni and NL (Updated)
  149. New in NL : binary Lua script. (decompiled/deassembled)
  150. Package Ident / Meta Data
  151. How do floor cutouts work?
  152. Object Function table
  153. RTBN Headaches Revisited
  154. BCON = G - Category (Instance ID 0x0106) - Need Information
  155. Placement flags
  156. how can i add more attributes to a object?
  157. Advanced Question: RTBN Calls from Inside an Interaction
  158. Information about locking doors
  159. Animation via texture-rotation
  160. Bed: how to change sleep height?
  161. Project: Making custom hair styles works with game genetics
  162. Combining objects in one package
  163. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  164. The mysteries of Sim DNA unraveled