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View Full Version : Tutorial: Previewing animation in Milkshape.


t2suggas
12th Jun 2008, 7:15 PM
Previewing animation using Milkshape.


Thanks to HystericalParoxysm and wes_h for the written examples of this method.


I'm using an example shape, you can do this with any model you have made which has different joint assignments.


1:
I've assigned different weighted vertices to each row.
http://thumbs.modthesims2.com/getimage.php?file=771081

2:
Make sure there are no vertices selected.

3:
Go to the Window menu, and check to Show Keyframer.
http://thumbs.modthesims2.com/getimage.php?file=771082

4:
Joints tab; scroll to the joint you wish to preview (b_hair is bone 64).
Double click the joint in the list window (1).
So it appears in the little window (2).
http://thumbs.modthesims2.com/getimage.php?file=771083


5:
Model tab; select the Rotate button (1).
Press the Anim button in the Keyframer (2).
Your model will turn dull grey, and the vertices will hide.
http://thumbs.modthesims2.com/getimage.php?file=771085

6:
Drag the curser in any of the 2D views, and watch what happens in the 3D view.
Notice a gradual curve from the base up to the 3rd row of vertices down, nice and smooth.
I weighted the 2nd row of vertices differently to show how jagged it looks when there is a large difference between weights on either side of the vertices.
http://thumbs.modthesims2.com/getimage.php?file=771086

7:
Click off the Anim button, and the model will go back to it's original shape before animating.
http://thumbs.modthesims2.com/getimage.php?file=771087

8:
Repeat steps 4-7 for any other joints you wish to test.

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