View Full Version : Tutorial - The "Easy-er" Way To Texturing Objects!

31st Jul 2008, 4:21 PM
:deal: The EASY-ER Way To Texturing!
Level: Easy
A quick and informative tutorial by pacotacoplayer

What will you need:

Photoshop (I'm using Adobe Photoshop Elements 6)
Object creation experience!

*This tutorial also comes in handy for many other things than pillows - especially clothes texturing*

Description: Okay, so you like to create object meshes, you're meshes are great, but the texture totally just ruins them :wtf: It's hard for you to create good and realistic textures, and it's making your stuff just plain bad, or you can create decent textures, but you want to make great ones. Well, if this is the case, you've come to the right tutorial :anime: Today I'll teach you the easier "shortcut" to texturing realistically

For this tutorial we will be using the followig EXAMPLE:
Texturing a pillow

Simple, just make a design for your pillow, don't worry about shading, or anything. Just create a design; this is what I've come up with:
I know it looks plain and unrealistic, but we're getting to the best part ;)

Go to Google images, and type in the texture you want. In this case, we want to type in "pillow"
We want something useful, what you see below is perfect :Pint:
Now copy and paste this picture onto your photoshop texture.
Then use the Magic Wand tool to delete the background . If you have a more complex background, just use the Lasso tool , or the Eraser, whichever is easier for you.
This is where the magic happens....
Go to Layer Style > Multiply
You will notice we get a very nice texture. Scale this texture so it fits right. Now we're almost done....see how easy that was?!
Now Google "Texture Silk" and copy and paste a good silk texture onto your texture. Scale it down so it's inside of the pillow, like so:
Now click "Multiply" again on this layer, and then go to Eraser. Set Opacity to 80% and clear any visible edges that make the texture look choppy.

Now look at your outcome! WOW :anime:
This texture looks good to go! And it was incredibly easy to do! No more solid ugly textures :)

It is ABSOLUTELY MANDATORY that BEFORE you select "Multiply" , make sure your google image is in BLACK AND WHITE! Press CTRL+U if it isn't, and set Saturation to -100!, this will make your image black and white.
It's always better to type the keyword "texture" before the name of the texture you want in google, you will get better results. For example , don't just type "silk", type in "texture silk" or "texture wood" etc

*Try mixing and matching different images to create different effects, here's an example of about 5 different textures "Multiply-ed" to create something new and unique:

That's all!
Any questions just ask here :) Or click thanks and leave a comment if this worked/helped you!

Tutorials:The "Easy-er" Way To Texturing Objects!

1st Aug 2008, 3:56 AM
I'm printing this Paco,
I think it will come in very handy.
I only have paint shop pro I don't know
if it has the multiply button,but I'll give this a try.
Great tut,thank you so much.

26th Oct 2008, 4:39 PM
Im using paint.net and it's not letting me do the texture bit... help! :s

26th Oct 2008, 5:20 PM
Im using paint.net and it's not letting me do the texture bit... help! :s

Forget this i managed to get it to work, because im using a free thing thats a bit :s if u no what i mean :D

thanks for the tutorial, i am making a great set of clothes with this method. My first set! (if i can work out how to upload i will :s) :rofl:

2nd Nov 2008, 6:07 PM
If you have a different paint program, like the gimp, try this:

-Set your saturation to 0% so your image bekomes black and white
-Go to Colors -> Color to transparency and choose white as transparent color

Hope it helps :)

2nd Apr 2009, 12:17 AM
Thanks sooooooo much for this. I can FINALLY make good bedding textures.

10th Apr 2009, 7:54 AM
Wow, great tutorial.
Unfortunately, I couldn't found the multiply layer style. I'm using CS

11th Apr 2009, 10:29 PM
Can anyone one help me please?
Um...I want to apply this technique to a custom bed. How should I do that??
I generally use gimp, so how do I make the multiply, then silkish pattern on that? :help:

29th Apr 2009, 4:24 PM
WoW! This is EXACTLY what I needed to learn! Thank you soo much for this awesome and beneficial tut! You, my friend, are soo full of awesomeness! ^-*

20th Jul 2009, 12:12 AM
THANK YOU! I love this tutorial, I use PDN, but its still basically the same. You rock ;)

5th Aug 2009, 7:45 AM
Thank-you very much for this tutorial, this has really helped me with textutring my custom made objects :D
Thanks again (:

29th Sep 2009, 8:47 AM
can you make a tutorial for the GIMP Because i dont have money :-(

27th Oct 2010, 10:30 AM
Sorry for any necroposting...

Here are Paint.net screenshots, using the same design and pillow textures and a silk I found on the net:

EDIT: Pictures below appear to be out of order (1-3-5-4-2) for some reason so adding links.

1) How to add a layer.
Step01 (http://thumbs.modthesims.info/getimage.php?file=1148551)
2) How to open layer properties.
Step02 (http://thumbs.modthesims.info/getimage.php?file=1148557)
3) Layer properties. with multiply mode and opacity. Note: Paint.NET uses 0-255 for opacity values, not 0-100,
Step03 (http://thumbs.modthesims.info/getimage.php?file=1148554)
4) Conversion to black and white. (note how only one layer is selected.)
Step04 (http://thumbs.modthesims.info/getimage.php?file=1148554)
5) Canvas size. (to get rid of huge transparent space P.N made when importing layers) Just set it to the size of the original design.
Step05 (http://thumbs.modthesims.info/getimage.php?file=1148555)

Now all you need is to save the texture. If you will chose a format other than P.N native one, P.N would ask if you want to "flatten" the image. Agree. That would merge all layers into a single layer (it's undoable) and then save the image.

Other tools mentioned in the OP (lasso, wand, etc.) are easily findable in the floating toolbar to the left or in Tool: dropdown of the top toolbar.

2nd Nov 2010, 10:59 PM
I'm going to experiment with GIMP -- I think you need to add each texture as a layer and make it transparent.