Moria
30th Jan 2011, 11:01 PM
Greetings.. So I wanted to play with Bridges in my little test world of Sanctuary.
http://i39.photobucket.com/albums/e169/Moria15/bridge8.jpg
I decided that what I needed was a Mix and match kit to allow different bridges to be made, and having completed this and tested it, I hereby bring you the result.
This kit contains 10 seperate parts.. 4 bridge decks,
http://i39.photobucket.com/albums/e169/Moria15/bridge1.jpg
2 Bridge Bases.. these have the handrails and assorted piers,
http://i39.photobucket.com/albums/e169/Moria15/bridge5.jpg
http://i39.photobucket.com/albums/e169/Moria15/bridge4.jpg
2 Under Girder units
http://i39.photobucket.com/albums/e169/Moria15/bridge3.jpg
and 2 Over Girder units.
http://i39.photobucket.com/albums/e169/Moria15/bridge2.jpg
As with all my CAW sets, the easiest way is to place the bridge deck first and link the roads, check the routing and test inworld. Then, when happy add a set of piers and any over or under girders you want by copying and pasting the XYZ and the rotX, roty and rotz from the deck to the accessory part. All pieces have been set up to align exactly using this method as per this picture from aligning the ferry docks.
http://i39.photobucket.com/albums/e169/Moria15/MTS2_Moria_1168651_CAW_placement.jpg
I also discovered whilst testing that it IS possible to join bridges together. The art is to ensure that the height and angle is absolutely identical (again, copy pasting in the CAW editor helps here) and that the ends exactly line up as well. The decks will NOT snap together like roads do, but the routing will work.
If you have the decks very slightly offset, the car will veer towards the centre of the road at the bridge join, if they are slightly more offset, the routing will be broken. If you have the alignment exact, the cars will just run normally across the gaps. It's a bit of an arcane art, but it does work as can be seen here...
This bridge (and the one in the opening picture..same bridge ) is made from.. reading left to right..
Rust deck with Chevrons and 2 pier base
Rust deck with no pier base and both under and over girders in rust
Rust deck with Chevrons and 2 pier base
The under and over girders is a bit OTT.. but was done for demo purposes.
http://i39.photobucket.com/albums/e169/Moria15/bridge7.jpg
I hope you enjoy these items and give you some additional objects to play with when building your worlds.
To use in CAW, I use this framework :-
Sims3Wiki CAW framework (http://www.modthesims.info/wiki.php?title=Game_Help:CAW_Framework)
USE this CAREFULLY.. this is not a replace but an append in the cfg.. you have been warned.
Don't forget to also add them to your normal package framework for them to show up when you go to play your world.
Regards
Moria
Additional Credits:
S3OC, S3PE, TSRW for sunshadow generation and all the members of the CAW forum and MTS for encouragement.
I also used some of Criquettes testures and models from his bridge set, with permission.
http://i39.photobucket.com/albums/e169/Moria15/bridge8.jpg
I decided that what I needed was a Mix and match kit to allow different bridges to be made, and having completed this and tested it, I hereby bring you the result.
This kit contains 10 seperate parts.. 4 bridge decks,
http://i39.photobucket.com/albums/e169/Moria15/bridge1.jpg
2 Bridge Bases.. these have the handrails and assorted piers,
http://i39.photobucket.com/albums/e169/Moria15/bridge5.jpg
http://i39.photobucket.com/albums/e169/Moria15/bridge4.jpg
2 Under Girder units
http://i39.photobucket.com/albums/e169/Moria15/bridge3.jpg
and 2 Over Girder units.
http://i39.photobucket.com/albums/e169/Moria15/bridge2.jpg
As with all my CAW sets, the easiest way is to place the bridge deck first and link the roads, check the routing and test inworld. Then, when happy add a set of piers and any over or under girders you want by copying and pasting the XYZ and the rotX, roty and rotz from the deck to the accessory part. All pieces have been set up to align exactly using this method as per this picture from aligning the ferry docks.
http://i39.photobucket.com/albums/e169/Moria15/MTS2_Moria_1168651_CAW_placement.jpg
I also discovered whilst testing that it IS possible to join bridges together. The art is to ensure that the height and angle is absolutely identical (again, copy pasting in the CAW editor helps here) and that the ends exactly line up as well. The decks will NOT snap together like roads do, but the routing will work.
If you have the decks very slightly offset, the car will veer towards the centre of the road at the bridge join, if they are slightly more offset, the routing will be broken. If you have the alignment exact, the cars will just run normally across the gaps. It's a bit of an arcane art, but it does work as can be seen here...
This bridge (and the one in the opening picture..same bridge ) is made from.. reading left to right..
Rust deck with Chevrons and 2 pier base
Rust deck with no pier base and both under and over girders in rust
Rust deck with Chevrons and 2 pier base
The under and over girders is a bit OTT.. but was done for demo purposes.
http://i39.photobucket.com/albums/e169/Moria15/bridge7.jpg
I hope you enjoy these items and give you some additional objects to play with when building your worlds.
To use in CAW, I use this framework :-
Sims3Wiki CAW framework (http://www.modthesims.info/wiki.php?title=Game_Help:CAW_Framework)
USE this CAREFULLY.. this is not a replace but an append in the cfg.. you have been warned.
Don't forget to also add them to your normal package framework for them to show up when you go to play your world.
Regards
Moria
Additional Credits:
S3OC, S3PE, TSRW for sunshadow generation and all the members of the CAW forum and MTS for encouragement.
I also used some of Criquettes testures and models from his bridge set, with permission.