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View Full Version : Let's Share Building & Decoration Tips for TS4


veronica55
8th Mar 2015, 11:34 PM
As we know there are many creative people who play the sims and they generously share their awesome houses around. On the other hand there are those who claim that they are "not talented enough" to build nice houses and all their houses end up being a plain boring box.

Here I wanted to make this thread to share tips and tricks about how those gorgeous houses come alive and show everyone that nobody is actually that incapable of doing it as they think they are. I think every sims player can create awesome houses if they want to. So let's share ideas and helpful information about decorating with eachother. I hope this thread becomes big and contain lots of great information in time like a free sims4 architecture course book LOL

So, I go first :

here's some of my humble tips, tricks and suggestions on building & decorating in TS4:

- If you are using custom content, download good clutter (rugs, paintings, curtains, books, random objects..etc) so that you have a big variety of small decorative items to use around. Don't underestimate the power of those little pixels. They are the key to make a sims house look like a home.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_8-32nbspPM.png

- While decorating a house don't try to match everything perfectly and exactly. Use colors and shapes that slightly mismatch with the main components of a room. That makes the houses look more realistic and alive.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-41nbspPM.png

- Use "bb.moveobjects on" don't be afraid of it lol Try different approaches, hold "alt" key, be creative, go crazy while decorating. Make a small item look like a larger one piece version by placing multiple of it stuck together or place different pieces of furniture to make it look as a unique item. Think out of boundaries of what game dictates.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/09-30-14_6-41nbspAM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_9-11nbspPM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-46nbspPM.png
LOL this ↑is my replica of the the famous Resident Evil mansion "diningroom" those who know the game will recognize :)

- When you start building a new house, first create it in your mind, try to imagine how it should look in terms of style, size.
Don't try to build all walls, don't decide on all areas and room shapes & sizes at once. Do it gradually along with decorating.
Like, first decide what kind of an entrance, living room you want, first build those and decorate. Those will guide you at the beginning how the rest of the house should be shaped.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-58nbspPM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-56nbspPM.png

-Avoid unnecessary empty space inside the rooms as much as possible. Make each wall, each corner have a function. Use the whole space and/or create the space as small &large as you need.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-52nbspPM.png

-Use "form follows function" trick. Like place the furniture you need and decide how walls & windows should go around them. See how much space you need & want for what.

Also, when decorating think about what you want to emphasize in a room. (like emphasizing the oven & cooking function in a kitchen or highlighting the sitting &tv area in a living room or you can squeeze the sitting area in a corner but emphasize the piano or fireplace, make the double bed the heart of the bedroom...etc)To do that use columns as vertical borders, use different wall angles, different wallpapers and floors. Create a harmony using variety.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-55nbspPM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-49nbspPM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-42nbspPM.png

By doing all those, the house will build itself and the rooms will have characters. Shortly create and find your own reference points. It's pretty much same principles like in real world. I will add more as more comes to my mind.

Happy Simming !

http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/09-25-14_12-29nbspAM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_10-39nbspPM.png

Lil_Puddin
9th Mar 2015, 2:49 AM
Nice tips and also:
http://2ksjbh44hk54113rf2pk9bis06.wpengine.netdna-cdn.com/wp-content/uploads/2014/04/747958.gif

veronica55
9th Mar 2015, 2:59 AM
Haha thank you and that gif is so cute :)

I'm sure there are a lot of awesome TS decorators around with many more design secrets. Come on guys spill them out ! LOL

Lil_Puddin
9th Mar 2015, 3:47 AM
Had to take some screenies. You covered most of the aesthetics, so I'll just do the split level thingie then.

First start by making the house's walls, the ones that will be the barrier between the home and the outside world. It can be any shape you wish.
http://i60.tinypic.com/eurgg8.jpg

Next, make a second inner room.
http://i62.tinypic.com/1oxikg.jpg

Then use the sledgehammer (default hotkey: K) to destroy the newer room's floor.
http://i59.tinypic.com/1zf0k8o.jpg

After that, you need to raise the foundation. It can be as high or low as you want.
http://i62.tinypic.com/2upq0eo.jpg

Lastly comes the doors, stairs, and windows. Keep in mind how tall your foundation is, and place windows in the lower floor accordingly. You also cannot have full rooms or doors on the lower portion of the house. To place things up against the foundation's wall, you need to use the cheat code: bb.moveobjects .The house's main entry way and all exits/entrances must be at the foundation's upper level. You can not have a split level with an entrance/exit on the first floor... Unfortunately. :C
http://i57.tinypic.com/o8tah4.jpg
http://i58.tinypic.com/52gi2s.jpg

You can also have more than one dipped down room, and you can also have walls or fences bordering between the two different floors. You may also place walls in the middle of a room if you wish, as long as it's not a full wall (from one side of the room to the other). As you can see in the first picture, attempting to place doors in a wall bordering the 1st/2nd floor will result in a floating useless door. So again, no doors for the ground level. You can place arches or windows to make some interesting designs in the house's inner walls, though.
http://i58.tinypic.com/htuy2p.jpg
http://i59.tinypic.com/28mo0sk.jpg

Silly Merricat
9th Mar 2015, 1:44 PM
Oooh really useful! Great stuff so far, and if anyone has some advice about how to arrange landscaping so it doesn't look terrible, I'd really appreciate hearing it.

I'm a decorating and building noob. Even though I've played the sims games forever, this is the first time I've really gotten into building/decorating stuff. The only piece of advice after my last round of fumbling around with bb.moveobjects + alt is: to use a sim to test the interactive objects in the room as you go along. It's a lot better to find out that the sink and toilet aren't useable because the footprints of a deco objects/shelves on the walls are overlapping too much as you go. If I had realized this, it would have saved me the trouble of tearing a bunch of stuff apart after I thought I was finished. *facepalm.*

Anyway, I have been having an existential decorating crisis lately and this seems like a good thread to seek advice in. When you decorate a room, where do you place things like potted plants? Do you place them wherever you think they'd look good (for instance clustering them in a corner) or do you take into account where the windows are and where natural light might actually hit them so they won't die? Part of me is like "Gah no plant could actually live in that spot, dumbass!" and the other part wants to say, "Screw it. Just pretend they're silk, and put them where they're pretty!" (I realize I am probably way over-thinking this... *doublefacepalm*)

lewisb40
9th Mar 2015, 4:34 PM
I have been playing around with the split level decorating and I have found that piece of the foundation that borders around the top will cut in your objects, so I have to place them first and use "ALT" to push into place so it looks better.
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/Sims%204%20Shared%20Lots/03-09-15_1-22nbspAM.png
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/Sims%204%20Shared%20Lots/03-09-15_1-23nbspAM.png
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/Sims%204%20Shared%20Lots/03-09-15_1-21nbspAM.png

Dorsal Axe
9th Mar 2015, 11:10 PM
Less is more. Too often I see people place plants or clutter on every visible surface. Place it all and then try to gradually thin it out. You want to have a few focal points to draw the viewer's eye, the rest of the space should be mostly functional with some visual touches here and there.

Also, symmetry is boring. Not much more advice I can give here other than try not to create perfectly symmetrical houses, which seems to be a rookie thing. Asymmetry is interesting and the best lots are often built this way.

veronica55
9th Mar 2015, 11:31 PM
The only piece of advice after my last round of fumbling around with bb.moveobjects + alt is: to use a sim to test the interactive objects in the room as you go along. It's a lot better to find out that the sink and toilet aren't useable because the footprints of a deco objects/shelves on the walls are overlapping too much as you go...
LOL I agree with that. I said "use moveobjects, go crazy while decorating" but forgot to mention about this issue.

...if anyone has some advice about how to arrange landscaping so it doesn't look terrible, I'd really appreciate hearing it.
How does your landscape look "terrible" exactly ? Can you post an example pic ? Because the beauty of landscape depends on personal taste. I mean for example I like the look of randomly, naturally grown flowers bushes and trees sitting together more than a perfectly arranged, clean and symetric royal garden look. Depends on what kind of an outdoor look you are trying to get for what kind of a building.

When you decorate a room, where do you place things like potted plants? Do you place them wherever you think they'd look good (for instance clustering them in a corner) or do you take into account where the windows are and where natural light might actually hit them so they won't die?...
This made me laugh too. I think there's no need to consider such things so seriously in TS4. I personally just place them where I think they look cute. I mean, I am an interior architect in real life and if I considered everything that realisticly in the sims, I would lose my mind lol In the sims there are tons of stuff that would be totally absurd and useless epic fails if they were actually applied in real life architecture. It is just a game, you are all free to do whatever appeals to you and entertains you :) At least that's my humble opinion.

ShigemiNotoge
9th Mar 2015, 11:32 PM
Less is more. Too often I see people place plants or clutter on every visible surface. Place it all and then try to gradually thin it out. You want to have a few focal points to draw the viewer's eye, the rest of the space should be mostly functional with some visual touches here and there.
I think this really depends on the person. For instance. My mother is a very neat and tidy person so she would LOVE the way you decorate. For someone like me who is a hoarder who never throws anything away and every flat surface of my irl house is completely buried in stuff so much so I forget what kind of surface it had, your style feels very cold and un-lived in. Your pictures feel like a house I would be uncomfortable visiting. Though they are beautiful. This one is a matter of personal preference and there's no right or wrong when it comes to clutter. In my opinion.

I guess it matters if you're trying to design a house that looks like a busy family home, or what you would see as a beautiful advertisement in a real estate magazine.

Dorsal Axe
10th Mar 2015, 12:00 AM
I think this really depends on the person. For instance. My mother is a very neat and tidy person so she would LOVE the way you decorate. For someone like me who is a hoarder who never throws anything away and every flat surface of my irl house is completely buried in stuff so much so I forget what kind of surface it had, your style feels very cold and un-lived in. Your pictures feel like a house I would be uncomfortable visiting. Though they are beautiful. This one is a matter of personal preference and there's no right or wrong when it comes to clutter. In my opinion.

I guess it matters if you're trying to design a house that looks like a busy family home, or what you would see as a beautiful advertisement in a real estate magazine.
I- I haven't posted any pictures... :blink:

Well clutter is clutter. I think there just needs to be some rhyme and reason to its placement instead of splurged absolutely everywhere with no regard for its purpose, at least in a Sims game. The worst offender are the plants though. So many potentially good lots ruined by FPS-killing landscaping, though it does seem to be less common than it used to be.

ShigemiNotoge
10th Mar 2015, 12:06 AM
I- I haven't posted any pictures... :blink:

Well clutter is clutter. I think there just needs to be some rhyme and reason to its placement instead of splurged absolutely everywhere with no regard for its purpose, at least in a Sims game. The worst offender are the plants though. So many potentially good lots ruined by FPS-killing landscaping, though it does seem to be less common than it used to be.

Oops, I must have been looking at the pics above your post and spaced out for a bit. As they too look very clutter free. :faceslap:

I confine clutter to specific rooms, kitchen clutter, bathroom clutter bedroom clutter. I don't use a lot of plants though, even though I like plants a lot, as I am myself in fact a plant. Too many feels like overkill. Like, what are you, a Sanome?

lewisb40
10th Mar 2015, 12:15 AM
That house is not lived in yet. I was taking pictures to share the lot. Once my sims move in, the collectables and other items start filling up the spaces and not so uncluttered. That is why I loved unmade beds, laundry on the floor and dirty dishes all over the place because it does feel lived in. :lol:

I do need to work more on the landscape for my lots, I usually leave them sparse until my sims move in. Once I see what they will do and their personality then I can do more for the outdoors. Also I can spend up more of their simoleons. This is the house that the above pictures came from.
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/Sims%204%20Shared%20Lots/03-09-15_1-25nbspAM.png

veronica55
10th Mar 2015, 12:57 AM
2 more small tips which might be obvious for some, but I think can be helpful for some other.

1- If you keep your foundation at the lowest setting, you can use staircase tool to create a small, cute single step. This can be made indoors too using the same method as n Lil_Puddin's multi level tutorial.

http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/small%20step.jpg

2- This one I had posted on another thread earlier so I'm just quoting myself.


If you place some horizontal wall lights right under the kitchen cabinets, you get a nice, illuminated effect on dark counter tops.
Just hold < ALT > and place the light as close as possible to the very back corner of the cabinet.
Any wall light would do, but for me "Picture perfect art lighting" (unlocks for painter profession at level 2) and "the cuttless of light" work really good as they are flat and thin.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/09-14-14_6-23nbspPM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/09-14-14_6-24nbspPM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/09-14-14_6-26nbspPM.png

rodrigues
10th Mar 2015, 12:05 PM
This thread is amazing!

And you guys are so fucking talented, you even managed to bypass the game's terrible plastic furniture and make those houses look comfortable! :anime:

veil
10th Mar 2015, 12:23 PM
I LOVE this thread! I look forward to a roofing tutorial, because I suck at roofs. I build houses organically (room by room), and always want the roofs to be realistic--that is, you don't have parallel roof peaks next to each other, which would mean, IRL, that you'd get ice dams and leaks into the house!

mixa97sr
10th Mar 2015, 1:35 PM
Less is more. Too often I see people place plants or clutter on every visible surface. Place it all and then try to gradually thin it out. You want to have a few focal points to draw the viewer's eye, the rest of the space should be mostly functional with some visual touches here and there.

Also, symmetry is boring. Not much more advice I can give here other than try not to create perfectly symmetrical houses, which seems to be a rookie thing. Asymmetry is interesting and the best lots are often built this way.

Yeah, symmetry is good only when you are building humongous mansions, castles, great halls and dining rooms... but even then asymmetry is a great option.

Smaller homes - More clutter, a bit of green, curtains (but not too much, just as you said).
Modern homes - descrete clutter, more windows and light.
mansions and castles - less clutter, higher walls, pillars, sculptures, big chandiliers, pictures... make it look grandious. Big gardens are usually great, especially in symmetry.

Try to build a shell first, then decide what will go where and tweak the home shell to be compatible with it's interior desing. I would sometime end up with too small or too big rooms.

Do not try to match everything, instead choose a few colours that will match nicely and affect overall feel of the room. Do not try to match clutter if your house is meant to be a family home, however if your house is a modern house, matching clutter is a good addition sometimes.
Lightning also plays a great role ih how the room feels to the eye. Choose lights placement, colour and intensity carefully and don't try to place too many lights to make room look bright. Instead, change their colour and intensity. Celing lights are ones that are most unnoticable (as an object) but most effective. For bright rooms go with those.

BTW, Veronica55, i wish I had that CC you have... but my game lags even without CC. :(

veil
10th Mar 2015, 2:00 PM
I'm a no-clutter person myself, but spend hours designing my rooms. Here's what I did with that hideous waste-of-space 1st-floor bedroom/gardening station in the in-game Cypress Terrace house (where the Spencer-Kim-Lewis family lived before I evicted them and moved in Rafael, my internationally famous Latin soap opera star). I had already replaced the ugly scrubby garden with a pool, so this is the room just off the pool. Two shower stalls, two toilet enclosures with a generous sink between them, and a laundry area (because there are lots of wet pool towels). A rubber non-slip floor. To Rafael, spaciousness is the ultimate luxury. He's also an art collector, so much art is displayed in the room:

veil
10th Mar 2015, 2:01 PM
The two shower stalls:

veil
10th Mar 2015, 2:03 PM
The sink area:

veil
10th Mar 2015, 2:04 PM
The laundry area:

veil
10th Mar 2015, 2:05 PM
The door to the pool, a huge mirror, and new doors to the kitchen and garden:

veronica55
10th Mar 2015, 2:10 PM
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-08-15_8-32nbspPM.png

Oh my god. Those curtains. :lovestruc :lovestruc
They are actually 2 totally different curtains I placed together from different TSR artists. The short curtain isn't even a curtain. It's listed under paintings.

Short ones are from Severinka's forest hut set :
http://www.thesimsresource.com/artists/Severinka_/downloads/details/category/sims4-sets-objects-livingroom/title/forest-hut-set/id/1279375/
(can be downloaded seperately just click 'set creations' tab)

Long ones are from Shino's 'elegant bathroom' set :
http://www.thesimsresource.com/artists/ShinoKCR/downloads/details/category/sims4-sets-objects-bathroom/title/elegant-bathroom/id/1265797/



BTW, Veronica55, i wish I had that CC you have... but my game lags even without CC. :(
mixa97sr unlike TS2 and 3, in TS4 CC doesn't effect lag. (For me it happened like that at least, I have a crowded CC folder right now and haven't realized even a slight lag that I didn't have before) I don't know how, I guess game is using a different loading method. So you can actually get some CC. At least a few that you really like & will use frequently. I think your game will lag equally as it does without CC.

veronica55
10th Mar 2015, 2:18 PM
The two shower stalls:

Can I ask where did you get that great simple shower, the sink and the metalic shelves? That place looks great btw.

veil
10th Mar 2015, 2:55 PM
Can I ask where did you get that great simple shower, the sink and the metalic shelves? That place looks great btw.

The shower is by Severinka: http://www.thesimsresource.com/downloads/details/category/sims4-objects-furnishing-plumbing-showerstubs/title/laguna-shower/id/1285935/

veil
10th Mar 2015, 3:02 PM
The sink is by ung999: http://www.thesimsresource.com/downloads/details/category/sims4-objects-furnishing-plumbing-sinks/title/bathroom-acacia--sink/id/1274069/

veil
10th Mar 2015, 3:08 PM
The shelves are by jomsims: http://www.thesimsresource.com/downloads/details/category/sims4-objects-furnishing-decor-miscellaneous/title/shelf-deco-with-towels-and-products-lemingstone/id/1268093/

ShigemiNotoge
10th Mar 2015, 3:14 PM
The shelves are by jomsims: http://www.thesimsresource.com/downloads/details/category/sims4-objects-furnishing-decor-miscellaneous/title/shelf-deco-with-towels-and-products-lemingstone/id/1268093/
You know you can go back and edit your own posts to add more info after the fact if you want to compile multiple links or images in one post. xD

lewisb40
10th Mar 2015, 4:06 PM
By adding the flat square to each floor as you build will allow to add more decorative trim to the house. For example, I wanted to build a new Goth house to go with the theme of Willow Creek, but also wanted a mansard roof which I learned later after building this house. Adding the flat square (which is free) will allow for more trim between floors.
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/The%20Sims%204%20Screenshots/Add%20spacing.png
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/The%20Sims%204%20Screenshots/Adding%20Spacing.png

So it changed the house from this:
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/The%20Sims%204%20Screenshots/Goth%20Front.png

To one I wanted with the mansard roof. I don't like the flat style on top so I added another roof but it could be flat and fenced. Some might like it the other way.
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/The%20Sims%204%20Screenshots/Goth%20Front%20Redux.png
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/The%20Sims%204%20Screenshots/Goth%20Back.png

Also you may noticed that I changed the porch roof, it was jutting inside and clipping that room's objects so I put the hipped roof there instead. Accommodates the interior better and no clipping.

veronica55
10th Mar 2015, 6:14 PM
Google search some blueprints, houses after you decide what style you have in your mind. You can find tons of inspiration from those.
Like for example, today I want to build a tuscan style house. I already know what I want but I'm not sure about where to start...
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/dsadts.png
... so here in this picture, I like the entrance. I don't like how the rest of the house looks and it doesn't bother me. I just take the entrance as a starting reference and try to replicate a similar look.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-10-15_6-15nbspPM.png
So it looks ok so far, this is the plain structure. Let's add some personal touches it's most likely we will end up with a more beutiful look than the real picture.
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-10-15_6-28nbspPM.png
Ok. Now we have those awkward floating corners at the bottom of the columns and an awkward transition from the foundation to the stairs by the entrance. Is this a problem? No.
In such situations think about Bob the builder :) "Can we fix it?, YES, we can!"
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-10-15_6-56nbspPM.png
Ok, I guess it didn't turn out too bad, no? :)
Note that, we don't have a "house" yet at all. But we got a cute starting point.
Just like this, take something ordinary, add your own taste & ideas, transform it in to a simmy beauty.
Happy simming!

veronica55
11th Mar 2015, 10:41 PM
Todays small tip:

-Find a fun building you know from somewhere like a movie or another video game, a cartoon, etc... and try to replicate it. It doesn't have to be exactly the same, you can turn it in to totally something else along the way while building, or you can try your best to stick to original design which is generally a challenge as we have limited options in our game catalog but still, it can be done.

Here's my UP house. I wish I had more window & door options, and I wish I had those party balloons from TS3 (which I rarely to never used lol) so I could enlarge them and stick them to the chimney. That would be cool.
http://i1128.photobucket.com/albums/m499/veronica5585/Carl-and-Ellie.jpg

By the way if you happen to decide on building the UP house, make sure you get Carl & Ellie from the gallery. Someone made them soooooo perfectly that I couldn't help sharing. Here they are :
http://i1128.photobucket.com/albums/m499/veronica5585/carlelliesims4.jpg

Silly Merricat
13th Mar 2015, 12:23 PM
Oh man, now I want to play Carl and Ellie as some sort of catharsis for the first ten minutes of that movie where I cried like a wee babe, lol.

Anyway, I figured I'd post a screenshot of some landscaping that's been giving me fits. I don't know. It seems okay, but kind of boring, and advice from people who are actually good at landscaping would be appreciated:

http://i.imgur.com/fMiTvjK.png

The next is another work in progress for a bedroom of teen girls that I can't seem to stop adding or fiddling with. I swear they're going to be aged up when I'm finally done with it. As you can see, I'm very much in the YAY CLUTTER!!! camp and I don't know if it's ever possible to have enough - at least when it comes to teenage bedrooms, lol.

http://i.imgur.com/2heCvJK.png

http://i.imgur.com/WNLclSn.png

http://i.imgur.com/uM3366M.png

http://i.imgur.com/cCFLVhW.png

I'm really missing unmade beds and laundry piles at the moment, because I really want this to be a lot messier than it looks right now. Also, I really need to find some strands of Christmas lights.

veil
13th Mar 2015, 12:46 PM
Great idea--using foundation plants to hide the missing bottoms of columns. I have that problem with the Spencer-Kim-Lewis house since I took out the foundation under the patio and put in a pool (for some reason, the pool just wouldn't work with the foundation there--I may have been doing something wrong).

I placed the columns on the patio, so there's a gap ABOVE the columns where they're supposed to be supporting a small roof. Perhaps I could nudge the columns up vertically and add foundation plants.

eman72
13th Mar 2015, 3:51 PM
I'm really missing unmade beds and laundry piles at the moment, because I really want this to be a lot messier than it looks right now. Also, I really need to find some strands of Christmas lights.[/QUOTE]

I use these Christmas lights http://www.thesimsresource.com/downloads/details/category/sims4/id/1272749/

Silly Merricat
13th Mar 2015, 9:12 PM
Ooh thank you! I'll definitely have to experiment with those.

veronica55
17th Mar 2015, 9:17 AM
As you must have already noticed till now, in TS4 different light fixtures produce different lighting effects. Even though it's clear that EA made it for more realistic results, it frequently causes color problems and there aren't many options in game when it comes to choosing lighting fixtures. (so I hope CC creators pay attention to that *winks and says pretty please)

A very frequent problem I experience in TS4 is that, most of the time a nice looking lighting fixture that goes well with a certain room, doesn't produce enough light or produces a strong yellow-orange-ish color which makes my white furniture look greenish&brownish yellow, and my pink stuff literally turns in to gold color. So I am forced to choose another one which produces the right light but looks awful LOL

So pay attention to which light you are using. It can dramatically change your rooms' look.

I try to use white & fluorescent lamps when I use white and lighter colors in my rooms so that whites look white, pinks look pink. Additionally,

I would like to add, similar principle also applies in real life. Even though we frequently find it cold and ugly, a good quality fluorescent shows the true colors of interiors better than any other type of light.

http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/03-17-15_9-55nbspAM.jpg

veronica55
17th Mar 2015, 12:16 PM
Oh man, now I want to play Carl and Ellie as some sort of catharsis for the first ten minutes of that movie where I cried like a wee babe, lol.

Anyway, I figured I'd post a screenshot of some landscaping that's been giving me fits. I don't know. It seems okay, but kind of boring, and advice from people who are actually good at landscaping would be appreciated:

The next is another work in progress for a bedroom of teen girls that I can't seem to stop adding or fiddling with. I swear they're going to be aged up when I'm finally done with it. As you can see, I'm very much in the YAY CLUTTER!!! camp and I don't know if it's ever possible to have enough - at least when it comes to teenage bedrooms, lol.

I'm really missing unmade beds and laundry piles at the moment, because I really want this to be a lot messier than it looks right now. Also, I really need to find some strands of Christmas lights.

I love how you placed the sunflowers and random flowers in front of the fence. That's an adorable scene :)
For messy beds, I saw some messy blankets around but they are mostly for double beds but these can work may be if you place them correctly by moveobjects and using alt key.

http://sims4updates.net/wp-content/uploads/2015/03/3412.jpg

There are also some nice teen-ish clutter and stuff within the same set, check here: http://sims4updates.net/objects/decor/decorative-furniture-objects-by-kimu412-at-simple-studio-404/

also take a look at this : http://sims4updates.net/objects/decor/awesimss-cleopatra-daybed-set-conversions-at-kitkats-simporium/
it's a daybed set which has a seperate blanket-like thingy may be if it's high enough you can somehow attach it on your beds.
http://sims4updates.net/wp-content/uploads/2015/03/8410.jpg

Silly Merricat
18th Mar 2015, 1:58 PM
Ooh messy beds. I like. I just wish there was a single bed version but that's definitely something I can work with. Thank you!

veronica55
27th Apr 2015, 4:43 AM
Another humble tip :

You can get inspired by one single item (that you like) out of nowhere and create something cute.
Here I present you my super duper awesome new fridge ! Yes, it's a SMEG ! (*drolls) So when I came across this I downloaded it right away. I had nothing in mind about what to do with it and I ended up with this kitchen.

In this example, as I said, my reference item is the fridge. It's a retro style, happy looking item with a cute shape and vibrant red color. It's also kind of romantic, happily romantic I mean. So I try to create an ambiance that reflects the "feeling" that particular item gives to me. The rest depends on how wide my game's item catalogue is. I just bring together the stuff that goes well with eachother according to my own taste and just go random, with flow... and that's it.

Like that, just look at your reference item and think about what kind of an environment would it belong to, where would you like to see it. Once you imagine the overall ambiance in your mind, place your item in an empty square room and start trying out some combinations with it using other items. See what appeals to you best.

http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/04-27-15_6-03nbspAM.png

eman72
27th Apr 2015, 5:16 AM
Can you put up the link for the fridge I'd love to have it :)

Candlelight
27th Apr 2015, 10:53 AM
I should have posted here, in this very interesting thread!!
So I just quote myself:

"Yeah, I built my first basement!
It took me some time to find out how it works... but finallly I understood.
At the moment I'm creating a basement party-room, which is great fun.
So far I put a stereo, a bar, some barstools, nice lights, cozy armchairs in there.
But it still seems a litttle empty...
If you have any ideas what else I could use I'd be happy."

veronica55
27th Apr 2015, 2:06 PM
Can you put up the link for the fridge I'd love to have it :)

Sure, here it is;

http://westwoodsims.tumblr.com/post/115263834863/hey-guys-im-super-excited-to-share-this-smeg

Octopuss
27th Apr 2015, 2:08 PM
I mostly use the app "Houzz" to get ideas, it's really great.

veronica55
27th Apr 2015, 2:14 PM
I should have posted here, in this very interesting thread!!
So I just quote myself:

"Yeah, I built my first basement!
It took me some time to find out how it works... but finallly I understood.
At the moment I'm creating a basement party-room, which is great fun.
So far I put a stereo, a bar, some barstools, nice lights, cozy armchairs in there.
But it still seems a litttle empty...
If you have any ideas what else I could use I'd be happy."

Do you have a screenshot please?

lewisb40
27th Apr 2015, 4:19 PM
Learned to recolor now so I have been going crazy with it. Hardly play, just recolor and decorate. Oh yeah, clothes too. :lol:

http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/The%20Sims%204%20Screenshots/example%201.png
http://i29.photobucket.com/albums/c278/mailchaser40/Pictures%201/The%20Sims%204%20Screenshots/example%202.png

Candlelight
27th Apr 2015, 4:47 PM
I can't upload my screenshot, it always says "error". :|
Size and everything is ok...
I don't know what I do wrong.

Finally!!
I uploaded it to photob. first.
Click to enlarge please. :)

http://img.photobucket.com/albums/v625/Magicflame/th_Partykeller%20G.jpg (http://smg.photobucket.com/user/Magicflame/media/Partykeller%20G.jpg.html)

This is only the beginning oy my party room. Don't know what else I could add.

veronica55
27th Apr 2015, 7:20 PM
I can't upload my screenshot, it always says "error". :|
Size and everything is ok...
I don't know what I do wrong.

Finally!!
I uploaded it to photob. first.
Click to enlarge please. :)

http://img.photobucket.com/albums/v625/Magicflame/th_Partykeller%20G.jpg (http://smg.photobucket.com/user/Magicflame/media/Partykeller%20G.jpg.html)

This is only the beginning oy my party room. Don't know what else I could add.

Ok, your room looks a bit empty indeed. You want a party room so let it rock! LOL

Just as an example I first created a replica of your room and tried to modify it by keeping what you already have.
When decorating such a room, consider each function as an area by itself. Like i.e., here the bar & drinking function. When you see a bar in a room, it's usually a very dominating aspect of the space. So it can look nice if we highlight and define it a little. in other words, we make it pop.

http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/04-27-15_8-27nbspPM.png

Only 2 stools for party? Let's make that bar a bit larger by adding counters and a sink to wash empty glasses. And we add the bar area more character by applying a different wall color behind it. See that grey details on the counters and the bar you have choosen ? That color would be perfect for the laziest approach to spice up the area. Adding a column as a vertical border looks good too. These are all optional of course. See how those little silly things change the whole look ?

http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/04-27-15_8-42nbspPM-2.png

Second thing, shape your room according to your furniture. Like that corner on the right of the bar, do we actually need that 1 extra square? Seems no to me, so I eliminate it. Place the 3 chairs differently, add a small coffee table, a poster on the wall and viola. That whole area, bar and sitting now has a character rather than looking like a bunch of furniture randomly placed together.

http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/04-27-15_9-13nbspPM.png

All you see here is what YOU have choosen, placed differently. You can do that too. Use the clutter, lights, mirrors, furniture conciously. Decide what you want to highlight, create contrast between the furniture & walls & floors while trying not to ruin the harmony. Like darker floors make lighter furniture pop out better. Working like that, your room will look more full and alive. And, eliminate the space that you don't need and shape the room accordingly which will add movement to your rooms. It saves the sims rooms from plain and boring look.

For what else to add, you can add a tv, place some shelves around it, add that awkward square gaming station thingy, may be a piano... just whatever you like

Candlelight
27th Apr 2015, 7:53 PM
Wow, thank you, it looks GREAT! :bunny:

There are so many simple things I didn't know... for example that you can HANG the lightened bottle-shelf!
And just putting a chair diagonal makes such a difference!
I try to use self-painted pictures, because I don't like most of the ones to buy.

Maybe it's time to use custom content, the normal lights and all don't look party-style.
Up to now I haven't installed new things like wallpapers, carpets, decorations... (in Sims 2 I had thousands - and the game survived, so maybe it isn't too dangerous in Sims 4 :D ).

Thanks again, I'm really happy!! :)

Octopuss
27th Apr 2015, 8:11 PM
So this topic really helped me, my triplets are teens now, and one of them are artistic so i just made her room:
http://i1213.photobucket.com/albums/cc463/Catjalina/27.04.2015_20.53.png (http://s1213.photobucket.com/user/Catjalina/media/27.04.2015_20.53.png.html)
http://i1213.photobucket.com/albums/cc463/Catjalina/27.04.2015_20.56-3.png (http://s1213.photobucket.com/user/Catjalina/media/27.04.2015_20.56-3.png.html)

Thanks for the ideas c:
(dumb me didn't place any windows lol)

veronica55
27th Apr 2015, 11:58 PM
Wow, thank you, it looks GREAT! :bunny:

There are so many simple things I didn't know... for example that you can HANG the lightened bottle-shelf!
And just putting a chair diagonal makes such a difference!
I try to use self-painted pictures, because I don't like most of the ones to buy.

Maybe it's time to use custom content, the normal lights and all don't look party-style.
Up to now I haven't installed new things like wallpapers, carpets, decorations... (in Sims 2 I had thousands - and the game survived, so maybe it isn't too dangerous in Sims 4 :D ).

Thanks again, I'm really happy!! :)

Glad I could help. :) and thanks to you, now I have a nice party room ready to be used when I need one.

From this:
http://img.photobucket.com/albums/v625/Magicflame/Partykeller%20G.jpg

To this:
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/04-28-15_1-37nbspAM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/04-28-15_1-36nbspAM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/04-28-15_1-38nbspAM.png
http://i1128.photobucket.com/albums/m499/veronica5585/SIMS/04-28-15_1-44nbspAM.png

crazy huh?

Candlelight
28th Apr 2015, 12:17 AM
Very stylish! :up:
Mine looks indeed like a cellar.

Oh, and I now did a "real" cellar, dark, with old chests, you know - all the things you don't need in your flat.
Now I need to find spiderwebs. And a mousetrap. Potato-chests. Dusty things...
And maybe a coffin to sleep in. :rolleyes:

veronica55
28th Apr 2015, 12:23 AM
That's a style too. I love old medieval looking dark, dusty, dirty effects too. Please post the final thing when you finish. Can't wait to see it.

Candlelight
28th Apr 2015, 12:32 AM
Ah, you should have seen the witch-castle I built in Sims 2. :)
Maybe one day Sims 4 will be as familiar to me as Sims 2 still is.

Viktor86
28th Apr 2015, 1:11 AM
Yay, learned how to build a basement. :)

distracts
28th Apr 2015, 1:36 AM
I like the houses I build to be optimized for gameplay, so I have rooms for each of the emotions (two for inspiration - one for creativity and one for cooking, and two for focus - one inside and one outside with garden/rocketship/workbench) all connected by a hallway with no aura objects in it so their emotion doesn't change when they leave for work/school. The main floor bathrooms are also auraless and off the main hallway. The second floor has bedrooms and bathrooms and all of the double-bed bedrooms are flirty. I store the sad/angry/etc paintings in a hallway upstairs so in case I ever need to make a sim look at them, they can. I keep the creativity room at the front with the computer in that room right by the door so that sims who are writers can quickly zip out to the mailbox to publish. I'm really annoyed by the time it takes sims to walk from place to place, even if in TS4 it's significantly better than even TS3 since they seem to route better and can pass through other sims rather than bunching up in a doorway and producing angry thought bubbles.

veronica55
28th Apr 2015, 1:47 AM
Ah, you should have seen the witch-castle I built in Sims 2. :)
Maybe one day Sims 4 will be as familiar to me as Sims 2 still is.

Talking about cellars, here's a really cute set you may want to download that can work perfectly for an old cellar look.
http://ladesire-thesims3.blogspot.com.tr/2015/02/ts4-country-set-by-ladesire.html

Volvenom
28th Apr 2015, 2:19 AM
Just a tiny little tip in case hoping it hasn't been mentioned before. Pink and yellow as mentioned before is kind of complementary colors. It's a bit more complicated than that, but it may help when choosing what color to have in a room. Theoretically if you mix two compementory colors you should end up with brown. It doesn't always work like that in sims, most of the time I just end up with something ugly instead, but then brown light would be kind of ugly I guess. Complementory means they are suppose to enhance each other and really make it stand out.

Red and Green
Purple and Yellow
Blue and Orange

... and then it kind of moves around the color circle, I get the impression EA has been thinking about this in their combinations, but then again sometimes it looks like they haven't. Anyways heres a bit of theory for you. It may give you something to play with.

It probably shouldn't be used too much though, it ends up screaming I'M HERE!!! at you.

veronica55
28th Apr 2015, 3:20 AM
Awesome tip Volvenom. Thank you ! Let's add the chart too then.

http://willkempartschool.com/wp-content/uploads/2011/08/colourwheel01.gif
This is the simple chart. Each color is complementary with the color right across. This means they can complete eachother, in other words, they go well with eachother. But keep in mind that complementary colors create a sharp&strong contrast since they are technically direct opposite of eachother. So if you are looking for some smooth color transitions within a room i.e., try softer tones, pastels.


And this is a more detailed chart (which I love) you can see the tone variations.
https://dianaglanco.files.wordpress.com/2012/08/colorwheel3.jpg

Volvenom
28th Apr 2015, 10:30 AM
Yes, it's just that in sims it has more layers and the result may turn up far off what you thought, as has been said before in this thread. Sometimes the result just doesn't fit the circle. In TS3 I often ended up having to deal with channels and patterns in the pattern, and such realized the pattern I was trying to work with wasn't what I thought. Often I then took the complementary color off the one I wanted and still got the result. I'm just saying the chart is great, but it isn't always as easy at it seems.

matrix54
28th Apr 2015, 1:38 PM
Is it bad that I design without a car for complimentary. :rofl: I care for for things that look pleasing to the eye and while I know how to use them, I generally don't do so with the intention. Like, I have no trouble using Red, Yellow and Blue together as long as the overall design flows well and the colors are used in such a way that they all highlight each other and balance each other out.

veronica55
28th Apr 2015, 3:44 PM
Is it bad that I design without a car for complimentary. :rofl: I care for for things that look pleasing to the eye and while I know how to use them, I generally don't do so with the intention. Like, I have no trouble using Red, Yellow and Blue together as long as the overall design flows well and the colors are used in such a way that they all highlight each other and balance each other out.

Totally agree. Technical information is just what it is. It's not for dictating anything, it's for knowledge, for guiding. When it comes to colors and tastes, there are no limits & rules. When you look at the screenshot of the party room I posted above, you can see there is too much going on in there. A blue-ish green, grass green, acqua blue, candy pink, hot pink, purple-ish shades, greys, black, minimalist elelments, white bricks, black wallpaper with a romantic texture... all blend together. If I was asked WHY? The answer is "why not"? Some are dominating, some are small touches. It does work. If it appeals to your eye, creates the effect you want, then it's good.

eskie227
28th Apr 2015, 4:18 PM
Veronica, your use of color in design is wonderful. And I love your color wheels. Which is why I've been so upset with the loss of CAST or even a color wheel, because while you can accomplish great designs by carefully planning out a room and either selecting items already colored to your plan, or recoloring them externally, the lack of a quick in game touch up feature makes it such an arduous task.

One other helpful way to guide your design choices is by finding color palettes. One site I like is colourlovers http://www.colourlovers.com/ where you can find some great color ideas. And you can get the RGB codes for the palettes right there for use if/when you recolor your objects. There are other sites that supply those as well, including the industry standard Pantone site, and even on deviant art, but I've found colourlovers to be a nice resource when it comes to choosing a palette (works well for real life decorating decisions too).

Candlelight
28th Apr 2015, 5:11 PM
Next thing I plan is a kind of alien home, very futuristic, modern, cool colours, white, silver..., technique style, metal furniture...
First a single room, maybe later a house.
Up to now I haven't been to Sixam, so I have to take what is in the "normal" game.
If you have any ideas, please share. :)

(Still working at my party-cellar, it's very pink now, don't know if I keep it that way, we'll see. )

Volvenom
28th Apr 2015, 5:43 PM
Is it bad that I design without a car for complimentary. :rofl: I care for for things that look pleasing to the eye and while I know how to use them, I generally don't do so with the intention. Like, I have no trouble using Red, Yellow and Blue together as long as the overall design flows well and the colors are used in such a way that they all highlight each other and balance each other out.

I just came to realise that I could do so much more with the cast tool from ts3 when appliying hex colors and combinations. I guess it just comes from my ambitions really, what can I do next? ... oh see what are those people doing?

Veronica, your use of color in design is wonderful. And I love your color wheels. Which is why I've been so upset with the loss of CAST or even a color wheel, because while you can accomplish great designs by carefully planning out a room and either selecting items already colored to your plan, or recoloring them externally, the lack of a quick in game touch up feature makes it such an arduous task.

One other helpful way to guide your design choices is by finding color palettes. One site I like is colourlovers http://www.colourlovers.com/ where you can find some great color ideas. And you can get the RGB codes for the palettes right there for use if/when you recolor your objects. There are other sites that supply those as well, including the industry standard Pantone site, and even on deviant art, but I've found colourlovers to be a nice resource when it comes to choosing a palette (works well for real life decorating decisions too).

colourlovers is great for some reason, I don't know why. I have tried others, but it's just so much more userfriendly. I don't really pay that much attention to others palettes, I find it very rewarding searching for color combinations I haven't used before. It's such a miss in ts4, from time to time I have to go back to that challenge and the fun it gives me. From time to time it's nice with some inspiration though, and they have lots of that as well.

eskie227
29th Apr 2015, 1:09 AM
I just came to realise that I could do so much more with the cast tool from ts3 when appliying hex colors and combinations. I guess it just comes from my ambitions really, what can I do next? ... oh see what are those people doing?


And that's my biggest problem with the absence of a CAST tool. It wasn't so much a question of changing patterns or materials, although that worked out sometimes (and sometimes not, depending on the properties of the object, such as their specular highlights that could mess with some pattern/material choices), but being able to change an existing pattern by directly entering an RGB or Hex code made it so simple to design as you built, instead of lining up all your assets in advance, and hoping you got everything right when you finally build out the space.

Glad you know of colourlovers, too. They really are a great resource and it is easy to navigate.

Volvenom
1st May 2015, 9:10 AM
And that's my biggest problem with the absence of a CAST tool. It wasn't so much a question of changing patterns or materials, although that worked out sometimes (and sometimes not, depending on the properties of the object, such as their specular highlights that could mess with some pattern/material choices), but being able to change an existing pattern by directly entering an RGB or Hex code made it so simple to design as you built, instead of lining up all your assets in advance, and hoping you got everything right when you finally build out the space.

Glad you know of colourlovers, too. They really are a great resource and it is easy to navigate.

yes ... and it's a lot of fun for me seeing what those tiny little differences in a hex can do to the overall look of a room, but then again I'm beginning to realize I'm being spoiled for choies really, because doing that in real life? I might have to resort to the TS4 approach becase it's what life is about, doing with what you have, and it can be a challenge too. As you say it's such a tedious thing having to plan in advance and keep track of what I used, and you can be pretty sure I don't get it right for my downloaders. With cast I can just decide that kitchen works nice with my overall plan, and I know from before that kitchen is well thought out by the creator, I can make that work. For the downloaders it's just a kitchen and I should probably make sure I know who the wood I decided to use comes from, but it's such fun for me you know as a designer, so rewarding.

I'm pretty sure some downloaders find it fun to look at the pictures as well, and the possibilities you know, they are endless. If it's a well made kitchen that is :)

I had to make a new account on colourlovers though, I don't think the support is that great. They had a message there about troubles reclaiming account if the passwords has been lost. The usual stuff about firewalls and virusprograms. i'm using Avast and frankly I did't want to go that direction. I've had my share of computerized problems, I didn't need anymore. I made a new one instead: http://www.colourlovers.com/lover/SecondOption

lil bag2
2nd May 2015, 1:00 AM
The way the game recognizes rooms really pisses me off. Especially when I'm working with floor/wall tiles. So I'm trying out a split level room for the first time and I've run into a little problem:

http://i439.photobucket.com/albums/qq118/RAFsims/RAFsims018/05-01-15_7-55nbspPM_zpsdtjdhcb0.png (http://s439.photobucket.com/user/RAFsims/media/RAFsims018/05-01-15_7-55nbspPM_zpsdtjdhcb0.png.html)
This foundation pattern should only be on the outside. But when I try to change that....


http://i439.photobucket.com/albums/qq118/RAFsims/RAFsims018/05-01-15_7-55nbspPM-2_zpsjyacecw5.png (http://s439.photobucket.com/user/RAFsims/media/RAFsims018/05-01-15_7-55nbspPM-2_zpsjyacecw5.png.html)
This happens. Any suggestions?

TMBrandon
2nd May 2015, 1:56 AM
The way the game recognizes rooms really pisses me off. Especially when I'm working with floor/wall tiles. So I'm trying out a split level room for the first time and I've run into a little problem:

http://i439.photobucket.com/albums/qq118/RAFsims/RAFsims018/05-01-15_7-55nbspPM_zpsdtjdhcb0.png (http://s439.photobucket.com/user/RAFsims/media/RAFsims018/05-01-15_7-55nbspPM_zpsdtjdhcb0.png.html)
This foundation pattern should only be on the outside. But when I try to change that....


http://i439.photobucket.com/albums/qq118/RAFsims/RAFsims018/05-01-15_7-55nbspPM-2_zpsjyacecw5.png (http://s439.photobucket.com/user/RAFsims/media/RAFsims018/05-01-15_7-55nbspPM-2_zpsjyacecw5.png.html)
This happens. Any suggestions?

The patterns are universal on foundation afaik. So you gotta either make it work or put landscaping on the bit that doesn't match.

lil bag2
2nd May 2015, 2:28 AM
Ugh. TS4, why you gotta be so needlessly complicated? :(

Thanks.

matrix54
2nd May 2015, 4:52 AM
Ugh. TS4, why you gotta be so needlessly complicated? :(

Thanks.

Tactile. :|

Volvenom
2nd May 2015, 9:36 AM
The way the game recognizes rooms really pisses me off. Especially when I'm working with floor/wall tiles. So I'm trying out a split level room for the first time and I've run into a little problem:

http://i439.photobucket.com/albums/qq118/RAFsims/RAFsims018/05-01-15_7-55nbspPM_zpsdtjdhcb0.png (http://s439.photobucket.com/user/RAFsims/media/RAFsims018/05-01-15_7-55nbspPM_zpsdtjdhcb0.png.html)
This foundation pattern should only be on the outside. But when I try to change that....


http://i439.photobucket.com/albums/qq118/RAFsims/RAFsims018/05-01-15_7-55nbspPM-2_zpsjyacecw5.png (http://s439.photobucket.com/user/RAFsims/media/RAFsims018/05-01-15_7-55nbspPM-2_zpsjyacecw5.png.html)
This happens. Any suggestions?

It's just an object made by EA, these foundations. They arn't full levels with all the customization that comes with it. You could try'n make the game recognize that perticular square as something separate though, if you can fit your floorplan into that.

eman72
3rd May 2015, 7:14 PM
I thought I would show what I'm working on it's a bakery/grocery store/butcher shop.

http://i673.photobucket.com/albums/vv91/EMAN351972/05-02-15_11-01nbspPM.png (http://s673.photobucket.com/user/EMAN351972/media/05-02-15_11-01nbspPM.png.html)

http://i673.photobucket.com/albums/vv91/EMAN351972/05-02-15_11-02nbspPM.png (http://s673.photobucket.com/user/EMAN351972/media/05-02-15_11-02nbspPM.png.html)

http://i673.photobucket.com/albums/vv91/EMAN351972/05-02-15_11-03nbspPM.png (http://s673.photobucket.com/user/EMAN351972/media/05-02-15_11-03nbspPM.png.html)

http://i673.photobucket.com/albums/vv91/EMAN351972/05-02-15_11-04nbspPM.png (http://s673.photobucket.com/user/EMAN351972/media/05-02-15_11-04nbspPM.png.html)

http://i673.photobucket.com/albums/vv91/EMAN351972/05-02-15_11-02nbspPM-3.png (http://s673.photobucket.com/user/EMAN351972/media/05-02-15_11-02nbspPM-3.png.html)

http://i673.photobucket.com/albums/vv91/EMAN351972/05-02-15_11-02nbspPM-2.png (http://s673.photobucket.com/user/EMAN351972/media/05-02-15_11-02nbspPM-2.png.html)

http://i673.photobucket.com/albums/vv91/EMAN351972/05-02-15_11-03nbspPM-2.png (http://s673.photobucket.com/user/EMAN351972/media/05-02-15_11-03nbspPM-2.png.html)

Silly Merricat
12th May 2015, 11:31 AM
Oooh where did you get the string of Christmas lights between the poles? I haven't seen those before.

I'm not much of a builder, but inspired by Corktown in Detroit and a couple of New Orleans neighborhoods, I decided to tear down most of the homes in the cheap section of Willow Creek and build rows of shotgun homes. Even I can do this since they're pretty much tricked out boxes, lol. They're not done yet (especially in the landscaping department - which is pretty much the part that always stumps me), but this is some what I have so far:

http://i.imgur.com/S8FPLEz.png

http://i.imgur.com/X4UuB1Q.png

http://i.imgur.com/jlgxcja.png

http://i.imgur.com/0ynu2qJ.png

http://i.imgur.com/qd0aUQC.png

I like the effect of the entire neighborhood being like this. Building more than one house on a lot very close together, gives it more of a true neighborhood feel. There's a ton of content in the game already that's designed for this style of home (and Sandy over at Around the Sims has some awesome CC for this style of building too).

It does come with challenges though - such as fitting everything you need into a tiny home, and a couple of the layouts are so small that I'm still trying to figure out where to put everything (and by everything, I mean the bare essentials since there isn't room for much more). Also, I really wish there were a way to assign sims to particular homes, so they're not barging in on each other all the time - which isn't unique to this game. I had the same trouble in Sims 3 too with trailer park lots.

eman72
12th May 2015, 12:41 PM
@Silly Merricat I placed a wall first and added them then deleted the wall sections one by one.

Volvenom
14th May 2015, 7:59 AM
Silly Merricat, that is lovely. You should upload it, must be lots of people liking to play with such hoods.

veil
14th May 2015, 9:32 AM
@Silly Merricat your row of houses is so appealing! I love how you've managed to get so much variety in the facades.

Silly Merricat
14th May 2015, 11:26 AM
Oh heh, thanks. I'm glad you like them. I think they're pretty much evidence of how fantastic the building system is in this game, that even someone like me who isn't the best builder can create something nice. I've thought about uploading them at least to the exchange when I'm finished, but while a lot of the building materials come with the game, I've also used a decent amount of cc on them so I'm not sure how useful it would be to people.

Volvenom
14th May 2015, 11:58 AM
Oh heh, thanks. I'm glad you like them. I think they're pretty much evidence of how fantastic the building system is in this game, that even someone like me who isn't the best builder can create something nice. I've thought about uploading them at least to the exchange when I'm finished, but while a lot of the building materials come with the game, I've also used a decent amount of cc on them so I'm not sure how useful it would be to people.

As long as you know where it comes from you should be fine. If you upload it here you can label the upload with links to the creator, so they can get it themselves. They can also just choose to ignore the CC if they like. You don't need to think about whether the downloader wants to do that or not, just label it right on the upload and leave it to someone else to decide.

Silly Merricat
15th May 2015, 12:07 PM
Hmmm... I'll have to think about it then. Maybe I will upload them at some point.

At any rate, over on tumblr I saw this really fantastic tutorial about placing decorative objects and adjusting their heights in an easier way than using with 0 and 9. You basically use the move objects cheat to place a shelf at the exact height that you want it, put the object on it until it snaps, then use alt to move it to the nearby surface you actually want it on.

http://unobservantsims.tumblr.com/post/118966354674/sofa-omsp

This is great because just using 0 and 9 to adjust the heights of stuff is kind of clunky, and a lot of times I end up with one object clipping through another or the object floating above where I want it to be. I don't know if this will be useful for anyone else, but I know I'm going to use the hell out of it...

andru
15th May 2015, 3:39 PM
That's a fantastic tip Silly Merricat. Thanks for sharing!

veronica55
9th Aug 2015, 7:10 PM
Hmmm... I'll have to think about it then. Maybe I will upload them at some point.

At any rate, over on tumblr I saw this really fantastic tutorial about placing decorative objects and adjusting their heights in an easier way than using with 0 and 9. You basically use the move objects cheat to place a shelf at the exact height that you want it, put the object on it until it snaps, then use alt to move it to the nearby surface you actually want it on.

http://unobservantsims.tumblr.com/post/118966354674/sofa-omsp

This is great because just using 0 and 9 to adjust the heights of stuff is kind of clunky, and a lot of times I end up with one object clipping through another or the object floating above where I want it to be. I don't know if this will be useful for anyone else, but I know I'm going to use the hell out of it...

I love playing with objects' heights too. I don't know if they fixed it yet (haven't been playing for a while)but the problem with that trick is, when you load a saved house, none of those items stay in their place. Some of the stuff placed with moveobjects cheat also disappear.

plasticbox
10th Aug 2015, 1:37 AM
Moving this to Create > Build Mode. Carry on!

FakeHousesRealAwesome
10th Aug 2015, 3:31 AM
I did something kind of interesting today: I used some of plasticbox's liberated plants and modular plants to make these floral arrangements in a planter (also by pbox, from the liberated street deco). I like them because they have a more organic look than you'd get from any single plant from Build mode.

veronica55
20th Jan 2016, 4:11 PM
Let's wake this thread up.

talkingqueen
1st Feb 2016, 9:34 PM
I love this thread! Another tip I have - for easy unique artwork that matches a room, try having a sim with a high enough creative skill level paint from reference a picture of a rug. It sounds stupid but you can get some really neat modern/abstract looking paintings for your sims walls that aren't CC and can match the colors of the room really well! I like to do this with the striped rug especially, and the one with the rose/flower outline on it (sorry, don't know the names of either off the top of my head!) Also, if you upload these rooms to the gallery with your pre-made art, it remains intact/doesn't count as CC!

plasticbox
1st Feb 2016, 11:30 PM
Oh, that is actually a cool idea =). So those fugly "artsy" Maxis rugs are at good for something, at last!

veronica55
4th Jul 2016, 1:45 AM
I love this thread! Another tip I have - for easy unique artwork that matches a room, try having a sim with a high enough creative skill level paint from reference a picture of a rug. It sounds stupid but you can get some really neat modern/abstract looking paintings for your sims walls that aren't CC and can match the colors of the room really well! I like to do this with the striped rug especially, and the one with the rose/flower outline on it (sorry, don't know the names of either off the top of my head!) Also, if you upload these rooms to the gallery with your pre-made art, it remains intact/doesn't count as CC!

That's a lovely idea. I never thought of it. *runs to try

kusakabe.ren94
16th Sep 2016, 11:16 AM
Hello, guys. I just wanna ask something about my problem with these "Tray" things. How did you upload your creations in Tray mode, I got confused to upload it to this site. Please let me know if you do. Thx!

The_Shelbs
28th Dec 2016, 11:22 PM
Wow, I just spent about 30 minutes reading this entire thread and have seriously learned so much! I've always been somewhat of a mediocre builder. I wasn't bad by any standards. I didn't make box looking houses with excess space and no character. But I always seemed to be missing something. I also never knew about the holding down the alt key feature. That will be so helpful! Now I am going to go build and rebuld to my hearts content and try to better my building. Thank you guys so much!