Single tile closet - (REVISED March 22, 2008)
Updated: 21st Nov 2008 at 3:05 PM by -Maylin-
Delete the previous version, and any instances in your lots. You might also want to delete the thumbnail cache so that this new version displays properly.
This revised object is colour-enabled, and of course requires the CEP for the recolours to work. This object now uses the repository method, so the door will use any ValueWood Lumber's "Justa Door" recolours that you have installed. And I have also created two recolours of very basic wood versions. If you want to recolour the door, you need to do a recolour of the value door, not a recolour of this object. The clothes in the closet for this object are still recolourable, but I didn't use the repository method on them because all of the clothes in the various armoires are pretty boring.
This is a new mesh of a working, single tile closet, which has the functionality of a dresser. This was completely inspired by Marmy's Single Built-in Closet (see the link below). I wanted something that could be placed more like a real door within the walls. I know that we don't really need closets now that so many people have created working clothing racks that you can place in a walk-in closet, but I really just wanted to see if I could do it. It's nice to have it as one object. I know that the value door is pretty ugly, but it was more about the challenge of creating the object than it was about the beauty, at this point.
Marmy’s Single Built-in Closet - http://www.modthesims2.com/showthread.php?t=190706
This object has its own GUIDs, and any mods are self-contained in the object. Almost everything in the base lockers object was modified to get this to work the way that I wanted.
The animation is not perfect yet. I have created new animations for both adult and child, but I’m still not an expert animator.
The thumbnail for this needs work. I wanted to be able to see both the door and the side angle of the clothes, as the clothes are actually a recolourable subset. I've been playing around with adding a thumbnail extension into the CRES, but I just haven't worked out the best camera angle yet. Those rotations and translations are tricky.
This object stays up when walls are in cutaway mode. You will sometimes see some weirdness down in the bottom corners of the doorframe if this is placed on a wall where the front wall butts up against a full wall. Hard to explain but I've circled it in one of the attached images. It's nothing major, but I didn't want anyone to report it as a problem.
Catalogue: Miscellaneous / Dresser
This mesh is a combination of a few different Maxis objects, the value door, the lockers, and some of the clothing racks. This object will show up in the catalogue under dressers and works in residential lots only.
You need to place this in a wall as you would any door. As a minimum you need to have University and Open for Business for it to work, but it does work with any other EPs installed as well as the required EPs. I've tested it with all EPs up to Free Time installed.
Feel free to recolour to your heart’s content. If you are going to clone and modify the mesh to make something more aesthetically pleasing, it would be nice if you pointed back to this object as the place where you got your inspiration. Also feel free to include this in your lot uploads, but I would appreciate that you point back here so that I get a bit of credit for my hard work. You may want to hold off cloning this object until I clean up the outstanding issues, but if you want to clone it and make it work better, feel free to go for it.
I’d like to clean up the little things that are still bugging me about this object, and then I think I'm going to work on a different door. I've seen a few louvered doors around that I think would be more of a classic closet door. I'm also thinking of a 2 tiled door based on the sliding door, but with a mirrored surface. I have a lot more reading to do before I tackle a mirrored surface.
Polys: 1566 (clothing rack: 1074 door: 492)
Vertices: 2383 (clothing rack: 1814 door: 569)
Credit must go to Numenor, wes_h, Echo, and everyone posting in the Modding InfoCenter. I haven't spoken to these people directly, but the posts and tutorials by these people have been invaluable in creating this object. Also to the creators of SimPE, Milkshape, Wings3D, and UV Mapper, all of which I am finally starting to understand. It was a steep learning curve.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
Description: Just because you might want to hide in the closet sometimes, they're really only good for hanging your clothes in or maybe hiding all the junk in your room when guests show up unexpectantly. Created by donaldb01. Version 1.0
* The following information shares where to find it in buy-mode, any buffs/moodlets they get from it and what it can be used for!
|Open for Business|
Size: 155.9 KB · Downloads: 9,708 · 22nd Mar 2008
|155.9 KB||9,708||22nd Mar 2008|
- - File was updated after upload was posted
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.