Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!

New Career-Super Villains

3,478 Downloads 900 Thanks  Thanks 39 Favourited 67,472 Views
Picked Upload!   This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Uploaded: 12th Mar 2008 at 6:32 PM
Updated: 3rd Mar 2011 at 6:35 PM by whiterider
Because every hero needs a nemesis, here's a career for your Sims who are, shall we say, less than inclined to do good?

Career levels: (same for male and female)

University Researcher
You are brilliant. So brilliant, that Sim City University has given you a grant to research your theory on sim gene enhancement. Your goal is to learn to recreate superpowers in ordinary people.
Hours: Mon-Fri, 12-7p, Pay: $500

Disgruntled Scientist
There was an accident at the lab. One of your test subjects went crazy. As a result, the university has pulled your funding. Little do they know that you're continuing your experiments without their consent. On the side, you're making money by selling intelligence enhancing potions to college students. Hours: Thurs-Mon, 11a-4p, Pay: $250

Petty Thief
The university caught you doing your afterhours experiments and arrested you. Luckily, you have some friends in low places. One of your 'friends' finagled your release with a combination of blackmail and intimidation. The downside? He's the criminal kingpin of Sim City and now he owns you. You spend your nights working for him, and use the money to fund your experiments, which now take place in your basement lab.
Hours: Sun-Wed, Thurs, Sat, 12-4p, Pay: $750

There was an accident in your basement. The chemicals you were working with exploded, while you were in the room. After you pulled yourself out of the rubble, you felt different. Only later did you realize that you have the ability to plant 'suggestions' into the minds of others. This will definitely come in handy...
Hours: Mon-Wed, Sat, 9a-11a, Pay: $1250

Sim City Kingpin
You've used your powers of suggestion to work your way to the top. You took out the kingpin, and now you've taken his place. His 'employees' are now your willing minions. The only problem is, Sim City isn't enough. You want more.
Hours: Mon-Fri, 11a-2p, Pay: $1500

Your criminal activities have caught Powerman's attention. He's now made it his mission to bring you down. Too bad for him that you have an entire empire at your command.
Hours: Mon, Tue, Thur-Sat, 6p-10p, Pay: $1750

One of your schemes went horribly wrong and Powerman apprehended you. You've now been sentenced to a lifetime in prison. But you know you'll get out and then he'll pay.
Hours: Sun, Tue, Fri, Sat, 9a-7p, Pay: $750

It may sound the same as nemesis, but it's much much more. You've broken out of jail and now you have it out for Powerman. You will bring him down, and then you will move on to conquer Sim City. You now have more minions and money at your disposal.
Hours: Sun, Tue, Fri, Sat, 10p-4a, Pay: $1900

Mayor of Sim City
You've done the unthinkable-you stopped Powerman. And now, Sim City is yours for the taking. With the threat of an invention that could level the city, the mayor has handed over his title to you.
Hours: Mon-Fri, 8a-2p, Pay: $2500

Evil Overlord
The world is your oyster. You invented a mind control amplifier that allowed you to take over the world. The only downside? Now the citizens expect you to solve problems like famine and poverty, and keeping the Earth on its gravitational course. Retirement looks pretty good right about now.
Hours: Mon, Wed, Fri, 10a-5p, Pay: $3500

All chance cards completed and there is a very high chance of getting them as this career is story based.
Maxis outfits and carpools
Own GUID, so will not overwrite any others
Skills required are mechanical, charisma, logic, and creativity
Since this career has a few ups and downs while going through the levels, the pay does vary. But in the end, it's worth it to keep getting promoted.