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Krampft Industries Value Counter Fixes
by MsBarrows
Posted 12th May 2011 at 6:54 PM
- Updated 11th May 2011 at 8:12 PM by MsBarrows
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
These are two minor fixes for the Krampft Industries Value Counter from base game. The first is a counter island to match the Value counter, which is slaved to the original Maxis counter for textures. It can be found under Surfaces -> Counters, and costs §140. Based on a counter template by Numenor (http://www.modthesims.info/showthread.php?t=124268).
The second is a mapping fix I made for the corner mesh of the original counter after noticing that it didn't want to play nicely with more detailed textures. This fix is a default replacement for that part of the object, and as such does not appear separately in the catalog or have a separate price; you will only see it when placing an arrangement of the Krampft Industries Value counter that causes the game to use the corner mesh.
Please note that you can only have one DR of any one item/item subset at a time.
Polygon Counts:
Counter Island: roughly 578 polys per mesh state (not including shadows), 2416 for entire package
Corner UV-Mapping Fix: 463 polys
Additional Credits:
Counter island is based on a counter template by Numenor (http://www.modthesims.info/showthread.php?t=124268).
Created Using: SimPE Milkshape
3DS Max 2009

The second is a mapping fix I made for the corner mesh of the original counter after noticing that it didn't want to play nicely with more detailed textures. This fix is a default replacement for that part of the object, and as such does not appear separately in the catalog or have a separate price; you will only see it when placing an arrangement of the Krampft Industries Value counter that causes the game to use the corner mesh.
Please note that you can only have one DR of any one item/item subset at a time.

Polygon Counts:
Counter Island: roughly 578 polys per mesh state (not including shadows), 2416 for entire package
Corner UV-Mapping Fix: 463 polys
Additional Credits:
Counter island is based on a counter template by Numenor (http://www.modthesims.info/showthread.php?t=124268).
Created Using: SimPE Milkshape
3DS Max 2009
Download files
Filename | Size | Downloads | Date |
MsB_CounterValue_Island_MESH.zip
| A counter island to match the Krampft Industries Value Counter, respositoried to it for textures.
Size: 42.5 KB · Downloads: 4,418 · 12th May 2011 |
|||
MsB_CounterValue_CornerMappingFix_DEFAULT_REPLACEMENT.zip
| A UV-mapping fix for the Krampft Industries Value Counter so that the corner mesh piece works properly with more detailed textures.
Size: 10.4 KB · Downloads: 3,547 · 12th May 2011 |
Key: - File was updated after upload was posted
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